Possible new Farm Build?

Dobermann

Krytan Explorer

Join Date: Jul 2006

Searchoing thru http://www.gwfreaks.com/Library/Search.aspx?q=Elite i discovered a godly new skill. Feel free too try out my build and comment on it.










I think this build (if it woirks) will be ultimate new farmer for Trolls Minos and other Non Healing creatures.

Very tired and will try and sort some attribs out soon.

EDIT: The skills dont seem to be showing atm... hope they show for u cos this a realy kick ass build

EDIT:anyone got an idea to sho teh piccies??

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

cant see the pics =/

matt the man

Krytan Explorer

Join Date: Aug 2006

A/E

its cantagion

For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10...6% maximum Health.

requires death magic

Dobermann

Krytan Explorer

Join Date: Jul 2006

1.Contagion
2.Chillblains
3.Signet of Agony
4.Heal Breeze
5.Prot Spir
6.Mending
7.Essence Bond
8.Watchful Spirit

16 Death (12+1+3)
9 Soul Reap (6+3)
8 Curses (5+3)
Prot so Spir lasts 10 secs and rest in heal (if cant do that try and take some out of Death)

Should screw any Non-Healing creatures for farming (Troll Minos etc etc)

EDIT: (PS should be a 55 necro for this)

vespertine

vespertine

Frost Gate Guardian

Join Date: Oct 2006

.at

55hp + heavy conditions = NO NO
55hp + medium conditions = possible, but no dmg output

Dobermann

Krytan Explorer

Join Date: Jul 2006

Meh lol, the idea is that it has +10-12 to counter the -7, and the -7 should pwn out anything with no self-heal pretty quick

Dobermann

Krytan Explorer

Join Date: Jul 2006

Found out how 2 show da piccies now W000T



[skill=small]Contagion[/skill][skill=small]Chilblains[/skill][skill=small]Signet Of Agony[/skill][skill=small]Healing Breeze[/skill][skill=small]Mending[/skill][skill=small]Mending Touch[/skill][skill=small]Protective Spirit[/skill][skill=small]Balthazar's Spirit[/skill]

EDIT:Info on all skillz below!

[skill=big]Contagion[/skill]
[skill=big]Chilblains[/skill]
[skill=big]Signet Of Agony[/skill]
[skill=big]Healing Breeze[/skill]
[skill=big]Mending[/skill]
[skill=big]Mending Touch[/skill]
[skill=big]Protective Spirit[/skill]
[skill=big]Balthazar's Spirit[/skill]

Terakhan

Terakhan

Ascalonian Squire

Join Date: Jul 2006

Gnothis Se Afton

W/R

May I recommend some way of getting those conditions OFF as soon as possible?

You have no way of preventing interrupts, and if the trolls tag heal breeze while you are under those conditions, its game over for you.

Though the same does go for prot spirit.

janix2007

Pre-Searing Cadet

Join Date: Nov 2006

Anyone tried this yet? Wondering how it would work against Minos mainly since trolls interrupt. Also would this build make them scatter like usual?

Dobermann

Krytan Explorer

Join Date: Jul 2006

In answer to the above question. I havnt (still trying to do that blasted mission, Ventur). Yes they proilly do split, but the -7 degen shhould do em in before they can heal up.

If anyone wnts me 2 test this build u can help me in missions and quests; pm me:Madam Deathmistress

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Stick mending touch in there to remove the conditions. And swap Essence Bond for Balth's Spirit.

Dobermann

Krytan Explorer

Join Date: Jul 2006

soundz gud, only gud for minos tho cos trolls have interupt. mmmm, me need lotza money for that

2k for SoA and MT but who cares, cos iffit works im gonna get minted from it b4 they they nerf it

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

wouldnt hurt to learn some normal understandable english. Contagion is nice, but there is one thing wrong with it. When you face condition applying enemies (mass sever artery, barbed arrows, apply poison etc whatever) you keep sacrificing health. So if you aggro enough, you sac yourself to death. Would be fun to see though...

Francis Crawford

Forge Runner

Join Date: Dec 2005

Is this meant to be a 55 or other low-HP build?

Dobermann

Krytan Explorer

Join Date: Jul 2006

Above question=Yes 55. Question above that, ud take like 5-4% of 55 dmg, wich would be reduced by 10% so i dont think thatll be a problem

EDIT:How can someone with such a cool avatar (@rebel) not underztand lol, due to the changes i inted to make cos of Haggards idea, the only place is minos, they dont do condits do they?

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Might as well bring rotting flesh to complete the degen. 10 pips degen ftw?

DarkCloudInc

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by RebelHero
wouldnt hurt to learn some normal understandable english. Contagion is nice, but there is one thing wrong with it. When you face condition applying enemies (mass sever artery, barbed arrows, apply poison etc whatever) you keep sacrificing health. So if you aggro enough, you sac yourself to death. Would be fun to see though...
This works very much like Fevered Dreams. You must suffer a NEW condition in order for contagion to trigger. So even if you do get spammed with those same conditions repeatedly before you even remove them, then contagion doesn't trigger.

Quote:
Originally Posted by Dobermann
Above question=Yes 55. Question above that, ud take like 5-4% of 55 dmg, wich would be reduced by 10% so i dont think thatll be a problem

EDIT:How can someone with such a cool avatar (@rebel) not underztand lol, due to the changes i inted to make cos of Haggards idea, the only place is minos, they dont do condits do they? Well, Its not reduced by 10%, the damage simply can not exceed 10% of your maximum life.

Contagion with Death at 16 = 5% of your maximum health damage recieved per condition.
Since 5% < 10% damage cap allowed by prot spirit, you'll still recieve 2.75 points of damage.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

So this would go around the anti-farmcode on the melee monsters I guess... Sadly you could only farm non-healing monsters, or it would take too long. Hmm actually I think even killing stuff that doesnt do selfhealing would just take way too long. I tried letting Sand Giants suicide in my old 55-days, it is possible, but it just takes too long.

Maybe a nice addition is the skill skill that damages a foe whenever he suffers or recovers from a condition. Cant remember what its called though...

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

My bad It was late... :P

Dobermann

Krytan Explorer

Join Date: Jul 2006

[QUOTE=DarkCloudInc]

Well, Its not reduced by 10%, the damage simply can not exceed 10% of your maximum life.QUOTE]

Ye i pretty much ****ed that bit up, i forgot it meant "Cant take MORE than it" no "reduces it by"

Dobermann

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Guildmaster Cain
So this would go around the anti-farmcode on the melee monsters I guess... Sadly you could only farm non-healing monsters, or it would take too long. Hmm actually I think even killing stuff that doesnt do selfhealing would just take way too long. I tried letting Sand Giants suicide in my old 55-days, it is possible, but it just takes too long.

Maybe a nice addition is the skill skill that damages a foe whenever he suffers or recovers from a condition. Cant remember what its called though... U mean Fragility

[skill=small]Fragility[/skill]
[skill=big]Fragility[/skill]