'Down and Die' - Gale Heater Lord
Mythic Eternity
Hi guys i would like to introduce my Fire Elementist builds for both PvE and PvP
Here is the details on equipments and attributes:
Superior Fire rune
Superior Earth rune
Minor Air rune
Major Vigor
20/20 Fire staff with +30HP and 20% enchantments longer
Attributes:
15 Fire
13 Earth
5 Air
10 Energy Storage
Skills list for PvP:
Gale
Savannah Heat (Elite)
Aura of Restoration
Fire Attunment
Fireball (can be swapped with rez)
Immolate
Glowing Glaze
Stoneflesh Aura
This build consists of 2 parts: The 'Defensive and Energy gain back' and the 'Offensive part'.
For the Defensive and energy gain back: The Method is to cast Aura of Restoration and Fire attunment first. Then when you encounter enemies, cast Stoneflesh aura. Stoneflesh should be enough for the protection. These are for the defence part, easy, simple but effective.
For the Offensive part, there is a combo: Savannah Heat + Gale and then Immolate + Glowing gaze. You will find that your energy can be maintained at high level all the time if you keep your fire attunment on. Moreover, after finished these two combo, your target should be almost die lol, try it, I promise it is funny. Especially for killing Rt spammers.
If you are questionning about escape from Savannah heat, I have tested in PvP, just cast the Heat when your target is casting a spell and then cast gale immediately, there is 90% your target will suffer all the duration for the Heat.
For the PvE part:
Attributes:
15 Fire
13 Earth
11 Energy Storage
Skills:
Meteor Shower
Fire Attunment
Fireball
Liquid Flame (Can be Rez)
Immolate
Glowing Glaze
Sandstorm
Stoneflesh aura
For large group of enemies, use Meteor Shower + Sandstorm, and use Immolate + Glowing Gaze to gain your energy back. Stoneflesh aura should be enough in most of the time to provide the protection.
Here is the details on equipments and attributes:
Superior Fire rune
Superior Earth rune
Minor Air rune
Major Vigor
20/20 Fire staff with +30HP and 20% enchantments longer
Attributes:
15 Fire
13 Earth
5 Air
10 Energy Storage
Skills list for PvP:
Gale
Savannah Heat (Elite)
Aura of Restoration
Fire Attunment
Fireball (can be swapped with rez)
Immolate
Glowing Glaze
Stoneflesh Aura
This build consists of 2 parts: The 'Defensive and Energy gain back' and the 'Offensive part'.
For the Defensive and energy gain back: The Method is to cast Aura of Restoration and Fire attunment first. Then when you encounter enemies, cast Stoneflesh aura. Stoneflesh should be enough for the protection. These are for the defence part, easy, simple but effective.
For the Offensive part, there is a combo: Savannah Heat + Gale and then Immolate + Glowing gaze. You will find that your energy can be maintained at high level all the time if you keep your fire attunment on. Moreover, after finished these two combo, your target should be almost die lol, try it, I promise it is funny. Especially for killing Rt spammers.
If you are questionning about escape from Savannah heat, I have tested in PvP, just cast the Heat when your target is casting a spell and then cast gale immediately, there is 90% your target will suffer all the duration for the Heat.
For the PvE part:
Attributes:
15 Fire
13 Earth
11 Energy Storage
Skills:
Meteor Shower
Fire Attunment
Fireball
Liquid Flame (Can be Rez)
Immolate
Glowing Glaze
Sandstorm
Stoneflesh aura
For large group of enemies, use Meteor Shower + Sandstorm, and use Immolate + Glowing Gaze to gain your energy back. Stoneflesh aura should be enough in most of the time to provide the protection.
Thom Bangalter
You really don't need to pump up earth that high by running a superior earth rune and stoneflesh aura, I'd drop it all together, change my secondary to assassin, and bring feigned neutrality for self-preservation (I can tell this build is probably used in fort aspenwood). Then I'd pump up fire to 16. I'd also roll a pvp character so I had a superior vigor rune.
I'm not saying this is the best build ever, but beyond the questionable runing I'm sure it's fun for enviornments such as fort aspenwood, and your staff has the correct mods, which pleases me.
I'm not saying this is the best build ever, but beyond the questionable runing I'm sure it's fun for enviornments such as fort aspenwood, and your staff has the correct mods, which pleases me.
icedwhitemocha
Everytime a caster uses 2 superior runes in any sort of PvP God kills a kitten.
Seriously, -150 health isnt worth it. Thom is right, there are better (safer) options out there.
Seriously, -150 health isnt worth it. Thom is right, there are better (safer) options out there.
Dutch Masterr
if your /mo with -150 health, protective spirit would really be effective. also, in my ele build i use superior energy storage and superior earth magic. with 8 in earth prayers(dervish) 16 in earth magic, and about 12 in energy storage i run a build where your nearly invincible...only counter really is enchant removal......ele attunement, earth attunement, aura of restoration, mystic regeneration, stoneflesh aura.....only enchant removal will kill you =P
Francis Crawford
Quote:
Originally Posted by Dutch Masterr
only enchant removal will kill you =P
Other than that, Mrs. Lincoln, what did you think of the play?
