Which 3 heroes do you keep with you most of the time throughout the whole game?
Akane
Hmm, perhaps one has to watch what they say on GW forums.
While farming towards my LB6 last night I swear someone was manipulating the environment behind the scenes - testing the environment vs. my build?
Maybe I was just paranoid and tired, but target group behavior seemed to change, and the couple of bosses in the Citadel at DoS started really kicking my butt.
I had visions of some master puppeteer programmer behind the scenes cackling away - "BWAHHAHAHA" - as he manipulated the game environment for his amusement, and to ensure I earned those LB points as painfully as possible.
On one hand, game developers probably do continually test and tweak the play level within the game. Though I don’t imagine they have an actual dial that they can crank up to butt-fry during game play.
On the other hand, it could be that any build alterations I made either were backfiring or changing target behavior in some way, and I just wasn’t compensating. And perhaps I had gotten cocky and was playing a little too loose and reckless.
More trials tonight…
While farming towards my LB6 last night I swear someone was manipulating the environment behind the scenes - testing the environment vs. my build?
Maybe I was just paranoid and tired, but target group behavior seemed to change, and the couple of bosses in the Citadel at DoS started really kicking my butt.
I had visions of some master puppeteer programmer behind the scenes cackling away - "BWAHHAHAHA" - as he manipulated the game environment for his amusement, and to ensure I earned those LB points as painfully as possible.
On one hand, game developers probably do continually test and tweak the play level within the game. Though I don’t imagine they have an actual dial that they can crank up to butt-fry during game play.
On the other hand, it could be that any build alterations I made either were backfiring or changing target behavior in some way, and I just wasn’t compensating. And perhaps I had gotten cocky and was playing a little too loose and reckless.
More trials tonight…
Gigashadow
Minion master (Fiend, Horror, BoTM, Order of Undeath, Signet of Lost Souls, Mantra of Inscriptions, Leech Signet, Rez Sig)
Searing Flames (SF, GG, Glyph of Lesser Energy, Liquid Flame, Leech Signet, Fire Attunement, Aura of Restoration, Rez Sig)
Searing Flames (same as above)
All 3 characters have both a mainhand and an offhand that is 20/20 HSR and 20/20 HCR for their most important attribute (you can just craft these from the Vasburg Armory, no need to get greens) and stuff dies FAST.
Searing Flames (SF, GG, Glyph of Lesser Energy, Liquid Flame, Leech Signet, Fire Attunement, Aura of Restoration, Rez Sig)
Searing Flames (same as above)
All 3 characters have both a mainhand and an offhand that is 20/20 HSR and 20/20 HCR for their most important attribute (you can just craft these from the Vasburg Armory, no need to get greens) and stuff dies FAST.
Silas Verdeii
For my ranger i always take at least one of the rangers and often i'll take both with me. the boost of being able to cause lots of conditions(burning, bleeding, poison, lots of interupts, and pets can really make my hench party pretty hard to beat(having 3 extra level 20s with the pets is really useful sometimes)
Olias as a MM is also pretty common for the same reason as the pets, having up to 8 minions can really take away the challenge to alot of confrontations. That being said sometimes minions can get in the way of being sneaky, so i trade him off for either melonni as extra melee pressure or one of the monks as a protection monk.
Not a huge fan of Koss and haven't figured out a way to make Zhed work well enough to bother to bring instead of Herta or Cynn(i need more elementalist skills i think, haven't really played an ele myself much)
Olias as a MM is also pretty common for the same reason as the pets, having up to 8 minions can really take away the challenge to alot of confrontations. That being said sometimes minions can get in the way of being sneaky, so i trade him off for either melonni as extra melee pressure or one of the monks as a protection monk.
Not a huge fan of Koss and haven't figured out a way to make Zhed work well enough to bother to bring instead of Herta or Cynn(i need more elementalist skills i think, haven't really played an ele myself much)
Maria The Princess
Tahlkora
Olias/master of whispers
Zhed
Olias/master of whispers
Zhed
ArianeB
I'm playing a ranger and an elementalist, on both I use Jin (barrage or BHA, distracting shot, savage shot, favorable winds, throw dirt and three others that vary) Tahlkora or Dunkoro (Aegis, Mend Conditions, Orision of Healing, Healing Whisper, Healing Boon, Power Drain, Leech Signet, Resurrection Chant) almost all the time.
The third varies heavily on requirements, and expectations. General Morghan in a support chant build is very good at keeping everyone healthy, so I can choose more damage dealing henchies. On speed runs (as a requirement or just for fun) I like Zhed as a second elementalist. On slow and steady runs, I play an MM hero.
The third varies heavily on requirements, and expectations. General Morghan in a support chant build is very good at keeping everyone healthy, so I can choose more damage dealing henchies. On speed runs (as a requirement or just for fun) I like Zhed as a second elementalist. On slow and steady runs, I play an MM hero.
Francis Crawford
When I really don't want to mess around, I take three Searing Flames nukers (one primary) and an MM.
