Introduction
First off I'd just like to say I havn't had time to test this build fully and there could well be several faults with it. I also don't know if its been posted before, mainly because I'm too lazy to check.
So the aim of the 105 Dervish is mainly to solo the Underworld with minimum effort and as efficiently as possible. However this doesn't mean it can't be used other places by tweaking it a little.
Obviously until I can get round to testing it fully most of this is just a theory. You WON'T be able to solo the whole of the Underworld. Much like some of the other solo builds, you will only be farming the mobs near the start, mainly the melee ones and the odd Dying Nightmare.
By now most people who have played Guild Wars will know what a 55 build is, so I'll just assume nobody needs me to explain it.
Skills
The skill set up is basically exactly the same as any 55 monk UW build but of course with 2 dervish skills to rack in the damage.
1. Healing Breeze
2. Protective Spirit
3. Mystic Sweep
4. Heart Of Holy Flame
5. Spell Breaker {E}
6. Mending
7. Balthazar's Spirit
8. Essence Bond
Now There may be a much better skill build out there, as I say this is just a theory that I figured could work very well.
So the skills, Healing Breeze and Mending will give you your max regen, Protective Spirit will ensure those ****** level 29's dont hit you for 467 with Sever Artery, (bit overkill don't you think?) Essence Bond and Balthazar's Spirit will hopefully keep your energy up, providing you have enough mobs attacking you, Heart of Holy Flame I decided would be good considering it does aoe holy damage, causes your attacks to do holy damage and sets them on fire when it ends, which should benefit you since you'll be fighting shadows etc so it should double your damage, Mystic Sweep will do a LOT of damage thanks to the mass enchantments on you and finally Spell Breaker, Dying nightmares occasionally pop up and they can take off your enchants, Spell Breaker will stop that, then just run in and twat them across the head before it wears off.
Attributes
Your attributes will basically allow you to stay alive through healing prayers and protection prayers and to a lesser extent, Mysticism. Your damage will come from Scythe Mastery and Mysticism and of course your big stick that you like to slap people with.
Scythe Mastery: 8 + 3 + 1
Mysticism: 8 + 3
Protection Prayers: 10
Healing Prayers: 10
Note: You need 200 attribute Points and 5 Superior runes, +3 Scythe and +3 Mysticism and whatever else you feel like, to make sure your health is 105.
Equipment
Your armor does not matter what type it is seeing as you will always be getting hit for the same damage on each attack. Any armor will do aslong as it doesn't have + health. Preferably you would be looking for + energy armor however I havn't seen what type of mods Dervish armor has so that might not be possible.
I would suggest a + scythe mastery mask but you can take mysticism aswell and be just as effective. You will NEED 5 superior runes to bring your health down to 105, Sup Scythe and Mysticism then 3 of the cheapest ones you can get.
Because scythes are 2 handed you can't use the -50hp Grim Cesta from Prophecies. This shouldn't be a problem. You want a max damage req9 scythe. Ideally the mods you want are 15% w/enchanted 20% enchantments and anything else of personal preference as long as its not + health.
Play Style
Your aim is to stay alive using a modified 55 health monk build while still retaining that bad a** Dervish damage.
To do this, when you enter Underworld (assuming you know where it is, how to get in and the general lay out of mobs and patrols) put up all your enchants and start to pull single groups at a time, make sure you get Protective Spirit up before anything gets to close, followed by Healing Breeze then start twatting anything and everything that tries to bite your head off. Spell Breaker should only be used when a Dying Nightmare spawns, Now most of you may have noticed Spell Breaker is a Divine Favour spell which means as soon as a Nightmare spawns and u cast it you only have 5 seconds to kill it, however this shouldnt be a problem since they should die in 2+ whacks (currently looking to find a way around using spell breaker/making it last longer than 6 seconds). Usually you will be killing 2-4 mobs, in theory you could take on even more but I'd rather take it slow and steady.
Problems
The only problems that my small mind can see affecting this build is Dying Nightmares and Bleeding. As I mentioned above you won't have much time to kill them before they take your enchants off then *BAMM* -467. Also Bleeding, via Server Artery and Deadly Riposte could be a problem. However the level 29's that use it come in packs of 3 at most so even with that extra degen bringing down your overall regen it shouldn't provide too much of a problem.
Credits & Suggestions
Unfortunatly I can't take full credit considering i just took the 55 build and added the Dervish too it
As I said, this is just a theory build, I havn't had the time to try it. I would appreciate ALL suggestions and critisism on it to help me improve it and also find out if it even works lol.
W


My bad. Having said that though, would a D/E work better with stoneflesh aura and obsidian flesh? with 12 earth, 20% enchant you should be able to tank like a 55.