Favorite mobility/healing support skill combo?

jktstance

jktstance

Ascalonian Squire

Join Date: Jul 2006

Amazon Basin [AB]

Mo/

This is question for PvP and PvE, although it's more pertinent for PvP.

What skills do you like to use for mobility and self-healing? I'm going to assume that Feigned Neutraility takes the place of Shadow Refuge most of the time now, and Mending Touch is probably essential for a ganking assassin.

Shadow of Haste, Dash, Shadow Prison, Feigned Neutrality, Mending Touch?
--seems to be a very nice combo of skills but it doesn't leave a lot of room for attacks, most suitable for splitting and ganking imo

Aura of Displacement, Feigned Neutrality
--saves skills slots

Shadow Walk, Dash, Feigned Neutrality
--SW takes the place of AoD without taking an elite slot. However, if you want to heal, you WILL be teleported back, unless you plan on using Mending Touch or investing in a healing spell like Gift of Health

Do people have other great combos that allow them to teleport in and out and have potent healing? Saving skill slots is nice in case you want to use longer attack chains (ie BLS, HotO, BSS, TF).

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

shadow of haste+dash+shadow refuge, AoD+contemplation of purity+fiegned neutrality....

i like shadow refuge because its great to use in the middle of a battle and even in the middle of a combo. feigned neutrality is great, but i hate the 30 second recharge.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

SoH, Dash, Feigned, Mending Touch (deadly paradox) is pretty fun

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

I don't use any mobility skill because the best mobility skill is player's control
my skill bar is made of 4 attack skills, hard rez , Feigned/Shadow refuge, life shealth and prot spirit/condition removal.

the only mobility skill is to get in, pick a right target, and run to the back or next targetafter you are done with one.
life shealth and Protective spirit is mainly to prevent damage from the enemy's AOE attack.
I do wish I can put a mobility skill but rebirth can be the only skill of winning.
run is all one need in PvE

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

i used to use return, but i like energy so i use,
Deaths Retreat, Feigned Neutrality

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

due to assassins low armor, and usually low health because of superior runes and no shield/offhand, they need a way to catch their target and get out fast. i think all sin builds need at least dash.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Dutch Masterr, any snare/kd/Speed buff/shadowstep will do..

Seamus Finn

Seamus Finn

Krytan Explorer

Join Date: Nov 2006

Xxx The Final Thrust Xxx[RIP]

P/A

in 4v4, I couple Feigned with Dark escape which equals god mode if the other team doesnt remove enchants or degen you to hell and back. For base ganking, shadow of hast with deadly paradox and feigned to keep teh recharge down. In most scenarios, you can tank a warrior pounding your back pretty easily if you can keep up feigned, and that's usually the case if you need to run from the base. Also, sins are a 70 armor target which isn't "low" it's midranged, and I wouldn't run anything but minors in a gvg and even in 4v4 though it is far more understandable there. Dash would be one of the weakest means of achieving a quick in and out... shadowstepping tends to have more of the effect you describe sins as "needing"

Am I A Good Sin

Academy Page

Join Date: Aug 2006

Tyria

Pyromaniacs Inc

A/E

Feigned neutrality? I thought if u activated a skill while using that then it ended? Maybe I'm wrong idk but I'm sure I'm right. Anyways my idea is this:
1.golden phoenix strike
2.horns of the ox
3.falling spider
4.twisting fangs
5.critical eye
6.critical defence
7.live vicariously
8. Aura of displacement or healing hands works nice as a support for others if u don't want a teleport every1 expects a sin to have.
1-4 can be changed to unsuspecting strike, entangling asp ( if the enemy starts running since this skill is a ranged attack ) , falling spider or fax fangs, and twisting fangs. Any form of this I find that ONLY a warrior survives with hardly any health left and poison and bleeding degen plus the deepwound. Also the occasional monk and ele survive. It mostly killed whoever I targeted with not much of a recharge time so this is a spammable combo if u have these attributes and daggers:
Dagger mastery: 12
Critical strikes:13
Healing:10 daggers: zealous daggers of fortitude.
Critical defence can be subed out for res sig tho. In Ab crit defence is nice if ur the target of a few warriors and rangers. Well there is my standard sin build. Crit eye will give u 5 energy every critical hit to ( 3 for crit hits + 1 for crit eye + 1 for zealous )
U can try vigourous spirit but live vicariously worked better with golden phoenix strike since u needed an enchantment for it to work.