I'm seeing a lot of posts about people wanting Razah to be a variable hero, or to make another hero that can have different primary professions. When Razah was announced to be Ritualist a lot of people were dissapointed because they wanted a variable hero.
What I'm wondering.. what's so GOOD about having a hero that can change his primary profession? If you can already have 2 heroes for almost every profession, why need a third one? Wouldn't that bring a lot of trouble with it?
You would have to change his weapon every time you change his primary profession, and probably the runes too.. since they won't work with another profession. And since you can't take off/craft hero armors.. you'd have to keep salvaging the runes from them after you changed it... and then change back. Basically if you quickly wanted a necromancer you could've just used Master of Whispers or Olias instead of changing Razah's runes, weapons, etc just because you wanted to use him.
The only thing about a variable hero I can think of that's good is that it makes you look cool for having one. Until everyone gets them and it's just another hero that everyone uses. Having 50 attributes extra for example for being an "elite" hero would be cool, but that would unbalance the game and that's not going to happen.
So.. anyone know what's actually so great about a "variable" hero?
Variable hero?
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im kind of happy with the Rit hero. i felt like rits were a class that was "forgotten" in NF, i feel bad for all those rits who came to NF and saw that there is only 2 armor sets (i love buying armors, and i know many other do as well) and kind of weak elites.
they deserve their own hero (heck, we have assassin hero!)
about the primary profession changing hero... would be handy, but ya... runes and armor chnaging would be such a hassle i would just make him 1 permanent profession (never change) cuz most of the time you dont need more then 2 characters on the same class in a party, unless you are runing some farming thing (only 1 i can think of is B/P teams and searing flames eles atm)
oh ya, there is 2 heroes of each class availble btw...
they deserve their own hero (heck, we have assassin hero!)
about the primary profession changing hero... would be handy, but ya... runes and armor chnaging would be such a hassle i would just make him 1 permanent profession (never change) cuz most of the time you dont need more then 2 characters on the same class in a party, unless you are runing some farming thing (only 1 i can think of is B/P teams and searing flames eles atm)
oh ya, there is 2 heroes of each class availble btw...
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Originally Posted by Maria The Princess
oh ya, there is 2 heroes of each class availble btw...
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Originally Posted by Lets Get to Healing
There's only one Assassin and Mesmer hero.
And (before Razah) no ritualists. Now, we have only one assassin, mesmer, and rit. Oh ya, there is only one dervish and one paragon hero too. Man, a variable Razah just keeps seeming better and better... Oh ya, OP, the point of a variable hero is so we can have more variable of builds, as in, at least two heros for every class (except rit) (and even three heros for some classes) |
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yeah my guess is that was the idea but they couldn't get it to work. with the backlash from part of the vocal community over not releasing the full game at once, I'm sure they were under pressure to get him out one way or another. the interface doeszn't really support a variable class hero I suppose.
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Originally Posted by Coridan
What i think is bad about him being a Rit is for people (like me) that don't have factions...so basically the "elite" hero is worthless to me....total BS if you ask me. What they should do is allow you to have a ONE time pick of his primary profession...once u pick it you are stuck with it...
There are ritualist skills in Elona, but I agree. It's a real problem that was over-looked and one more reason to make him variable.