Mirror of Disenchantment is a bit annoying, but I'll probably stick with this approach even so for a while. I haven't really gotten to places in the game where a lot of enemies don't leave corpses.
The rest of the party includes two henchie monks, one henchie tank, and a variable fourth henchie.
Mirror of Disenchantment is a bit annoying, but I'll probably stick with this approach even so for a while. I haven't really gotten to places in the game where a lot of enemies don't leave corpses.
The rest of the party includes two henchie monks, one henchie tank, and a variable fourth henchie.
Swame Rain
Zhed, Olias(mm) and the paragon for highend stuff
Thallandor
Dunkoro, Tahlkora, Olias
Mcassidy
On my Monk...
Norgu - Migraine Interupter..
Master of Whispers - SS & Br
Olias - Golem/Sambling/ Minions MM
"The Dream Team"
Norgu - Migraine Interupter..
Master of Whispers - SS & Br
Olias - Golem/Sambling/ Minions MM
"The Dream Team"
Thomas.knbk
Dunkoro as ZB prot with GoH
Tahikora as [random other monk depending on where I play]
Koss as shock axe, because that's the only one besides the monks that's lvl 20. I should try Zhed or Master though
Tahikora as [random other monk depending on where I play]
Koss as shock axe, because that's the only one besides the monks that's lvl 20. I should try Zhed or Master though
pve-er
So far I only have my Sin into Elona and I usually bring these 3
Olias (MM), Sousuke (MS & SF), Morgrid The Sly (Interupt with BHA).
Olias (MM), Sousuke (MS & SF), Morgrid The Sly (Interupt with BHA).
bungusmaximus
Myself being healing monk + Tahlkora for prot, Olias as mm+battery and magrid stashed with interrupts. It's a very good foundation to build a team on.
my eyes hurt
Sousuke + Zhed (both SF) + Olias (MM)
Always :P
Always :P
Epinephrine
Often Jin+Margrid+Zenmai and their pets.
Set all to barrage, demolish enemies, repeat. Fun with 4 pets out there tanking. Tweak bars as needed, substitute Broadhead arrow for example for versus certain bosses. Sure, it's a bit simplistic, but it works well.
Set all to barrage, demolish enemies, repeat. Fun with 4 pets out there tanking. Tweak bars as needed, substitute Broadhead arrow for example for versus certain bosses. Sure, it's a bit simplistic, but it works well.
Veron
Everyone who uses Zhed + Souske + Olias has the same idea I do. I find that two Searing Flames plus a Minion Master cranks out the most damage that I've been able to milk from heroes. Typically the problem from using hero/hench parties is that the henchmen don't do enough damage. That is compensated for by using extremely high damage oriented hero builds. I shy away from using the monk heroes because the hench monks are competent enough that they can handle most situations just fine.
lundis
for my derv:
koss - ultimate pro tank that never dies
drunkoro(lol) - pro holy haste healer
acolyte sousuke - ultimate pro AoE nuker
for my monk:
koss - same as above
acolyte sousuke - same as above
zhed - noob spiker
for my mesmer:
koss - same as above
tahlkora - interesting well-working restore condition[elite] / hex removing hero (she can solo heal(protect or whatever) the whole party)
optional
koss - ultimate pro tank that never dies
drunkoro(lol) - pro holy haste healer
acolyte sousuke - ultimate pro AoE nuker
for my monk:
koss - same as above
acolyte sousuke - same as above
zhed - noob spiker
for my mesmer:
koss - same as above
tahlkora - interesting well-working restore condition[elite] / hex removing hero (she can solo heal(protect or whatever) the whole party)
optional
Queto
Always Zhed & Sousouke (both SF)
Koss, Melonni or Olias, depends on my mood ^^
Koss, Melonni or Olias, depends on my mood ^^
Carboplatin
The two searing flame eles and a MM
more damage then anything can handle
more damage then anything can handle
Francis Crawford
Quote:
Originally Posted by R Langdon
The two searing flame eles and a MM
more damage then anything can handle As I think I mentioned before, that's the max effectiveness build for me in most zones. Counting my primary character:
3 Searing Flames nukers (with interrupts on the two heroes)
1 MM (that build keeps changing)
2 henchie monks
1 henchie tank
1 henchie variable
Bad stuff rarely happens to us, unless I'm being very careless ...
And I don't have the heroes' armor maxed out with the best runes or anything.
more damage then anything can handle As I think I mentioned before, that's the max effectiveness build for me in most zones. Counting my primary character:
3 Searing Flames nukers (with interrupts on the two heroes)
1 MM (that build keeps changing)
2 henchie monks
1 henchie tank
1 henchie variable
Bad stuff rarely happens to us, unless I'm being very careless ...
And I don't have the heroes' armor maxed out with the best runes or anything.
