When I first started playing gw, I figured casters were the coolest, but they could not stand toe to toe for long since their abilities were best "ranged", and warriors were good for "melee" attacks at close range. To that end, I figured each profession has it's strong points and weaknesses. For example casters have lower armor compared to a warrior, but warriors have limited energy.
My question is this, have the roles of each profession become blurred? It seems to me nost players want to be a tank and charge in and fight. If they die frequently they cry nerf. If they encounter players with more skill or experience in combining moves again they cry nerf. (I don't know what devs are paid but I'm sure it's not enough) .
I thought/think they go as follows (profession roles in combat):
First in warriors, they are the bullet bags and meat sheilds they take max damage and are expendable. They should get used to dieing alot. It goes with the gig as it were.
Caster and monks act as air support, healers and protectors.
Rangers/Paragons act as ranged or air support as well and Paragons act as feild generals.
Assassins/Dervishes act as gorilla fighters moving in and out quickly to hit and run.
Are these concepts accurate?
E

middle damage