Ranger sword build questions.
Shuuda
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Originally Posted by Thom Bangalter
No one has come out yet to just blatantly state that the idea is awful?
weird.
I have tried out a R/W axe ranger, and it was almost good. The thing that's so strong about thumpers is the disruption provided through knockdown, and how well expertise synergized with irresistable and crushing blow. If the disruption isn't there, you should just run a warrior. Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
weird.
I have tried out a R/W axe ranger, and it was almost good. The thing that's so strong about thumpers is the disruption provided through knockdown, and how well expertise synergized with irresistable and crushing blow. If the disruption isn't there, you should just run a warrior. Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
Program Ftw
If you want to use a Sword, play a Warrior.
If you really want to be a melee ranger, use a hammer, it's far, far, far more effective.
Correct me if I am wrong, but I get the impression you're straight out of RA.
Thanks,
Program~
If you really want to be a melee ranger, use a hammer, it's far, far, far more effective.
Correct me if I am wrong, but I get the impression you're straight out of RA.
Thanks,
Program~
Silk Weaver
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Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful...
Huh? Since when?
Munanko Roha
Well, it's not really a bad idea, a sword warrior can spam Pure Strike and the Faction version of it like mad. And if you look at their description you'll notice it can't be blocked or evaded if not under a stance, that's the biggest reason they're not used by Warriors...but Rampage is not a stance...
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
Thom Bangalter
Quote:
Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
O RLY?
pics please, because I haven't heard anyone playing this successfully in an enviornment that mattered.
pics please, because I haven't heard anyone playing this successfully in an enviornment that mattered.
zling
the only reason to go R/W instead of W/R(x) is for a good primary attribute, expertise is just so much better than strength...
so now the question is, what do you gain from expertise as a sword warrior compared to a hammer warrior?
as a sword ranger you'll get cheaper apply poison(if you even use it) and pet attacks and that's it, and you usually cant afford to bring high tactics and thus no shield(or no req for shield so armor bonus is minimal)
while as a hammer ranger you get cheaper attack skills, irresistable and crushing as well as the other things that sword gets cheaper and you dont need to worry about tactics as you cant use a shield anyway...
the advantages of sword vs hammer are attack speed and armor(ability to use a shield). the higher attack speed isnt used to its fullest as your pet deals most of the damage not you, and you dont use a shield to gain that extra armor.
the advantages of hammer vs sword are big damage hits and knockdowns. you're high damage hits more than make up for the minor loss in attack speed and the knockdowns combined with the pet interrupts is just a killer pressure combo...
overall I'll say that thumpers should play hammer... not that I'm going with the main stream or anything but anything besides a hammer is just awful on a ranger/warrior...
so now the question is, what do you gain from expertise as a sword warrior compared to a hammer warrior?
as a sword ranger you'll get cheaper apply poison(if you even use it) and pet attacks and that's it, and you usually cant afford to bring high tactics and thus no shield(or no req for shield so armor bonus is minimal)
while as a hammer ranger you get cheaper attack skills, irresistable and crushing as well as the other things that sword gets cheaper and you dont need to worry about tactics as you cant use a shield anyway...
the advantages of sword vs hammer are attack speed and armor(ability to use a shield). the higher attack speed isnt used to its fullest as your pet deals most of the damage not you, and you dont use a shield to gain that extra armor.
the advantages of hammer vs sword are big damage hits and knockdowns. you're high damage hits more than make up for the minor loss in attack speed and the knockdowns combined with the pet interrupts is just a killer pressure combo...
overall I'll say that thumpers should play hammer... not that I'm going with the main stream or anything but anything besides a hammer is just awful on a ranger/warrior...
Shuuda
Well, actually, me and my pet deal about the same amount on average. And I'm gonna prove that the sword build is worth.
Jeff Highwind
Shuuda I will see your sword build and raise you an Axe thumper variation.
Then we shall test them out in the fields of AB!
Then we shall test them out in the fields of AB!
