Droknar Run

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Okay, let me start by saying that this isn't a pro-running complaint.

This is a pro-realistic play complaint.

From Lornar's Pass to Snake Dance:
If you run, mobs will chase you forever.
If you deliberately attack them, they run, no matter how many of them there are.

I realize ANET tweaked the mobs from Lornar's Pass to Snake Dance in order to prevent people from running to Droknar's Forge.
However, this glitch (for there can be no other word for it) is ridiculous.

Speaking in strictly realistic terms, real enemies would chase you if you ran...and fight back if you attacked.

Is realism in ALL areas of the game too much to ask?

Sal

Ascalonian Squire

Join Date: Nov 2006

PWN

Mo/E

Not to mention the fact that Avicara Wise can hit you with a spell from an aggro and a half away !

Somethings screwy

Wish my mezz could do that

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

They run when attacked? News to me, who fought down there about a week ago because I was damned if I was paying 10k a run.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Quote:
Originally Posted by Sekkira
They run when attacked? News to me, who fought down there about a week ago because I was damned if I was paying 10k a run.
I was helping a friend do a test run on Friday night, and decided to kamikaze against the Avicara...and all of them RAN.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I did a lot of skill capping in Mineral Springs for skill hunter, but recently I went back there for 1 skill, and the new AI really pissed me off. The caster Avicara run, immediately, when anyone attacks them, with anything. They continue running forever until they are dead.

The Ignite Arrows causes all the henchmen to run, Little Thom keeps running in and out but doesn't actually attack, because the Ignite Arrows causes him to flee.

The really hilarious thing is, we were trying to chase down these ridiculous runners, and then I decided "forget that", because it was a waste of time. So we ran, and they chase us! Forever! Attack them and they run away forever, run away and they chase us forever. Running Wars!

I still kill them eventually and it doesn't make it harder. It is just annoying that every battle is like this.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The avicara have some particularly bugged out AI.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I wish they would run...
(well not actually, I prefer realism...)

I've tried getting through there with my elementalist / mesmer and heroes and my ritualist / monk and heroes and I get smacked around everytime.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

The AI still sucks.. what else is new? *sigh*
I've just quit running for now, I don't charge for runs anyways. As the AI currently is, it's a waste of my time. I'll only run for close friends.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Absolute Destiny
I realize ANET tweaked the mobs from Lornar's Pass to Snake Dance in order to prevent people from running to Droknar's Forge.
However, this glitch (for there can be no other word for it) is ridiculous.

Speaking in strictly realistic terms, real enemies would chase you if you ran...and fight back if you attacked.

Is realism in ALL areas of the game too much to ask?
Lots of runners still operate the route last I checked...

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

Maybe they're tired of having to deal with complaint emails from people that get scammed after they get shafted the fee for running others to get armor so they can beat on new players in low lvl arenas.
idk ''\0.0/''
If I had to deal with something like anet does in that situtation repeatedly I would be a spiteful man just a muahahaing while tricking that area out thinking to myself "hahaha I bet this will annoy em"

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by generik
Lots of runners still operate the route last I checked...
They do duo runs now.

eR1k

Ascalonian Squire

Join Date: May 2005

The Netherlands

Fairly Harmless

D/A

To me it doesn't really matter if the avicara chase me. I practised enough so I can deal with that. The thing that really troubles me is the glitch where you seem to be running and then suddenly warp back, to realise a perfectly good run has ended because of it. I don't care if Anet makes the run extremely hard by tweaking, but I do care about bugs that ruins my gameplay experience. This bug affects the entire game, not just drok runs.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Effendi Westland
They do duo runs now.
Dual running isnt new, its was very popular long ago when the previous big droks run nerf was put in until people managed to overcome it

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Absolute Destiny
From Lornar's Pass to Snake Dance:
If you run, mobs will chase you forever.
Except that isn't true at all. Mobs don't follow you forever. Fact.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Mob's don't chase you forever. I saw a R/D do a run on YouTube recently and mobs eventually stopped chasing him. Admittedly the guy had 3 skills that made him run faster but the mobs gave chase for a little while.

