

Tauren Arcanist
Antheus
MithranArkanere
Epinephrine
Antheus
Originally Posted by MithranArkanere
Some missions are completely deserted.
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MithranArkanere
Maria The Princess
Originally Posted by MithranArkanere
Yeah, you are right, that running thing was horrible. People getting to places much before there where supposed to.
They should remake Prophecies to completely remove the runnin Behavior, closing doors and adding NPCs that don ot lett pass until you make the missions. Some missions are completely deserted. |
Sidra
Originally Posted by Epinephrine
Not Droks runs and such, but hearing that a party wasforming up to do some area and hightailing it over to meet them, missing out on something like Blodstone Fen (heck, I think I skipped that with nearly all my characters, went back for it after.)
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Cjlr
Maria The Princess
Originally Posted by Cjlr
If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy.
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quickmonty
birdfoot
Enchanted Warrior
Gorebrex
Originally Posted by Tauren Arcanist
The thing I love about prophecies that the other 2 campaigns dont really have was the ability to run through the game. By my third char I was finding it way too tedious to play through the entire game. It was easy to get a run to droks and buy armor and play through from LA, or run to the desert and play through those missions to Ascend. I mean it was great for the E-gayers who could buy gold and pay their way through but it was great for players like me as well, who farmed the gold and didnt really want to spend all that much time playing through again. You dont really feel that aspect in Factions or Nightfall
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Originally Posted by quickmonty
One of the problems with Prophecies was all the people stuck at Thunderhead Keep. I suspect that these were the people who got ran thru the game and never learned how to actually play the game. "But I already completed the game with one character." Yes, you learned how to play one profession. You roll a different profession and there is a new skill set to learn. And, playing a profession as a secondary is NOT the same as playing a primary profession. Playing = learning. Running through the game is like cheating in school. You may get to the end, but you are still uneducated.
JMO |
Mad King Corn
If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy. |
FelixCarter
Originally Posted by Enchanted Warrior
Massive changes to prophecies are not likely, it's old news and it seems it's not worth their effort. Factions will go that route also, and about half way to the next chapter after nightfall, nf will be ignored as well. Requests that get consideration will be added in the new chapters only as a way of increasing sales. Those around since the beginning know that as time goes by, old chapters go the way of the dodo.
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Gusnana1412
Originally Posted by Maria The Princess
Quote:
/signed /amen that would be soooooo awsome! i really wish they would do that |
Damastes
Originally Posted by Maria The Princess
/cheers
/signed /amen that would be soooooo awsome! i really wish they would do that |
Mavrik
MithranArkanere
broodijzer
Originally Posted by MithranArkanere
Missions are there to be made. If you don't like them... go find another game or go to PvP.
All quess and missions made! With all characters! No other way! |
MithranArkanere
Tarkin
slimreb
Originally Posted by MithranArkanere
Missions are there to be made, If they make them too hard, they'll ave to ease them sooner or later so casual people can make them.
But all of them must be made. |
ValaOfTheFens
ValaOfTheFens
Saphatorael
Maria The Princess
Missions are there to be made. If you don't like them... go find another game or go to PvP. |
KamikazeChicken
Originally Posted by Mad King Corn
Another thing anet should do is once a skill is unlocked on your account, make those skills available for your other characters. Why buy all skills over again?
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birdfoot
GS: I often think that addiction is different to enjoyment. There are games that are deeply compulsive, but when you look at your emotional reactions… well, they're relatively flat. A lot of MMOGs, perhaps even most, seem to fall into that category. JS: You'll often hear us say that Guild Wars is a game without the grind. However, if you want to spend 100 hours trying to get a specific upgrade for an item, like a dragon-tooth hilt and a wyvern skill scabbard for your sword, that's fine. You have a specific goal in mind, and you want that item. What's not fine is “at level 20 I can access this dungeon, and at level 30 I can access that dungeon and there's a 1000 hours between them”. Obviously, the goals are shorter than that, or you just wouldn't do it… but we very much differentiate types of time sinks. And that differentiation is if it's for fun, or whether it's to arbitrarily take and stretch the 70 hours of content you have for game and stretch it over a thousand hours. Is it for fun or is it to try and get people addicted, so that you can collect another month of subscription fees? You have to be able to make a judgement call. You look at the activities players are doing, and divide them into “People do that because it's fun” and “People do that because they have to”. Let's keep the stuff that's fun. |
samifly
Deleet
Originally Posted by quickmonty
One of the problems with Prophecies was all the people stuck at Thunderhead Keep. I suspect that these were the people who got ran thru the game and never learned how to actually play the game. "But I already completed the game with one character." Yes, you learned how to play one profession. You roll a different profession and there is a new skill set to learn. And, playing a profession as a secondary is NOT the same as playing a primary profession. Playing = learning. Running through the game is like cheating in school. You may get to the end, but you are still uneducated.
JMO |
Silent Coyote
Chieftain Heavyhand
MrTwisted
quickmonty
Originally Posted by Deleet
What a stupid grind argument. It may be true in some cases, but these people who are stuck at THK, is it, because they are totally crap, not because they got ran.
I find it completely waste of time to play through prophecies again, and you're wrong. Playing with a new primary might as well be the same as the old primary. There are roughly two character types, melee and caster/ranged. Imo. |
eudas