Non-tank Dervish
jesh
Almost all I see hear are "tank" builds. If this was the warrior subforum, there would be a flame fest going on. Where are the builds with 16 scythe? We have people here that won't even use major runes. I'm just curious because I actually made a dervish for fun, and would like to play something a little different from a whammo.
sinican
Quote:
Dervishes serve the gods as holy warriors, using their deadly scythes to carve a wide swath through enemy lines. True masters of the profession can even assume the forms of the gods, taking on divine aspects to mete out justice.
strait from GW webside...
jesh
Please, just because you CAN tank doesn't mean you should, especially with the highest damage weapon in the game.
I'm not trying to flame anyone here, I'm just asking for some ideas on a build that doesn't center around how much damage you can take, instead of deal.
I'm not trying to flame anyone here, I'm just asking for some ideas on a build that doesn't center around how much damage you can take, instead of deal.
sinican
Quote:
Originally Posted by jesh
Please, just because you CAN tank doesn't mean you should, especially with the highest damage weapon in the game.
I'm not trying to flame anyone here, I'm just asking for some ideas on a build that doesn't center around how much damage you can take, instead of deal. problem is most of the scyth high dmg builds end up working like poorly played assasins...
have poor energy management and are simply outdamaged by even all the "tank" builds
who cares if you can wack a single hit every 2.5 seconds at 40-80 dmg and sometimes hit up to 3 targets...
IMO the Sycth is for the most part useless in the stronger Derv Builds... im sure there are some yet to be discovered... but they end up being like Hammer Wars with the armor and defence close to that of an Assassin...
Enchants are what the Dervish excedes at...
I'm not trying to flame anyone here, I'm just asking for some ideas on a build that doesn't center around how much damage you can take, instead of deal. problem is most of the scyth high dmg builds end up working like poorly played assasins...
have poor energy management and are simply outdamaged by even all the "tank" builds
who cares if you can wack a single hit every 2.5 seconds at 40-80 dmg and sometimes hit up to 3 targets...
IMO the Sycth is for the most part useless in the stronger Derv Builds... im sure there are some yet to be discovered... but they end up being like Hammer Wars with the armor and defence close to that of an Assassin...
Enchants are what the Dervish excedes at...
sno
LOL @ sinican. If you ever played PvP you'd realize how powerful the scythe is. Builds using all 4 avatars have been very successful, especially grenth. It's not uncommon for a dervish to hit a target 160+ in one hit, and can do that sort of damage on multiple targets at once, all while removing an enchantment (in the case of grenth.) If that's not something to be reckoned with, I'm not sure what is. The Dervish is the single most feared melee class in PvP right now, moreso than assassins and thumpers.
to the OP: for PvE consider what you'll be playing with and what you're trying to accomplish. If the build has a lot of offense already, run an Avatar of Melandru with wearying strike, for aoe deep wound. If you want a lot of straight up damage then consider balthazar or lyssa, and if you're going to be facing prot monks (lots of enchants) then bring grenth. Avatars are pretty much the way to go for high damage builds, but with some creativity there are other options.
to the OP: for PvE consider what you'll be playing with and what you're trying to accomplish. If the build has a lot of offense already, run an Avatar of Melandru with wearying strike, for aoe deep wound. If you want a lot of straight up damage then consider balthazar or lyssa, and if you're going to be facing prot monks (lots of enchants) then bring grenth. Avatars are pretty much the way to go for high damage builds, but with some creativity there are other options.
Batou of Nine
Quote:
Originally Posted by sinican
Quote: Originally Posted by sinican have poor energy management and are simply outdamaged by even all the "tank" builds Poor energy management? Are you kidding me? Their primary attribute is a battery in itself, and they have skills in their arenal to fuel them through long battles. Outdamaged by a "tank" build, umm are we playing the same game? Even the definition for a warrior "tank" would NOT outdamage any other weapon focused warrior build... you make no sense.
Quote: Originally Posted by sinican who cares if you can wack a single hit every 2.5 seconds at 40-80 dmg and sometimes hit up to 3 targets... Who cares? Add some IAS, some dmg buffers, attack skills and you got one deadly individual with ability to cripple or bleed several targets, not too mention the DPS ends up being REAL nice.
Quote:
Originally Posted by sinican
IMO the Sycth is for the most part useless in the stronger Derv Builds... im sure there are some yet to be discovered... but they end up being like Hammer Wars with the armor and defence close to that of an Assassin...
Again, have you even PLAYED a dervish? These so called "stronger" Dervish builds... stronger as in can tank better? As in do more dmg? Just because a build is "scythe focused" doesn't mean he cannot survive. I tank AND deal heavy Scythe dmg incredibly well. Why? Because a "scythe build" is not a skill bar of 8 scythe attack skills, despite what you think. You argue someting you don't seem to know or have much experience with. I can honestly say that Assasins were kind of a foul-up in terms of versatility, but Dervishes and their range of skills give a HUGE range of different methods of survival AND dmg output. Quote:
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