04 Dec 2006 at 04:11 - 14
I often add interupts to my caster heros. Always on Monks and Elemenatlists. Great idea. But usually I do not put that on my necro.
If your character is a Derv, let me tell you something simple that blows everything away.
I use:
Minion
Minion
Order of Pain
Dark Bond
Blood of the Master
Sig of Lost Souls
Resurrect
Golemn
Actually, not sure that I like Golemn. Others here has suggested not using it. As its AI-PVE, I leave out Resurrect (I mention it above to be Politically Correct).
Now, for the other two heros (this is general world - non-mission activity), I take either Meloni and someone else. Meloni has Command at 5 points and has "Go for the Eyes", so she constantly gives the minions about +50% chance to crit. That's huge. Koss and the archer can be skilled similarly.
If I'm in a mission or a more difficult area, I take a monk hero and give spells that are more efficient with enchants: Healing Light and Dwana's Kiss, pluss Reversal of Fortune and maybe Aegis. Excellent if the party has 3 Dervs.
Key here Order of Pain is another "party enchant". So is Aegis. These "party" enchants and enchant-efficient heals go GREAT with a Derv player, with Meloni, and with the Derv hench because Dervs gain energy anytime the enchants end, and help power attacks like Mystic Sweep. And help with spike healing from Pios Signet. Help the Dervs with many things actually.
If not the monk hero, I generally take Searing Elementalist or the paragon hero.