I think I got down what
Wisdom should do.
Wisdom: Every other rank in Wisdom improves your Transmutations by 1%, and decreases the recharge of your Transmutations by 3%.
And some more skills down the pipeline:
Rending Air (Fencing): Elite Rapier Attack. If this attack hits, it deals +(5..15) damage, if this attack kills the target, it deals (10..15) damage to all adjacent foes. :: 5 energy, .25sec use time, 5sec recharge
Battle Calculations (Wisdom): Preparation. For (5..10) seconds, your attacks deal +(2..8) damage and have an additional (2..20)% chance to land a critical. :: 10 energy, 3sec use time, 30sec recharge time
Spirit Mark (H. Alchemy): Elite Hex. For (5..25) seconds, if target touched foe dies, you gain (5..15) health and (1..7) energy. :: 5 energy, 1sec use time, 30sec recharge time
Quickened Stance (Fencing): Stance. For (3..15) seconds, you attack and move 25% faster, and have an additional (3..10)% chance to block attacks. :: 5 energy, 20sec recharge time
Harm (A. Alchemy): Transmutation. Target foe takes (5..20) shadow damage and suffers from -1 health degeneration for (5..10) seconds. :: 5 energy, 1sec use time, 8sec recharge time
Disarm Traps (D. Alchemy): Transmutation. Disable up to (1..3) traps in the area. :: 15 energy, 2sec use time, 30sec recharge time
Searing Sand Trap (D. Alchemy): Trap Skill. When a foe activates this trap, they begin burning for (1..4) seconds and all adjacent foes take (5..15) fire damage. :: 10 energy, 3sec use time, 20sec recharge time
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PS: Sorry for not posting on this for so long, I've had a lot of stuff to do. College-prep stuff, school stuff, personal crap, etc. I do plan to continue developing this class tho.