Conjure Earth- Because Everyone Loves Mother Earth
skillsbas8
All the other elements have one- Conjure Fire, Lightning, and water. I would love to be able to conjure earth and I see no reason why I can't. Whenever I use elemental damage mod for pvp its always ebon - because most just don't have +armor vs earth. I see no reason why there is a conjure for every other element, whlie earth is left in the (apoligizing in advanced) dust.
Arcanis the Omnipotent
you answered your own question.
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
So giving Ebon weapons a boost, when they already naturally have a boost for that reason, would over power Earth weapons vs all other Elemental weapons.
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
So giving Ebon weapons a boost, when they already naturally have a boost for that reason, would over power Earth weapons vs all other Elemental weapons.
Carth`
Quote:
Originally Posted by Arcanis the Omnipotent
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
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Arcanis the Omnipotent
Not the point.
Yes, Rangers now have the Earth Bound Insignia. But only people who own Nightfall have access to that armor style anyway. The Core armor set does not allow for Armor Vs Earth except for Geomancer armor.
Prophecies and Factions only accounts would be at an immediate disadvantage.
Yes, Rangers now have the Earth Bound Insignia. But only people who own Nightfall have access to that armor style anyway. The Core armor set does not allow for Armor Vs Earth except for Geomancer armor.
Prophecies and Factions only accounts would be at an immediate disadvantage.
skillsbas8
Quote:
Originally Posted by Arcanis the Omnipotent
Prophecies and Factions only accounts would be at an immediate disadvantage.
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Arcanis the Omnipotent
No, this is only true in terms of combinations of skills available.
The general rules of the game for damage and prevention of damage remain the same at the Core of the game.
Ebon weapons, other than vs Nightfall Rangers who use Earth Bound Insignias or Warriors with Shields that have a Vs Earth stat, have a unique damage boost naturally. They are the one elemental weapon which has the least chance of having its damage reduced. Adding additional damage to the weapon would be overpowering it.
If a Conjure Earth was to be created, the damage it would add would have to be significantly less than the other Conjure spells.
The general rules of the game for damage and prevention of damage remain the same at the Core of the game.
Ebon weapons, other than vs Nightfall Rangers who use Earth Bound Insignias or Warriors with Shields that have a Vs Earth stat, have a unique damage boost naturally. They are the one elemental weapon which has the least chance of having its damage reduced. Adding additional damage to the weapon would be overpowering it.
If a Conjure Earth was to be created, the damage it would add would have to be significantly less than the other Conjure spells.
Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
Kha
Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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And to say that it doesn't belong in the game just because ranger armor in Prophecies and Factions can't reduce it is a weak argument. Elementalists can make foes do earth damage. Earth isn't overpowered as a damage type, just not usually the expected one going against (most things, players and enemies, use air and fire.)
Terra Xin
And simply saying that conjure earth is reason enough because there are conjures for the other three is also a weak argument. Did anyone look into the fact that earth magic is superior in defense than the other three attribute lines? Or how about the fact that lightning and fire are mainly offensive attribute lines?
skillsbas8
And water? Water provides offensive and defensive spells. Air, also has strong defensive abilities with blinding and weakening. Would adding conjure earth suddenly turn earth magic into offensive line?
freekedoutfish
Quote:
Originally Posted by skillsbas8
People that don't buy the expansion are naturally at a disadvantage.
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Sorted.
skillsbas8
Quote:
Originally Posted by freekedoutfish
Well my astounding advice would be to, buy NightFall.
Sorted. |
MithranArkanere
Once added, everything else is balance. If such a skill would be overpowerred compared to the other elements, make it use more energy, last less, etc...
Instead of the 60 seconds, 1..17 extra damage, I would make... something like this:
Conjure Earth
E:25 C:2 R:60
Enchantment Spell. For 3...7 seconds, if you're wielding a fire weapon, your attacks ignore armor.
(Attribute: Earth)
Note: The 'ignore armor' means that any attack will deal the damage stated on the skill or the weapon description, that is, not like the target having 0 armor vs Earth, but having 60.
Instead of the 60 seconds, 1..17 extra damage, I would make... something like this:
Conjure Earth
E:25 C:2 R:60
Enchantment Spell. For 3...7 seconds, if you're wielding a fire weapon, your attacks ignore armor.
(Attribute: Earth)
Note: The 'ignore armor' means that any attack will deal the damage stated on the skill or the weapon description, that is, not like the target having 0 armor vs Earth, but having 60.
??Ripskin
I'd like it.. but... too much damage >:E!
??Ripskin
I'd like it.. but... too much damage >:E!
Nickhimself
You people seriously take everything into an "if this gets added it will be the only skill used" perspective.
Seriously. how many people are going to give up all other weapon mods for an Ebon mod just so they can use Conjure Earth? I sure as hell wouldn't. MAYBE as an Ele, I would have that on my bar along with wards / other defenses...just so I could have some damage output.
As a Dervish, D/E with that and Ebon Dust Aura would be nice, which is the only place I see it affecting power at all.
You won't see many other classes running around as X/E just for that, when they could be giving up some important skills from other classes (self heals from monks, mobility from assassins / rangers, control from mesmers, etc...)
It's a good idea because yes, it does make sense.
Afterall, there ARE 4 prominent elements in most literature. Eart, Fire, Wind, and Water. Why negate one and give love to the others?