Mythic Eternity
um, the reason why i use stoneflesh because after using it, all melee attacks damage to me are around 0. Combined with restoration Aura, it should be fine. Secondly, the assassin FN one requires you to stand still and doing nothing and the recharge time will remain you in weakness, stoneflesh recharge time is 15 and i have 20 over sec durations, so is it worth the sup earth? i should say that is really optional, i use superior because i beared with PvE and i use Sandstorm in PvE so i dont need to change the runes between PvE and PvP But i do think stoneflesh is a better option than FN assassin one.
Div
stoneflesh is a nice skill but definitely not worth the sup rune and pumping 13 into earth when you can run an assassin secondary or something.
Mythic Eternity
Why would everyone criticise on the Superior Earth rune? I did say it is optional and my main core is Savannah Heat + Gale, please focus on the core! Minor details can be changed as long as you like.
Dr Strangelove
I'm relatively unimpressed by savannah heat. It just doesn't deal that much damage. At 16 fire, you get 21 + 21 per second in effect. The damage looks like this:
Second 1: 21 damage
Second 2: 21+21=42 damage
Second 3: 21+21+21 = 63 damage
Second 4: 21+21+21+21 = 84 damage
Second 5: 21+21+21+21+21 = 105 damage
21+42+63+84+105 = 315 damage
That's not enough to kill someone, unless they have 60 AL and are using two sups, like you.
Sandstorm, on the other hand deals between 210-365 damage in 5 seconds, and 420-730 in 10.
Me, I'd take sandstorm any day for the higher damage potential and greater ability to control an area. With glyph of lesser energy and earth attunement, you shoudn't have energy problems anyway. Also, you get to use your nice earth defensive spells without having to split your atts for it.
Second 1: 21 damage
Second 2: 21+21=42 damage
Second 3: 21+21+21 = 63 damage
Second 4: 21+21+21+21 = 84 damage
Second 5: 21+21+21+21+21 = 105 damage
21+42+63+84+105 = 315 damage
That's not enough to kill someone, unless they have 60 AL and are using two sups, like you.
Sandstorm, on the other hand deals between 210-365 damage in 5 seconds, and 420-730 in 10.
Me, I'd take sandstorm any day for the higher damage potential and greater ability to control an area. With glyph of lesser energy and earth attunement, you shoudn't have energy problems anyway. Also, you get to use your nice earth defensive spells without having to split your atts for it.
Mythic Eternity
Quote:
Originally Posted by Dr Strangelove
I'm relatively unimpressed by savannah heat. It just doesn't deal that much damage. At 16 fire, you get 21 + 21 per second in effect. The damage looks like this:
Second 1: 21 damage
Second 2: 21+21=42 damage
Second 3: 21+21+21 = 63 damage
Second 4: 21+21+21+21 = 84 damage
Second 5: 21+21+21+21+21 = 105 damage
21+42+63+84+105 = 315 damage
That's not enough to kill someone, unless they have 60 AL and are using two sups, like you.
Sandstorm, on the other hand deals between 210-365 damage in 5 seconds, and 420-730 in 10.
Me, I'd take sandstorm any day for the higher damage potential and greater ability to control an area. With glyph of lesser energy and earth attunement, you shoudn't have energy problems anyway. Also, you get to use your nice earth defensive spells without having to split your atts for it. Before i use Savanah Heat for PvP, I use Sandstorm first, but no one will stay in a zone for 10sec and the dmg is not as impressive as Savanah if you want to kill someone fast, that's why I chose Savanah for PvP and Sandstorm for PvE. Savanah Heat + Gale + Immolate + Glowing Gaze or simply a fireball, try it in PvP, I am sure after your enemy standing up, his/her HP is about 5-10% left!~
Second 1: 21 damage
Second 2: 21+21=42 damage
Second 3: 21+21+21 = 63 damage
Second 4: 21+21+21+21 = 84 damage
Second 5: 21+21+21+21+21 = 105 damage
21+42+63+84+105 = 315 damage
That's not enough to kill someone, unless they have 60 AL and are using two sups, like you.
Sandstorm, on the other hand deals between 210-365 damage in 5 seconds, and 420-730 in 10.
Me, I'd take sandstorm any day for the higher damage potential and greater ability to control an area. With glyph of lesser energy and earth attunement, you shoudn't have energy problems anyway. Also, you get to use your nice earth defensive spells without having to split your atts for it. Before i use Savanah Heat for PvP, I use Sandstorm first, but no one will stay in a zone for 10sec and the dmg is not as impressive as Savanah if you want to kill someone fast, that's why I chose Savanah for PvP and Sandstorm for PvE. Savanah Heat + Gale + Immolate + Glowing Gaze or simply a fireball, try it in PvP, I am sure after your enemy standing up, his/her HP is about 5-10% left!~
carbajac
Using the same idea of a "Gale Heater", I thought I'd share a variation of this build.
