Here is the build for the tank, and the smiter...in that order
if you don't know the skills just by picture. then here they are.
Tank:
Sheild of Absorbtion
Spirit Bond
Protective Spirit
Spell Breaker
Blessed Signet
Blessed Aura
Life Attunement (yes i know its balthz spirit in the pic...i was still testing at the time so was goin solo for no kills, just tankin)
Essence Bond
Smiter:
Vital Blessing
Balthazars Spirit
Retribution
Holy Wrath
Signet of Judgement
Bane Signet
Blessed Signet
Rebirth
enter Torc'qua from the Realm of Anguish. The tank enchants himself, and the smiter enchants the tank. the smiter should switch between headpeices depending on what he is casting so he can get the max out of everything. in the picutre i have the tank with signet of judgement and bane signet but u could change your secondary to bring a lvl 1 quickening zephyr for the first spell breaker (just incase one isnt up already) or even blood ritual to give the tank a better start.
take the quest so the gate goes down (if the tank takes it make sure he targets himself after taking the quest or he will enchant the quest guy) the reason you can stay alive through however long you need to tank is you will use the quickening zephyr the margonites put down for you to make your spell breaker infinite. usually they can keep up a QZ as long as it takes to kill them, but sometimes they wont have one up and youll get screwed. Also. sometimes when casting spell breaker you will get knocked down by the warriors and then ur screwed as well. Ive only cleared that first are of the margonites and havent bothered to do the quest. but it might be possible. these margonites drop fairly well, and right now the weapons are at peak value.
so go farm b4 the price on the drops go down.