D/W - Mystic Reaper Enchant Tanking build

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Previously posted in the Dervish Builds Sticky at the top of this forum. It's nothing terribly original, but I still see plenty of people running only ~8 earth prayers when 13 is sooooooo much nicer.

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Name: Mystic Reaper
Purpose: General PvE Enchantment tanking
Profession: Dervish Warrior
Category: Enchantment tank
Attributes:
Earth Prayers - 13 (12 + 1)
Scythe Mastery - 12 (10 + 1 + 1)
Mysticism - 9 (8 + 1)

Skills Used:
1 - Wild Blow (general purpose stance remover)
2 - Conviction (+4 regen or +24 armor if enchanted)
3 - Mystic Sweep (fast scythe strike) or Victorious Sweep (life gainer)
4 - Reaper's Sweep {E} (deepwound + damage dealer) or Wounding Strike {E} (unconditional deep wound)
5 - Mystic Regeneration (4 regen per enchantment)
6 - Vital Boon (lots of life)
7 - Signet of Pious Light or Res-Sig
8 - Faithful Intervention

Weapons/Gear: Any +15>50 or +15 w/ enchanted scythe of enchantment +20% or +30 Fortitude, Windwalker insignia on chest + legs, radiant insignias elsewhere.

Routine: This dervish/warrior set up is primary designed to absorb lots of punishment while still being able to deal out some respectable damage. Before any combat encounter, cast all 3 enchantments and activate Conviction. The dervish then enjoys constant +10 regen (+12 vs. degen), ~647 life (with a +102 FI-health buffer for 749 total life), and 109 armor. This is usually enough tank even L28 elementalist bosses while your heroes/henchies do their job. It's quite nice for soloing bosses once his helpers have been cleared.

The build is pretty straight-forward to use -- just renew your enchantments and conviction stance whenever they expire. Try to keep Vital Boon as your last cast enchantment to combo with Pious Signet whenever posssible. Even if your dervish sustains serious spike damage, just spam Signet of Pious Light -- it will net + 108 life per use in addition to any +life given by the terminated enchantment (+183 vital boon, +102 Faithful Intervention), or +609 total life with all 3 enchantments consumed.

Give this build a try if you find your dervish dying a little too much.

Credits: Not sure... nothing uber-original here...

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Basically what I used when I brought my Dervish through the game. I swapped out Reaper's Sweep for Avatar of Balthazar when going through areas with a lot of undead or if I anticipated taking a lot of damage. I would recommend Blessed Insignias over Windwalker. It takes 3 enchantments for Windwalker to match Blessed and 5 for the extra armor to come into play. You only have 3 enchantments in your build, and even when I was running two boon-prot heros with the same build there was almost never a time where I had 5 enchantments on me. With the added defense and higher health more often than not the enemy AI will target your casters over you, causing your monks to throw enchantments on them instead.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by SparhawkJC
Basically what I used when I brought my Dervish through the game. I swapped out Reaper's Sweep for Avatar of Balthazar when going through areas with a lot of undead or if I anticipated taking a lot of damage. I would recommend Blessed Insignias over Windwalker. It takes 3 enchantments for Windwalker to match Blessed and 5 for the extra armor to come into play. You only have 3 enchantments in your build, and even when I was running two boon-prot heros with the same build there was almost never a time where I had 5 enchantments on me. With the added defense and higher health more often than not the enemy AI will target your casters over you, causing your monks to throw enchantments on them instead. Are you sure about the armor values? I just checked both insignias, and Windwalker insignia is +5 armor at 1 enchantment, +10 armor at 2 enchantments, and +15 armor at 3 enchantments. Blessed Isginias yield +10 armor with any enchantment present. Since this build routinely has 3 enchantments active, it easily gets +15 armor all the time, as opposed to only +10 if the insignias were changed from Windwalkers to Blessed.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by lord_shar
Are you sure about the armor values? I just checked both insignias, and Windwalker insignia is +5 armor at 1 enchantment, +10 armor at 2 enchantments, and +15 armor at 3 enchantments. Blessed Isginias yield +10 armor with any enchantment present. Since this build routinely has 3 enchantments active, it easily gets +15 armor all the time, as opposed to only +10 if the insignias were changed from Windwalkers to Blessed. i think they made a hidden patch changing the values to 1,2,3

I too chose Blessed because i swear windwalkers used to be 1,3,5

now i use windwalkers though since it is 1,2,3... i had started a thread in suggestions forum bout it when they were 1,3,5... then got a few responses some time later yea it is now 1,2,3... but there was no mention of the change

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Ah my mistake then, haven't used my dervish since beating the game with her so I wouldn't have known about the change.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

still though not trying to change the subject... but id still like the windwalkers to sit at +10AL at 1 enchant going... making it more on par with a basic universal insig..

and since it is prof specific it should have higher inherant benefits... little things like that help to define professions instead of more or less everyone haveing the same options no mater their prof

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by sinican
still though not trying to change the subject... but id still like the windwalkers to sit at +10AL at 1 enchant going... making it more on par with a basic universal insig..

and since it is prof specific it should have higher inherant benefits... little things like that help to define professions instead of more or less everyone haveing the same options no mater their prof I agree, though I don't think this is very high priority on ANET's to-do list

EDIT: Regardless of the insignias chosen, this is definitely on of the most durable characters builds I've played in a while.