please give this build a look
kKagari
leech signet
decapitate
burst of aggression
berserker stance
for great justice
signet of strength
ether signet
enraging charge?
15 strength, 14 axes, 3 inspiration
this build relies on fast attack speed to decapitate frequently
please take a look here:
http://gw.gamewikis.org/wiki/Build:W...f_Decapitation
thanks
decapitate
burst of aggression
berserker stance
for great justice
signet of strength
ether signet
enraging charge?
15 strength, 14 axes, 3 inspiration
this build relies on fast attack speed to decapitate frequently
please take a look here:
http://gw.gamewikis.org/wiki/Build:W...f_Decapitation
thanks
TheGrimReaper
Hmm in my eyes they tried to make a build around 1 skill: in casu 'decapitate'
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...
= trash build
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...
= trash build
kKagari
u only need 5e for burst of aggression
Arkantos
Constructive critism: This build is bad.
SparhawkJC
Some recommendations, go with a 16/10/10 axe/str/tactics split. For your stances I suppose enraging charge can stay although for decapitate I would recommend rush and flail as your stances. Take out those mesmer skills, they're trash on a warrior. You can keep for great justice if you want, but add some more adrenaline skills like executioner's strike and whatever. You should also use healing signet for a self heal, since it won't be gimped by decapitate.
Thom Bangalter
15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.
-.-
Lack of any form of rez...
kKagari
with high str and axe decap can hit for 80+, decap just doesnt seem worthwhile without the str. guildwiki even has the damage calculated. also the point of burst of aggression works without drawbacks because u can charge decapitate in time too
Skuld
It sucks.
Ulivious The Reaper
No, just... no horrible i mean you rely on one attack, a good mesmer can and WILL keep you down in the dirt whether you like it or not, and you rely to heavily on stances plus, signet of strength is one of the, if not the worst skill on the warrior line, total waste of a space, nice try my friend, but didn't work out to well :|
Dutch Masterr
Quote:
Originally Posted by Thom Bangalter
15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.
my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.
Skuld
Run strength at 4 ftw t_t
LightningHell
Quote:
Originally Posted by Dutch Masterr
my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.
It gives 1% armor penetration to skills per level, which sucks.
SparhawkJC
And doesn't affect the +damage from the skills, which makes it suck even more.
ubermancer
Quote:
Originally Posted by kKagari
leech signet
Im sorry but I was laughing too hard to read the rest of your post after that.
But yeah it totally blows.
But yeah it totally blows.
LightningHell
Quote:
Originally Posted by SparhawkJC
And doesn't affect the +damage from the skills, which makes it suck even more.
Well, the +damage is armor ignoring already, so I guess it's hard to make something that already ignores armor to penetrate armor.
jesh
I think he means that it'd be nice if it gave a boost to your attack skills, something like this.
Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.
Or, maybe more accurately...
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.
Or better .. Each point also grants 1 extra damage to your attacks.
Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.
Or, maybe more accurately...
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.
Or better .. Each point also grants 1 extra damage to your attacks.
Unknown Duli
needs alittle more work, Im not a fan of decap (esp with the way too high cost) would suggest going with Evisc* as the elite
LightningHell
Quote:
Originally Posted by jesh
Or better .. Each point also grants 1 extra damage to your attacks.
That would be...crazyyyyyyyyyyyyyy.
It fits with "Strength", though.
It fits with "Strength", though.