please give this build a look

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

leech signet
decapitate
burst of aggression
berserker stance
for great justice
signet of strength
ether signet
enraging charge?

15 strength, 14 axes, 3 inspiration

this build relies on fast attack speed to decapitate frequently

please take a look here:
http://gw.gamewikis.org/wiki/Build:W...f_Decapitation

thanks

TheGrimReaper

Academy Page

Join Date: Apr 2006

Mo/

Hmm in my eyes they tried to make a build around 1 skill: in casu 'decapitate'
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...

= trash build

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

u only need 5e for burst of aggression

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Constructive critism: This build is bad.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Some recommendations, go with a 16/10/10 axe/str/tactics split. For your stances I suppose enraging charge can stay although for decapitate I would recommend rush and flail as your stances. Take out those mesmer skills, they're trash on a warrior. You can keep for great justice if you want, but add some more adrenaline skills like executioner's strike and whatever. You should also use healing signet for a self heal, since it won't be gimped by decapitate.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.

-.-

-.-

Banned

Join Date: Oct 2006

Lack of any form of rez...

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

with high str and axe decap can hit for 80+, decap just doesnt seem worthwhile without the str. guildwiki even has the damage calculated. also the point of burst of aggression works without drawbacks because u can charge decapitate in time too

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

It sucks.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

No, just... no horrible i mean you rely on one attack, a good mesmer can and WILL keep you down in the dirt whether you like it or not, and you rely to heavily on stances plus, signet of strength is one of the, if not the worst skill on the warrior line, total waste of a space, nice try my friend, but didn't work out to well :|

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by Thom Bangalter
15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into. my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Run strength at 4 ftw t_t

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Dutch Masterr
my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly. It gives 1% armor penetration to skills per level, which sucks.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

And doesn't affect the +damage from the skills, which makes it suck even more.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by kKagari
leech signet Im sorry but I was laughing too hard to read the rest of your post after that.

But yeah it totally blows.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by SparhawkJC
And doesn't affect the +damage from the skills, which makes it suck even more. Well, the +damage is armor ignoring already, so I guess it's hard to make something that already ignores armor to penetrate armor.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I think he means that it'd be nice if it gave a boost to your attack skills, something like this.

Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.

Or, maybe more accurately...

Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.

Or better .. Each point also grants 1 extra damage to your attacks.

Unknown Duli

Lion's Arch Merchant

Join Date: Jan 2006

Missouri

Reign Of Judgement

Rt/

needs alittle more work, Im not a fan of decap (esp with the way too high cost) would suggest going with Evisc* as the elite

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by jesh
Or better .. Each point also grants 1 extra damage to your attacks. That would be...crazyyyyyyyyyyyyyy.

It fits with "Strength", though.