Before I start, I know of one issues with this idea;
Overpowerment of rangers, allowing the ranger to subsiquently use two builds;
A beast master on his pet and any other they choose on themselves.
However;
If you havent already figured it out, im suggesting we give a pet the same interface as heroes, and allow ourselves to set them personal skills + points.
I already mentioned one issue I can think of above.
But I do see a counter arguement against this;
Pets are not limited to just rangers. Any profession can own one via their secondary. So to say that this would over-power a ranger, and give them an unfair advantage over any other profession is incorrect.
We could all own a pet and set it skills.
Secondly I can see advantages;
Evolving a pet and more detailed customising on attributes.
At the moment, for most, evolving a pet is a hit-and-miss affair. We all want to aim for a particular type, but often fail.
This may result in us going to get a new pet and trying again, or just swallowing our pride and making do.
(Obviously this isnt true if you have experience in evolving pets, but alot dont.)
I dont completely understand it myself, and I apologise if I write nonsense here.
But Im assuming that if we had access to a pets attribute points, in a similar fashion to heroes, then we could more accurately determine what evolution the pet will have.
Obviously a pet doesnt have attribute points at this time, except for those in beast mastery which the ranger sets.
But I would assume they could create some. Such as strength, speed, aggression, etc etc.
This would also obviously remove the need for the ranger to store most of the beast mastery skills, except those for ressurection (I also believe normal res spells should work on animals - removing the need for comfort animal) and symbiotic abilities.
The rest would be transfered to the pets skill list.
This would then allow a more detailed set up of a pets behaviour and abilities.
Leaving space in the skill bar.
Unlike myself, some may not mind having secondary beast mastery skills taking up space in their skill bar.
But if I choose to use secondary ranger. I would personally rather not use up space for beast mastery skills. I would rather they were taken up by ranger dmg dealing or interupting or spirit casting spells/skills.
By transfering most of the beast mastery skills to the pet, we remove the need to carry them in the skill bar, leaving space for other spells (mainly a benefit to secondary professions), which leads onto....
Removing the need to carry charm animal
This may be a benefit or not. Im not sure.
But it may remove the need to carry charm animal. Your pet would automatically be with you as a ranger or when using the ranger secondary.
Or you can choose to take it as part of your hero party, taking up one of the 3 spaces, or adding a 4th hero pet space.
Allow us to res animals using normal res spells and signets.
If the pet then works more as a party member in the sense of a hero, we should be able to use res spells or signets on them as you would any other.
And also heal them as you would normally.
But still leave the choice to use the normal pet ressing and healilng spells though, as that ability can res a pet from a distance.
Ability for ranger to focus on alternative builds.
With the beast mastery abilities mostly removed from the rangers use, it can leave open space for them to focus on other builds.
I appreciate some like the beast master build and might miss it. But there would still be spells remaining as I mentioned, such as the symbiotic ones which effect you both.
But you can then focus on dmg, or inturpting or spirit spamming or others.
NOTE:
I know that wasnt the best reasoning in the world, and I apologise if Ive annoyed any rangers with my lack of experience and knowledge (at rangering).
And dont be thinking I dislike pets and want to nerf the beast masters. I dont. I like pets, I like their use.
I just feel they could do with making more customisable.
Obviously rangers would benefit from this, so I cant see any argument against this idea coming from them? Unless im wrong, if so tell me the disadvantages?
Plus im not sure how this would effect hero's pets. I realise they do have them. Perhaps have another section for those, or leave them as they are.
f

GG no ty...