16 Fire
9 Air
11 Energy Storage
Mind Blast [Elite]
Liquid Flame
Searing Heat
Gale
Blinding Flash
Glyph of Lesser Energy
Fire Attunement
Resurrection Signet
It was fun, it got me a few gladiator points, so I'm happy with it.
16 Fire
9 Air
11 Energy Storage
Mind Blast [Elite]
Liquid Flame
Searing Heat
Gale
Blinding Flash
Glyph of Lesser Energy
Fire Attunement
Resurrection Signet
It was fun, it got me a few gladiator points, so I'm happy with it.
Mythic Eternity
Quote:
Originally Posted by carbajac
Using the same idea of a "Gale Heater", I thought I'd share a variation of this build.
16 Fire
9 Air
11 Energy Storage
Mind Blast [Elite]
Liquid Flame
Searing Heat
Gale
Blinding Flash
Glyph of Lesser Energy
Fire Attunement
Resurrection Signet
It was fun, it got me a few gladiator points, so I'm happy with it. Nice build too, and it is good that Carbajac you got my main idea, many people just focus on the Superior Rune and some minor issues, they should try Heat+Gale before they make a judgement that sandstorm is better for PvP. No one will stay in the same area for 10sec... and 5sec Heat is just fit for Gale.
By the way Mind blast is used by my heros, and it is good that Gale Heater didnt be blamed as much as Searing Flame and not much people have tried to use this "fixed to death" dmg build.
I am happy that we have one more combination for Elementalists, Fire-Air, which was not happed very often in the past, people always go for pure fire, pure air or fire-earth, air-earth. Hope you guys really try this out or modify to become a powerful "Gale Heater" !~
16 Fire
9 Air
11 Energy Storage
Mind Blast [Elite]
Liquid Flame
Searing Heat
Gale
Blinding Flash
Glyph of Lesser Energy
Fire Attunement
Resurrection Signet
It was fun, it got me a few gladiator points, so I'm happy with it. Nice build too, and it is good that Carbajac you got my main idea, many people just focus on the Superior Rune and some minor issues, they should try Heat+Gale before they make a judgement that sandstorm is better for PvP. No one will stay in the same area for 10sec... and 5sec Heat is just fit for Gale.
By the way Mind blast is used by my heros, and it is good that Gale Heater didnt be blamed as much as Searing Flame and not much people have tried to use this "fixed to death" dmg build.
I am happy that we have one more combination for Elementalists, Fire-Air, which was not happed very often in the past, people always go for pure fire, pure air or fire-earth, air-earth. Hope you guys really try this out or modify to become a powerful "Gale Heater" !~
XvArchonvX
I don't see why sandstorm would be replacing Savannah Heat since KD foes aren't attacking and therefore won't trigger the bonus damage.
I do think that putting Mark of Rogdort in the build would work well though since it would give almost constant burning. Perhaps it could be used in place of Immolate.
I do think that putting Mark of Rogdort in the build would work well though since it would give almost constant burning. Perhaps it could be used in place of Immolate.
Desires
I ran something like Mark of Roj--Sav--Gale--Liqud flame for laughs in Ra and stuff in low end pvp areas like that its actualy decent.
Mythic Eternity
Quote:
Originally Posted by XvArchonvX
I don't see why sandstorm would be replacing Savannah Heat since KD foes aren't attacking and therefore won't trigger the bonus damage.
I do think that putting Mark of Rogdort in the build would work well though since it would give almost constant burning. Perhaps it could be used in place of Immolate. Ya agree, Mark of Rogdort is a good choice provided that if the enemies are hard to die and give you some time to gain back the energy.
Here is the Fire build for my Hero Zhed with MoR:
using Major Fire rune, minor earth, minor energy storage.
15 Fire 9 Earth 11 Energy storage
Skills:
Fire Attunment
Mind Blast
Fire Ball
Liquid Flame
Mark of Rodgart
Glowing Glaze
Ward against Melee
Rez signet/any Rez
Due to Mind blast and MoR + Glowing glaze combination, his energy are always fulled provided if he can finish the combo. Moreover the dmg of this build is decent too.
I do think that putting Mark of Rogdort in the build would work well though since it would give almost constant burning. Perhaps it could be used in place of Immolate. Ya agree, Mark of Rogdort is a good choice provided that if the enemies are hard to die and give you some time to gain back the energy.
Here is the Fire build for my Hero Zhed with MoR:
using Major Fire rune, minor earth, minor energy storage.
15 Fire 9 Earth 11 Energy storage
Skills:
Fire Attunment
Mind Blast
Fire Ball
Liquid Flame
Mark of Rodgart
Glowing Glaze
Ward against Melee
Rez signet/any Rez
Due to Mind blast and MoR + Glowing glaze combination, his energy are always fulled provided if he can finish the combo. Moreover the dmg of this build is decent too.