Nature Ritual Query

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

So, HOW annoying is it that those Arms of Insanity use Quickening Zephyr? Well from an Ele and Rit's point of view it's horrible. So I was wondering...would Energizing Wind help against this?

[skill]Quickening Zephyr[/skill]
[skill]Energizing Wind[/skill]

I'm thinking about my Ritualist doing Ruins of Morah...I was planning on going communing but I am Rt/R...If I took Energizing Wind would it cancel out some of the effects of Quickening Zephyr so that all skills still only cost maximum 10 energy? I'm just not sure how the game would prioritise these two.


/confused

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Definitely. Trappers (in PvE) always carry both spirits: EW nulify the negative effect of QZ. Their effects do stack.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

They stack nicely for sure... but the best counter to any spirit is mollywhoping the dang thing.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by SnipiousMax
They stack nicely for sure... but the best counter to any spirit is mollywhoping the dang thing. Had considered that but they always put the damn thing at the back...noone ever listens, or for some reason cares, when I'm spamming "I'm attacking Quickening Zephyr"...but all I can do it wand it, and that's if I can reach it!

I got to Ruins of Morah to try them out last night and not only does it cancel out the effects of QZ, it also has beneficial effects on my Rit Lord build making Anguish and Dissonance only cost 10 energy.

Actually, if Dissonance costs 10 energy with EW, then you take off the 6 energy I ger back from Boon of Creation it has an overall expenditure of 4 energy - how sweet is that?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

It really seems to me that you are damned if you do and damned if you don't on this one.

If you bring EW, then it will be a pain in the arse when the enemy QZ gets killed (even if it's not intended, AoE damage will likely still knock it out from time to time).

This could be compensated for by having the ranger bring both QZ and EW, but then you just took up too skill slots in your skill bar to counter something that is often a minor nuisance at most.

You can 'mollywhop' it (hehehe, I like that word), but as said, it is sometimes out of the way, which means you might have to wait a bit before you can reach it and commence the brutal mollywhoping.


Personally, I have just gone with the third choice and just killed the thing when I get a chance, but I can see how each approach has it's advantages.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

4th choice, add Gaze of Fury to your bar and make the enemy spirit suddenly not quite so bad