Beat_Go_Stick
Tahlkora (Mo/Me): Anti-Hex Prot build
Margrid (R/Me): Interrupt/Poison build
Koss (W/E): Devastating Hammer KD build
Margrid (R/Me): Interrupt/Poison build
Koss (W/E): Devastating Hammer KD build
TadaceAce
Morgahn (They're on Fire/Blazing Finale tank)
Dunk (um healer)
Either MM or SF nuker
Dunk (um healer)
Either MM or SF nuker
Kamatsu
On my Paragon -
Zenmai - setup as a standard dagger attack (and unlike what others have said, she does follow through with a proper order of attacks.. as least for me)
Sousuke (E/R) - pet & single target fire spells
Tahlkora (Mo/x) - setup for healing.
This works well enough for me right now.. however I'm only up to Poghun Passage mission..
Zenmai - setup as a standard dagger attack (and unlike what others have said, she does follow through with a proper order of attacks.. as least for me)
Sousuke (E/R) - pet & single target fire spells
Tahlkora (Mo/x) - setup for healing.
This works well enough for me right now.. however I'm only up to Poghun Passage mission..
Stupid Shizno
Koss - Adren Axe Spike, with utility skills such as "Watch Your Self" and Sprint
Master Of Whispers - Defensive Support Role with Well of Power, Well of Blood, Ward of Melee, Ward of Stability
Acolyte of Jin - Target Interupt with Barrage, Distracting Shot, Savage Shot
I tried running a simple chocking gas build on the hero ranger, but no luck. These are the only heros i run on my monk, which i usually go blessed light.
Ive never ran into any trouble in any mission, and usually can clean sweep masters. I did a little test in dunderhead keep with this build, and to my laugh it was a joke, +10 health regen, +8 energy regen, ward of melee and stability camping the king...yawn.
Master Of Whispers - Defensive Support Role with Well of Power, Well of Blood, Ward of Melee, Ward of Stability
Acolyte of Jin - Target Interupt with Barrage, Distracting Shot, Savage Shot
I tried running a simple chocking gas build on the hero ranger, but no luck. These are the only heros i run on my monk, which i usually go blessed light.
Ive never ran into any trouble in any mission, and usually can clean sweep masters. I did a little test in dunderhead keep with this build, and to my laugh it was a joke, +10 health regen, +8 energy regen, ward of melee and stability camping the king...yawn.
Evilsod
My ele: Searing Flames Build
Sousuke: Searing Flames
Zhed: Searing Flames build
Morgahn: They're on Fire/general defensive
My Warrior:
Dunkoro: Strength of Honour/Judges Insight smiter
as for the others, i'm mainly just leveling them atm. Mostly using
Zhed: Water snarer or Sandstorm AoE'er
Olias: MM
My Dervish:
Same as warrior pretty mcuh
My Assassin:
Same again
My Paragon:
Not lvl20 yet and i can't really think of anything
My Rit:
Not there yet
Sousuke: Searing Flames
Zhed: Searing Flames build
Morgahn: They're on Fire/general defensive
My Warrior:
Dunkoro: Strength of Honour/Judges Insight smiter
as for the others, i'm mainly just leveling them atm. Mostly using
Zhed: Water snarer or Sandstorm AoE'er
Olias: MM
My Dervish:
Same as warrior pretty mcuh
My Assassin:
Same again
My Paragon:
Not lvl20 yet and i can't really think of anything
My Rit:
Not there yet
Dralspire
I like the MM necro, surprisingly enough the Ri, and the D for choppage.
Maxiemonster
Zhed as E/Me SF, Sousuke as E/Me SF, Morgahn as P/E SF
Son of Urza
I really like Olias as a MM with dual SF nukers. I find that barring Lina+Alesia, the henchie monks really do heal quite competently, or at least competently enough with minions taking half the damage and enemies dropping like flies.
This would be ESPECIALLY nasty in the Southern Shiverpeaks, where everything's weak to fire damage. Time to go melt some Siege Ice Golems!
This would be ESPECIALLY nasty in the Southern Shiverpeaks, where everything's weak to fire damage. Time to go melt some Siege Ice Golems!
yarddog
on my ranger , barrager/interupter with pet (my only toon far enough into NF,btw), i run jin,magrid, both as barrger/interupters with pets and olias set as MM, i grab a hench healer and have no real problems rolling through most areas this way.
king_robin
On my Dervish : Olias (MM) Zhed (SF) Any kind of support either Koss or Tahl/Dunk
On my Necro : Zhed (SF) Koss (Some Sword build) And a Olias (Curser)
On my Warrior: same as Dervish
On my Necro : Zhed (SF) Koss (Some Sword build) And a Olias (Curser)
On my Warrior: same as Dervish
AiLLUSION
Olias as MM
Jin with barrage / fw / go for the eyes ( gg buffs for bone fiend )
3rd hero is either zhed for sf to keep burning on everyone. OR at times koss if needed for tank
Jin with barrage / fw / go for the eyes ( gg buffs for bone fiend )
3rd hero is either zhed for sf to keep burning on everyone. OR at times koss if needed for tank