Having an Option to Turn off Dynamic Model/Terrain/Shadow Map Detail Scaling

DaGGeR

Ascalonian Squire

Join Date: May 2006

Pretty much as title says I was hoping developers could let us choose NOT to have dynamic scaling go in effect on character/monster/shadow maps or terrain details . Yes detail scaling is a very nifty trick to make the game have playable FPS on most of the users PCs and it reduces FPS when turned off.

There are powerful CPUs/Graphics Cards available now compared to the ones GW was targeted at when it first came out (I remeber joining global events with a 9800). So I guess letting people with more powerful hardware get rid off ugly ^ shaped character heads and jaggy 2D palnes in palce of terrain geometry is not a bad idea.

I want to add that the scaling process on model/terrain details seems to be scaling the details down relative to their distance from users field of view regardless of user's hardware config. For example the IDS cave in mineral springs, show the rocks on the wall as jagged low-res 2D planes and they are not even 10 feet away from where I am standing, they wont turn into full 3D unless I get much closer and my computer specs is not bad at all.

Also when you zoom out the character's shadow detail is lost and it turns out to some ghostly barely visible shadow and your character's head becomes an arrow-head, all with every in-game graphics/VGA control panel options maxed at high resolution.


Things I mentioned above have been present for a good while now I just didnt find a good time to post about them on the forums.

Do you think there is a chance to get a feedback on this from developers? I would love to spare a good chunk of my FPS to get rid of those things I mentioned above. Anyone else thinking the same?

I love GW's gameplay but I also care a lot about graphics wich was the major reason I chose GW over the significant other game.

Cheers!

Verios

Verios

Ascalonian Squire

Join Date: May 2005

Knights of Valis

N/Me

Totally with ya on this one buddy...however...I think "The Other Significant Game" has this one beat in the G department...but it's no Guild Wars

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

....and why exactly is this posted in the tech forum?

DaGGeR

Ascalonian Squire

Join Date: May 2006

Hmmm seems like I should post this in Sardelac Sanitarium.

Verios I think that game has too low poly counts on characters to begin with so it does not need active dynamic scaling that much I suppose.

I started the same thread in the Sardelac Sanitarium. Please ignore this one and post your replies over there.http://www.guildwarsguru.com/forum/s...33#post2280633

Verios

Verios

Ascalonian Squire

Join Date: May 2005

Knights of Valis

N/Me

Quote:
Originally Posted by DaGGeR
Hmmm seems like I should post this in Sardelac Sanitarium.

Verios I think that game has too low poly counts on characters to begin with so it does not need dynamic scaling I suppose.
Not going to get into one of those debates (we cant bring ourselves to there level Dagger! run for the hills! lol) but GW characters are no more impressive in there higher end armor than "that game". Oh and it does have dynamic scaling, but then again...some computers need it when it's one huge world that isnt broken into sections with outposts.

cannonfodder

cannonfodder

Tech Monkeh Mod

Join Date: May 2005

Good Old North East of England

Mo/Me

As Azagoth said, this not for the technical forum..

Moved

cannonfodder

TreeDude

TreeDude

Frost Gate Guardian

Join Date: Jun 2005

Buffalo, NY, USA

Dragon Storm

E/Mo

I would love this option. That would be amaising.

I also want a 64bit version, support for sli/crossfire, and the game to be multithreaded.

With Vista on the horizon these things need to be implemented as they are getting more common. I myself am getting a Core 2 Duo soon. My Geforce 6800 128mb is a little behind, but it does the job well enough for now.