- Keyboard feed. They have time to spend, skill and deserve all they have got. They enjoy all the aspects of the game... more than four times others can.
- Braggers. They use builds created and shared by number #1 and call #4 and #5 'loser whining noobs' they are just an annoying nuisance that loves trolling, flaming and blah, blah, blah...
- Average. They do like and enjoy GW and play for fun and having a good time with friends. They do what they find funny and try new thing from time to time. (I would like to say that I'm here)
- Schedule slaves. They could play better, but they do not have time to. They enjoy only some of the aspects of the game, e.g.: they have to choose between PvE and PvP.
- Noobs. They are learning, or they try to learn. Please be gentle and help them.
Well...
#1s always complain the game is easy, they are around the 1% of the players.
#2s just wait until #1 say something and say the same, they are around 10% of the players.
#3s only comlain about some very frustating issues, and better Anet keeps track of what they say, they are around 60% of the players.
#4s complain mainly about time and slowness to get things done around 30% of the players, mainly about deep changes.
#5s do not complain, they whine, they are few and sooner or later they turn into #4, #3 or #2, so it is not really important what they say.
So here's the final solution to keep them all happy:
Difficulty selection slider in the options tag.
GUI:
A slider in the main options tag.
Rules:
- The difficulty would only available to be set in PvE towns and outpost by the leader of the party.
- If any other member hits F11 they'll se the difficulty the leader has set. (Additionally: With a button or a way to they agree with that setting.)
- Once in an explorable area, the setting is fixed and can't be changed.
- Some PvE aras won't allow or would ignore that setting.
Difficulties:
- Harder. A.K.A.: "Mwa-haw-haw-haw! Wipe out!"
- Al monsters are level 28, have all attributes at level 16..20, receive 100% less damage, deal 100% more damage, have 5 natural pips of regen, all conditions and hexes last half the time on them.
- All enchantments last half on you, but hex and conditions last double.
- All weapon drops would have perfect base and maximum req 9, and be at least purple.
- Triple rate of keys, dyes, scrolls and stuff.
- Triple experience rewards.
- Monsters drop two items instead of one.
- Hard. A.K.A.: "I know kung fu."
- Al monsters are level 24, have all attributes at level 12..16, receive 50% less damage, deal 50% more damage and have 3 natural pips of regen.
- All weapon drops would have near perfect base and maximum req 10, and be at least blue.
- Doble rate for keys, dyes, scrolls and stuff.
- Double experience rewards.
- Normal. Current setting. No change.
- Easy A.K.A.: "Let's have a break."
- Non-boss monsters receive 50% more damage and deal 50% less damage.
- All weapon drops would never have near perfect base and minimum req10. They'll never be gold or green.
- 10% death penalty when dying instead of 15.
- Half rate for keys, dyes, scrolls, rare materials and stuff.
- Bosses stay the same.
- Half exp rewards.
- Easier. A.K.A.: "Me wants me mommy!"
- Non-boss monsters receive 100% more damage and deal 100% less damage.
- All weapon drops would have poor base and minimum req12. They'll never be gold, green or purple.
- No keys, dyes, scrolls, rare materials or stuff like that would drop.
- 5% death penalty when dying instead of 15.
- Only quest-related bosses spawn. Others won't.
- Signets of capture can't be used.
- No exp rewards.
Well, the main idea is: "To hard for you? Can't do the qests? Tune down the things and go back there... but you won't get the nice stuff".
Well... this won't ake #4 happy... but at least will make some thing easier for them...
Numer are percentajes are a mere example, they'll have to be worked on.
Remember that my ideas are never 'as is', but just a base to start the thread. Tell me anything you find wrong about this and I'll work on it.
____
More ideas of mine:
http://gw.gamewikis.org/wiki/User:Mithran#Misc