1 Defensive Dark Tendril Staff of Enchanting
Halves Skill recharge of spells (chance 18%)
Energy +10
Dark dmg. 10-20 req. 8 Blood Magic
Armor +5
Enchantments last 20% longer
Inscription 'Hale and Hearty'
Energy +5 (while health is above 50 %)
2 Cane of Quickening
Chaos Dmg. 11-22 req 9 Domination Magic
Halves Skill recharge of spells (chance 10%)
Inscription "To the Pain"
Damage +15%
Armor -10 (while attacking)
3 Conjuring Staff of Mastery
Halves Skill recharge of spells (chance 20%)
Energy +10
Fire Dmg 11-22 req 10 Spawning Power
Inscription 'Hale and Hearty'
Energy +5 (while health is above 50 %)
4 Adept Jeweled Staff of Valor
Halves Skill recharge of spells (chance 20%)
Energy +10
Chaos Dmg 11-22 req 10 Illusion Magic
Halves casting time of Illusion Magic spells (chance 19%)
Health +58 (while hexed)
Inscription 'Guided by Fate"
Damage +15% while enchanted
5 Dead Scepter of Quickening
Dark Dmg 11-22 req 9 Soul Reaping
Halves Skill recharge of spells (chance 9%)
Inscription 'Dont Think Twice'
Halves casting time of spells (chance 9%)
6 Deadly Cesta of Memory
Cold Dmg 11-22 req 10 Death Magic
Halves casting time of Death Magic spells (chance 19%)
Inscription "To the Pain"
Damage +15%
Armor -10 (while attacking)
7 Air Prism of Fortitude
Energy +12 req 10 Air Magic
Health +29
Inscription 'Might Makes Right'
Armor +5 (while attacking)
thanks for your time effort and knowledge
Could I pease get a pc on these staffs and offhands
donaldbrooke