Seriously. how many people are going to give up all other weapon mods for an Ebon mod just so they can use Conjure Earth? I sure as hell wouldn't. MAYBE as an Ele, I would have that on my bar along with wards / other defenses...just so I could have some damage output.
As a Dervish, D/E with that and Ebon Dust Aura would be nice, which is the only place I see it affecting power at all.
You won't see many other classes running around as X/E just for that, when they could be giving up some important skills from other classes (self heals from monks, mobility from assassins / rangers, control from mesmers, etc...)
It's a good idea because yes, it does make sense.
Afterall, there ARE 4 prominent elements in most literature. Eart, Fire, Wind, and Water. Why negate one and give love to the others?
Mesmer in Need
Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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Crazyvietguy
I've actually been wondering this too. The fact that they have a water line for the conjure spells makes me think the earth should be added as well. IMO Water and Earth are similar, both have strong defensive and offensive spells. I'd like to see it somewhere in the next chapter.
@ Arcanist - As for "Conjure Earth being super overpowered" thats nonsense, I personally know, or ever seen anyone equipped with All frostbound armor to protect against water damage, want to know why? because there are more important things a ranger can wear (energy addtion for instance) than protection to a specific element. Anyways, Stone Daggers would demolish a ranger faster than any conjure spell.
However i do agree that the spell shouldnt be too powerful, seeing that W/E thumpers might have too much fun if its like "possible chance of knockdown".
@ Arcanist - As for "Conjure Earth being super overpowered" thats nonsense, I personally know, or ever seen anyone equipped with All frostbound armor to protect against water damage, want to know why? because there are more important things a ranger can wear (energy addtion for instance) than protection to a specific element. Anyways, Stone Daggers would demolish a ranger faster than any conjure spell.
However i do agree that the spell shouldnt be too powerful, seeing that W/E thumpers might have too much fun if its like "possible chance of knockdown".
legion_rat
I dont see where it would change that much. Some are arguing over powered but how so? a mes second would combat it as mentioned before.
~the dirty rat~
~the dirty rat~
Curse You
This skill might have been good as a Nightfall skill, seeing how they also added anti-earth ranger armour with Nightfall.
Saying that Conjure Earth would overpower people with only Prophecies and Factions, is like saying that PvP is unfair because you need all the campaigns...
Saying that Conjure Earth would overpower people with only Prophecies and Factions, is like saying that PvP is unfair because you need all the campaigns...
Eclair
Considering conjure spells are rarely used in PvP, I don't see adding conjure earth as a problem.
It also wouldn't affect the balance of PvE in any way.
It also wouldn't affect the balance of PvE in any way.
Priest Of Sin
WTB Rocky Dragon Sword?
xD
xD
pingu666
yeah, i want cunjure earth
and anyways, only 2 professions have vs single element type damage, ele and ranger...
plus, how many would actully pick a single elemental type of armour? ok if you get your armour from propocies i guess most would go with there preference for looks..
and rangers have 100al vs elemental, cutting in *half* ele damage
and anyways, only 2 professions have vs single element type damage, ele and ranger...
plus, how many would actully pick a single elemental type of armour? ok if you get your armour from propocies i guess most would go with there preference for looks..
and rangers have 100al vs elemental, cutting in *half* ele damage
LifeInfusion
the only reason for no conjure earth is earth uses a lot of enchants. Back in the day Conjures removed all the enchants off you... which isn't pretty.
Air/Fire/water tend to be less enchantment based.
Air/Fire/water tend to be less enchantment based.
skillsbas8
Yeah, the reasons are pretty outdated.
Crom The Pale
While I would love to see a conjure earth enchantment I can see a few reasons they would think it was unbalnaced.
The combination of armor of earth and conjure earth would be formidable and picture an assasin/ele using shadow steping to get around the movment penalty of armor of earth.
Granted that +1..17 extra earth dmg doesnt sound like much but on a fast attacking char like an assasin it could add up fast.
It could be argued that frost armor and conjure frost share that same advantage though. So it really is hard to say exactly what the unbalance would be for conjure earth to be added to the skill list.
It would benifit the dervish elite skill but then you could also use a smiting skill to boost damage as well.
The only real point that could be made is that an offencive minded player would beable to maintain his offencive build and gain all the defencive skills in earth magic at the same time....and thats a little weak when you think of all the new earth spells that do dmg.
In the end there is no good reason for it not to be added, the Elementalist deserve a little boost and nobody with ele as secondary are going to gain enough from it to warrent the exclusion of the skill!!
The combination of armor of earth and conjure earth would be formidable and picture an assasin/ele using shadow steping to get around the movment penalty of armor of earth.
Granted that +1..17 extra earth dmg doesnt sound like much but on a fast attacking char like an assasin it could add up fast.
It could be argued that frost armor and conjure frost share that same advantage though. So it really is hard to say exactly what the unbalance would be for conjure earth to be added to the skill list.
It would benifit the dervish elite skill but then you could also use a smiting skill to boost damage as well.
The only real point that could be made is that an offencive minded player would beable to maintain his offencive build and gain all the defencive skills in earth magic at the same time....and thats a little weak when you think of all the new earth spells that do dmg.
In the end there is no good reason for it not to be added, the Elementalist deserve a little boost and nobody with ele as secondary are going to gain enough from it to warrent the exclusion of the skill!!