Shuuda
Already have, the build can solo cap the Ranger, Mesmer and single monk shrine, and other kills - a - plenty.
Jeff Highwind
Hammer build can do the same thing, it's the Necro shrines that shaft these builds with Faintheartedness.
I need to buy an axe before I can test my build though.
I need to buy an axe before I can test my build though.
LightningHell
I believe when Thom says an environment "that matters", he means either HA or GvG, or perhaps organized TA.
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Originally Posted by Dutch Masterr
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my warrior always kills thumpers and sword rangers...its exremley easy. as a warrior in pvp, i alway always always bring wild blow. if you encounter gladiators defense, escape, lightning reflexes, whirling defense, etc...you take it right off, because usually these skills are their only defense and when its gone they have nothing to rely on. from expirience, ive noticed very few r/w or w/x bring wild blow. it confuses me why you wouldnt bring it as a melle character seeing as you are going to be the one fighting other melle characters, who of course use stances.(usually)....dont get me wrong, i dont kill every one of them and they kill me sometimes but the truth is, most r/w believe they can tank which is just not right.
Gladiator's Defense, Escape, Lightning Reflexes, Whirling Defense, etc...are never used. It confuses me that you think a Thumper uses Lightning Reflexes to survive. RaO has a speedboost, so he can run away.
The only character which Wild Blow is usable on (and shines on), is a Dervish.
The only character which Wild Blow is usable on (and shines on), is a Dervish.
Thom Bangalter
I've actually seen wild blow on a thumper, it was on a coordinated team though and the meta kind of wanted it to see play, but it's not too terrible overall on a thumper, since you gain adrenaline so quickly, and it's a guaranteed critical that can't be blocked or evaded, and it has a nice secondary effect.
I think the other thumper may have had distracting blow.
I think the other thumper may have had distracting blow.
LightningHell
Quote:
Originally Posted by Thom Bangalter
I think the other thumper may have had distracting blow.
The post I quoted was discussing the usage of Wild Blow on canceling stances. That's idiotic.
Quote:
Originally Posted by Munanko Roha
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
Which means it's good at nothing?
Shuuda
I wouldn't go near HA, due to Elitest scum. AB is a perfectly respectible PvP environment.
Silk Weaver
..... HAahhahahahahahahAHHahahhahha
Anyway, Wildblow could work in a sin, in like, uh, PvE, AB, RA, maybe even TA~. No, not really, but it is cheap, spammable, and good bye distortion/IAS...? Dunno. Shuuda
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Originally Posted by Silk Weaver
..... HAahhahahahahahahAHHahahhahha
Please can you reply in a respectable manner. ¬_¬
Wild blow is one of the best, no elite no attribute skills I've ever seen. Silk Weaver
Alliance Battle.. respectable? You are well aware that even leechers win sometimes, right?
Shuuda
Yeah, like HA is anymore respectable right now? Seeing the same team builds, hardly anything new, and the use of Hench and Heros. I prefer the simpler forms to PvP, like the arenas for Gladiator action, or AB for warfare fighting. Dispite what some people think, you don't need a monk in your team to do well in RA, when using the sword build, I had 10s win a row, without one, we beat teams who had monks, and even a team with 2 of them. And in a seperate streak, on the ring of fire arena, a wammo left our party due to no monk(so it was 3 Vs 4) and we still white washed the enemy 7 - 0.
Jeff Highwind
Okay kids stop the PvP arguments before this thread gets further derailed.
Thom Bangalter
considering the near unplayability of thumpers in pve (at least from my experience) The only way to talk about a sword ranger is in a pvp context.
Shuuda
Quote:
Originally Posted by Jeff Highwind
Okay kids stop the PvP arguments before this thread gets further derailed.
good point, considering that no one has actually answered my 2 questions I asked at 1st.
XvArchonvX
Quote:
Originally Posted by Thom Bangalter
considering the near unplayability of thumpers in pve (at least from my experience) The only way to talk about a sword ranger is in a pvp context.