eR1k

Ascalonian Squire

Join Date: May 2005

The Netherlands

Fairly Harmless

D/A

Quote:
Originally Posted by Anarion Silverhand
Except that isn't true at all. Mobs don't follow you forever. Fact.
I don't fully agree on this. Ofcourse they stop chasing in some cases, but I think it highly depends if you go fast enough to brake the agro. Some avicara's chase you all the way if you use a dervish style build with VoS. It's hard to break free from agro if you have casting time. I've seen warrior runners who broke free from agro, because their skills don't require casting time. So I think it depends on the runner style and build. Fact is they chase more than before after NF release.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by eR1k
I don't fully agree on this. Ofcourse they stop chasing in some cases, but I think it highly depends if you go fast enough to brake the agro. Some avicara's chase you all the way if you use a dervish style build with VoS. It's hard to break free from agro if you have casting time. I've seen warrior runners who broke free from agro, because their skills don't require casting time. So I think it depends on the runner style and build. Fact is they chase more than before after NF release.
Yes, you can break aggro by using speed boosts, and some avicara are bugged and will chase you untill they cast Deathly Swarm, but that wasn't what was stated in the OP.

Alya

Wilds Pathfinder

Join Date: Oct 2005

European servers

RTFM

"Forever chasing" also goes for the mursaat in Ice Floe -- and they DO chase forever, no matter how far. A runner with Storm Chaser and Dodge can easily pick up a mursaat mesmer (or two) at the entrance to Marhan's Grotto, and it will be chasing you till THK or to the wormhole to Frozen Forest, or make a full large circle around the area. Not counting other mesmers, monks and necromancer mursaats that may decide to join the train on the way.

And it is IMPOSSIBLE to break their aggro.

(I realise that this is not exactly about the Droks run, but this is another annoying example of similarly bugged AI. So it's not only about the avicaras).

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Anarion Silverhand
Except that isn't true at all. Mobs don't follow you forever. Fact.
I'm going to have to disagree with that.

I had Avicara Guile and Avicara Wise chase me from point of aggro to the zone of Dreadnaught's Drift on multiple occasions. Nothing I ever did could shake them off. When I stopped, they stood just on the edge of my aggro bubble and did absolutely nothing (unles I was enchanted, in which case they removed my enchantment and proceeded to be bumps on the log). I ran around the place with my Warrior, my Monk, my Assassin, my Ranger, and even my Mesmer - it was always the same story. I even played around in Ascalon with Charr Shamans, and got the same sort of results. As a matter of fact, the "follow forever" caster AI makes it many times easier to clear the Northern Wall regions in Pre-Searing, as you can pull all caster types away from their melee group members and pick them off with little to no trouble.

I haven't encountered any melee mobs that will chase forever, but there are plenty of casters out there that do chase you, forever, no matter how fast you run, until you zone or wipe.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Area unlocking was a great idea. Instead of allowing runs and letting people get there, there should be a closed door and an NPC that do not let you go from Camp Rankor to Talus chute unles ou have unlocked Droknar's Forge.

Then correct the behaviour of creatures there to make the 'normal' again.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I recently ran fort Ranik for a friend and by then end of the mission i had well over 75 Charr following me, some of which had been following all the way from the, and i was using 33% speed boosts. I used to think that run was super easy but now i cant seem to break the agro and so i end up getting totally mobed near the end and given no time to heal urself up (well as a Ranger anyways, W would take less physical damage so they wouldnt need to heal as often) Luckily i managed to do it 2nd attempt after haveing a shocking death on the 1st attempt since i had only dodge, troll and storm chaser equiped

I ended upwith life syphon on me the entre way around the map, getting hit with endless numbers of energy burns and the occasional flare etc. i did notice a few of the mobs did drop away but i think this was more due the fact there was so many following me they kept blocking each other and getting stuck.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

think thats bad? this new AI totally humilated me. I was running some guys from piken to courthouse, and on the way i ran into 3 of those smiting charr...they never stopped chasing me and somehow kept up with my sprint/charge combo. and they killed me. with 30 dmg banish/bane sig, they slowly took out all 580 of my hp over like 3 min. if i stopped to heal they would outdamage my 130heal sig. so i died, respawned, and slowly killed them with lvl 10 axe mastery, and finished the run. anyone else seen stuff like that? lol