Idk about that, I got through most of NF as a thumper. I generally switched to bow when I joined groups, but when I used hench/heroes I ran with 2 monks and a motivation paragon to support me. I found that in many instances I actually had better success running as a thumper.
@ Shuuda's origional questions: I would suggest Whirling over PB whenever you have a monk to back you up. Reducing damage instead of healing yourself will prevent double healing from the monk. When you need a rez sig, I would suggest you drop the sever/gash combo for something like Pure Strike (aka: Jaizhenju Strike in factions). Use a zealous sword and you should have no problem spamming it as soon as it recharges. If you expect to encounter enemies that evade (like Corsair Bowmen), then take Wild Blow. Darkpower Alchemist
I have been playing R/W recently and realized a few things.
[skill=big]Rampage as One[/skill] This skill is awesome. my pet has got more use in this week than I have ever used him for. Hammer Thumpers are so fun. Anyway, the sword ranger subject still the topic, I have to admit what I didn't want to admit in my first post. It just isn't as effective as you may feel it is. If a warrior gets killed by you and a sword, he is a poor warrior imo. In melee, you would be wise to bring Wild blow, since every ranger in PvE in Elona has WD, unless you like taking 11 pts of damage for every swing that misses. Once again, the exclusion of tactics in your sword build makes it useless,and if you have a sword that just smacks people and does no damage except against melee characters who run into your ripostes, then you are just not very effective. Your sword is even less useful than an attacking monk's wand. That being said, I still want to help you with a sword based build. First, you MUST have a swordsmanship of 12 to even be considered dangerous. That means your BM must take the hit, or your pet has to take a powder and sit the sword fight out all together. If you take the minimum for whatever sword you have, you'll do base damage minus for AL. Tactics should be at or around 9, to be useful for any stance,shield, or even the Healing Signet. Let's not even talk about Expertise,being your 3rd attribute, will also be at 9+, so their is no room for BM in the least. This would make you an effective swordsman. Is that what you want? If you aren't happy with what are rational bare minimums for a R/W swordsman, then lets see what you do want. A Swordsman/Beastmaster is what you have started with, but it lacked healing for yourself, which makes you totally dependent on a monk in every situation. Also, you caused conditions but didn't really deal adequate damage until Final thrust lands,if it lands. In the case of a warrior build that I use as an anti warrior swordsman, it would basically make your build useless on the strength of my stance alone. Since you can't stop a stance with your build, and their is no room to add wild blow,you are always at a disadvantage. Also, your pet having the disrupt skill would make you not the major target, but still your build is so totally dependent on the pet or the monk that you are more like a secondary player in any fight. Is that what you want? To be the background character? Honestly, your build isn't threatening to a skillful warrior. Whether a glad's warrior or a warrior build like the one that I use, your build would take a serious "L" and make you realize that what I have just said has too much truth for you to use that build again. [skill=card]"Watch Yourself!"[/skill][skill=card]Wild Blow[/skill][skill=card]Riposte[/skill][skill=card]Deadly Riposte[/skill][skill=card]Soldier's Strike[/skill][skill=card]Soldier's Defense[/skill][skill=card]Healing Signet[/skill][skill=card]Dolyak Signet[/skill] I would switch Dolyak for Resurrection Signet in a team situation, or Sprint/Rush in AB or possibly "Charge" since I have no elite in use. Their is no IAS because the build is made for aggressive warriors/melee types. My stats are as follows; swordsmanship 14 tactics 12 Strength 10 Your current R/W would fold up like an old wallet, and I don't have an attack elite in use. That being the case, it shows that your current build can not be effective as it stands. Take the advice of others. Go hammer if you want to take the warrior secondary seriously, or drop the pet and go for poison and wilderness survival, using the troll unguent as a self heal. XvArchonvX
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Originally Posted by Darkpower Alchemist
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Quote: Originally Posted by Darkpower Alchemist Once again, the exclusion of tactics in your sword build makes it useless,and if you have a sword that just smacks people and does no damage except against melee characters who run into your ripostes, then you are just not very effective. Your sword is even less useful than an attacking monk's wand. You don't need tactics to use a sword. The only legitamate disadvantage that will be faced is from the inability to get the damage bonus from a shield. That said, he still gets the benefit of the mods on the shield (this is largely why monks use shields at times in PvP).