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

it seems like the AI's aggro circle has been greatly increased. maybe to full radar range. how close were they when they hit you?

sevendash

Frost Gate Guardian

Join Date: Oct 2006

Flaming Turtles [FT]

E/R

Quote:
Originally Posted by MithranArkanere
Area unlocking was a great idea. Instead of allowing runs and letting people get there, there should be a closed door and an NPC that do not let you go from Camp Rankor to Talus chute unles ou have unlocked Droknar's Forge.

Then correct the behaviour of creatures there to make the 'normal' again.
Now what happens when a person with Droknar's takes a person in his team that doesn't have it? Gate will be open, NPC bypassed.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by sevendash
Now what happens when a person with Droknar's takes a person in his team that doesn't have it? Gate will be open, NPC bypassed.
Have you played Guild Wars: Factions recently...?

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

I couldn't find any runner to Dorknar about a week ago so I went all the way around with my necro. DO YOU KNOW how fun it is to beat you double? Cultist's Fervor with 0 in blood . Actually the last time I got ascended was like a year ago, so I find it refreshing...

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Quote:
Originally Posted by sevendash
Now what happens when a person with Droknar's takes a person in his team that doesn't have it? Gate will be open, NPC bypassed.
Actually even in NF your full team has to have done certain things to unlock missions, it could work the same. HOWEVER you could still get into War Camp and then take the tour around to Copperhammer and from there work your way down. Someone will always find a way around it, it'll just cost more.


---------------------------------
And yes some mobs DO follow forever. I had a single monk baddie follow me from Zone A to Zone B and it was a pretty large zone, plus I had speed boosts... Even when he went off my map and i thought he was gone he would just come running! He didn't attack, but the bastard didn't heal me either! And I don't let pugs along unless they do their jobs! >_>
Fact is, not everyone is experiencing these things and to me that smells very distinctly like a bug!
Ya know...
the smelly type

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

I have to chime in and say I did this (droks runs), first trip with 3 guildies/heroes. We fought all the way to Droks from Beacons. Sometimes a few guildies died but we would just get to the next portal and bring them back. It can be done, and I'm no runner etc, just got bored and tried it. (ok so between heroes and guildies we had 6 monks lol )

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by Cold
I couldn't find any runner to Dorknar about a week ago so I went all the way around with my necro.
There's another way down there other than Lornar's pass?

Even if it's longer, what's the general gist of it so I can send my characters through ti?

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

"There's another way down there other than Lornar's pass?"

sure, do the missions in order and you end up at droks after dragons lair in the crystal desert.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I seriously don't know how its affecting runners but the INSANE Monster AI does affect regular players who are out trying to do missions, Cap Elite Skills, Clear their maps, and just general exploring. I am particullary talking about the areas you all are discussing: the Shiverpeak Mountains surrounding Droknars Forge.

Last night I was clearing out some desert maps that I didn't clear before and was having no problems at all really. I was fighting everything with my Ele and some heroes and henchs. I wasn't running the areas at all.

I finish in the desert and go up to clear the Ice Floe and immediately started seeing some weird AI behavior like discussed here. After much effort and deaths and much cussing I got it cleared.

Next stop, Lornar's Pass. Wow, what a joke this area has become. Its completely unexplorable (for me) if you come from Beacon's and try to do it with heroes and the low lvl henchs there. (It may be doable with 2 people and their heroes, I don't know).

Point is, The monster AI was crazy. I was like "what the hell is going on here?". I made it a bit into the map going to the east of the Portal cause I need to clear the map. I run into Seige Golems and am taking care of them when out of no where the Avicara come running straight at me...they were not even visible on the radar map, but they sure knew where I was. They wipe me out and I rez back at the portal. I take 2 steps and WHAT?!?! Here comes that mob of Avicara straight at me from way aways. I take off running the other direction and they turn and follow me. GG

If its like this in all the maps of the mountains....well what is the fricking point of even trying to go into these areas to explore and Cap Skills?