Quote: Originally Posted by Darkpower Alchemist That being said, I still want to help you with a sword based build. First, you MUST have a swordsmanship of 12 to even be considered dangerous. That means your BM must take the hit, or your pet has to take a powder and sit the sword fight out all together. If you take the minimum for whatever sword you have, you'll do base damage minus for AL. Tactics should be at or around 9, to be useful for any stance,shield, or even the Healing Signet. Let's not even talk about Expertise,being your 3rd attribute, will also be at 9+, so their is no room for BM in the least. He already has 12 att in swords. As for less att in BM, most thumpers will only run somewhere around 10 BM for their builds.
Quote: Originally Posted by Darkpower Alchemist A Swordsman/Beastmaster is what you have started with, but it lacked healing for yourself, which makes you totally dependent on a monk in every situation. I don't think he suggested this as a solo build, so I'm not sure what you see as being wrong with not having a self heal. When you run in a team with a monk, a damage reduction skill is better than a self heal. Even with that said, the purpose of this build is as a damage dealer, not a tank. This build is arguably comparable to a thumper, except that it has a stronger defense at the cost of not being able to KD. It may be able to deal about the same amount of damage as a thumper with the right skill setup, but the real advantage is of a slightly more hearty RaO ranger. However, this does not mean that he is a tank. The role of a this build is still to deal damage, and just like a thumper, he will be monk reliant. There is nothing wrong with being monk reliant. If there was, people wouldn't run thumper builds.
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Sorry, but this skill is way too conditional to merit it's use, let alone it's investment into tactics. If this blocked attacks, it would be different, but a stance that only blocks attack skills is a waste imo.
Originally Posted by Darkpower Alchemist
Also, you caused conditions but didn't really deal adequate damage until Final thrust lands,if it lands. In the case of a warrior build that I use as an anti warrior swordsman, it would basically make your build useless on the strength of my stance alone. Since you can't stop a stance with your build, and their is no room to add wild blow,you are always at a disadvantage. Also, your pet having the disrupt skill would make you not the major target, but still your build is so totally dependent on the pet or the monk that you are more like a secondary player in any fight.
If this is used in PvP, why would he be standing around dualing warriors?
[skill=big]Wary Stance[/skill]Quote:
Exactly. This is why Tactics is a waste.
Quote: I imagine this is one of those stances you were refering to? Never used it personally for that very reason. however, if you just wanted to build adrenaline before unloading in a spike, then this may prove very useful. |
Quote:
Originally Posted by Darkpower Alchemist
[skill=big]Lightning Reflexes[/skill] Every watch seller in Turkey tries to sell Rolexes for 200 Lire. Sometimes, Japanese tourists buy them for that price. If you negotiate with them you can get it down to 5-10 euro's. Does that make them scammers or just smart?I liked this skill when i first started playing a ranger, but the recharge kills this skill. This skill would be a bad choice for the OP's build and is arguably one of the ranger's weaker stances. The increased IAS means nothing to a ranger using RaO. Quote:
I beg to differ There are some considerable differences. First, the AL. Warrior stances are not going to save the Me/W from all attacks, much less from spells. The R has higher AL specially vs elemental, so he should be fine.
Regarding expertise, yes, it is marginally more useless to an IW build than Fast Casting is Still has an influence on the stances and the ranger skills. Also, Serpent's Quickness potentially makes a 20% longer enchanting sword pommel unnecessary. And the R/Me can still use BM: Tiger's Fury and a pet dealing some extra dmg should be useful Mind you I have never tested a IW R/Me, but I'd be willing to give it a try. Quote:
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