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Quote:
Originally Posted by beanerman_99
I seriously don't know how its affecting runners but the INSANE Monster AI does affect regular players who are out trying to do missions, Cap Elite Skills, Clear their maps, and just general exploring. I am particullary talking about the areas you all are discussing: the Shiverpeak Mountains surrounding Droknars Forge.

Last night I was clearing out some desert maps that I didn't clear before and was having no problems at all really. I was fighting everything with my Ele and some heroes and henchs. I wasn't running the areas at all.

I finish in the desert and go up to clear the Ice Floe and immediately started seeing some weird AI behavior like discussed here. After much effort and deaths and much cussing I got it cleared.

Next stop, Lornar's Pass. Wow, what a joke this area has become. Its completely unexplorable (for me) if you come from Beacon's and try to do it with heroes and the low lvl henchs there. (It may be doable with 2 people and their heroes, I don't know).

Point is, The monster AI was crazy. I was like "what the hell is going on here?". I made it a bit into the map going to the east of the Portal cause I need to clear the map. I run into Seige Golems and am taking care of them when out of no where the Avicara come running straight at me...they were not even visible on the radar map, but they sure knew where I was. They wipe me out and I rez back at the portal. I take 2 steps and WHAT?!?! Here comes that mob of Avicara straight at me from way aways. I take off running the other direction and they turn and follow me. GG

If its like this in all the maps of the mountains....well what is the fricking point of even trying to go into these areas to explore and Cap Skills?
That coupled with the auto target of monks, makes the game less and less enjoyable. When the entire mob constantly goes after your monk each battle and kills it via their overpowered skills, and the inability to use res or rebirth. I guess the game will slowly become nothing more than a few kids talking in shorthand while GW wonders where everyone went.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

LOL well I don't know if its THAT bad yet but it is aggrevating. But it onlly seems to be like this in the Mountains! Like I said, I didn't have any terrible difficultys fighting in the desert. Heck, even the Pertified Forest in Factions with the insane Dredge are a calkwalk compared to the Shiverpeaks lately.
*shrugs* whats and explorer to do?

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

arcady the other way is to get run straight from LA all the way to Sanctum and then do the missions, beat your dopple, dragon's lair, and then droks.



beanerman_99 yeah its the worst in the mountain area for sure. There are certain areas of NF where its just as bad tho. What gets me is that there are people who haven't experienced these things and thusly think we are whining about the "improved" AI... No we are annoyed because its "buggy" AI.. Even I can understand the point of making them go for monks first, its what most "normal" thinking people/groups would do. But "chasing" AI.... AI that doesn't lose agro with speed boosts, agro that comes at you from no where, not even line of sight! Kiting for the hills before even being attacked? Seriously I know of no one even in pvp that kites as soon as the enemy starts charging the "group" They run when the enemy comes at them personally yes, but before o_O;;; I dun think so bob. That's buggy...

SinnersSeeker

SinnersSeeker

Ascalonian Squire

Join Date: Nov 2005

Sweden

The Suicide Bunnies [SB]

Me/Mo

The one thing makes me curious is.. why is there a door leading from Beacon's Perch into Lornar's Pass in the first place? For what reason is that way even open? If A-Net hates runners so much they screw up the entire AI in the area (and yeah, I'm talking about "follow forever" and "aggro for no reason") why don't they simply close the exit from Beacon's? Problem solved?

To me, there's no logical reason for Lornar's Pass to exist at all.. other than as a "shortcut" to Droknar's Forge. A pointless shortcut.
I mean.. Those that want to use it don't have an armor that's even close to being good enough to get through the Pass, a 6 ppl party is a joke in that area, the average level of a person (even if they worked their way there) is way too low for the lvl 24 mobs, and the level 10 henchmen.. don't even get me started.
The people that have the equipment needed for travelling the Pass, have already been to the end of it, and hence have no real reason for using that way (other than exploring it). So, why does it even exist?

It just bugs me..