Anet make ASSASSIN OFF-HAND!
TsunamiZ
Anet make Assassin Off-hand! So we can make warrior sword assassins that have dont use shields--for better looks too!
Knightsaber Sith
The assassin is intended to use the two handed daggers(not to say you're restricted to them). It wouldn't make any sense to make an assassin off-hand as an assassin's off-had is his other dagger >_<
FelixCarter
Although it would be cool to have a dagger in one hand and another dagger in the other... Kinda let Assassins mix and match daggers, like a vamperic in one hand and a zealous in another.
They would be totally overpowered, but it would still be cool.
They would be totally overpowered, but it would still be cool.
Terra Xin
Their dagger IS their offhand.
TABellis
I think it would have made more sence to only have 1 dagger per hand instead of making them a set of daggers. This would, understandabley take some extra work, as with this, they would have to make it so only daggers can go with another dagger, not, a dagger offhand and a sword main hand, or dagger main hand and focus/shield offhand, but dagger main with dagger off only, giving dagger users that little bit extra; main hand +5 energy, 33% longer bleeding, offhand 15%^50, 33% longer poison; that would be sweet.
I mean it only makes sence, there are 2 of them, not just one, like a hammer, or a staff.
I mean it only makes sence, there are 2 of them, not just one, like a hammer, or a staff.
icedwhitemocha
This makes no sense tbh.
TABellis
what do you mean it makes no sence? It ONLY makes sence. There are 2 of them, not just one. Everyone says the other dagger IS the offhand; it would make more sence to actually make it an off hand giving each dagger it's own attributes. They set the daggers up as if they are a 2 handed weapon, not 2 one handed weapens that can be duel weilded. If this doesn't make any sence to you, I think there may be a problem with the way you see reality
Warrior Of The Toon
Why do you want ANet to make everything you think you'd want USING CAPS FOR THE 2ND HALF OF SENTENCE? (reference to his 2 or more topics here).
Sins do not need any kind of offhand. They use two daggers. If you had an offhand you'd need a single dagger, which would creat problems with overpowering, double striking, animations and Shiro weapons. Not need and not beneficial to the game.
/notsigned
Sins do not need any kind of offhand. They use two daggers. If you had an offhand you'd need a single dagger, which would creat problems with overpowering, double striking, animations and Shiro weapons. Not need and not beneficial to the game.
/notsigned
Arkantos
Assassins would look like retards with ONE dagger and an offhand. Not to mention the animation of them doing crazy flips with one dagger.
icedwhitemocha
This would be like giving Dervishes an offhand shield or focus in their primary attribute; it literally just doesn't make sense. There's a reason Assassins, Rangers, and Dervishes are all without offhands: Their weapons take up both hands. Simple, end of story.
As far as giving each dagger its own attributes, that is seriously laughable. You have no concept of weapon balance.
As far as giving each dagger its own attributes, that is seriously laughable. You have no concept of weapon balance.
TABellis
I like this thread.
Now, it would take more programming to make it work right, but over powering, no, messing up double strike, that's a no again. You need to think about this, the only noticible thing to us that would change is that there would be 2 seperate daggers instead of one set of daggers. One would go in the main had spot and the other would go in the off hand spot. You would still be doing the same dmg, you still only get the benifit from one dagger at a time, the amount of times you double strike will not change. Anet already has the assassin useing 2 daggers, and doing everthing 2 daggers would do, except that they are an exact set not 2 different daggers. Example: above post, Zealous, and Vamp> Right now you see your assassin using his set of daggers you will basicly se +3 +3 health with vamp daggers or +1 +1 with Zealous daggers when ever you attack, with 2 different daggers, the difference would be +3 Vamp (main hand) +1 Zeal (offhand). You would only get the +5 eng bonus from the one dagger, or the 15^50 on the one dagger...As I said, it only makes sence. I'm not totaly saying they should do this, it would just be cool, and more interesting. Would not effect game balance as there would only be that one change, 2 daggers instead of one set of daggers.
Now, it would take more programming to make it work right, but over powering, no, messing up double strike, that's a no again. You need to think about this, the only noticible thing to us that would change is that there would be 2 seperate daggers instead of one set of daggers. One would go in the main had spot and the other would go in the off hand spot. You would still be doing the same dmg, you still only get the benifit from one dagger at a time, the amount of times you double strike will not change. Anet already has the assassin useing 2 daggers, and doing everthing 2 daggers would do, except that they are an exact set not 2 different daggers. Example: above post, Zealous, and Vamp> Right now you see your assassin using his set of daggers you will basicly se +3 +3 health with vamp daggers or +1 +1 with Zealous daggers when ever you attack, with 2 different daggers, the difference would be +3 Vamp (main hand) +1 Zeal (offhand). You would only get the +5 eng bonus from the one dagger, or the 15^50 on the one dagger...As I said, it only makes sence. I'm not totaly saying they should do this, it would just be cool, and more interesting. Would not effect game balance as there would only be that one change, 2 daggers instead of one set of daggers.
TABellis
Apparently the idea of making the second dagger an actual offhand is a closed minded topic. Should not be done and everyone that has created a game with duel weild should really never have done that because that was just wrong of them.
MithranArkanere
There are no Ranger, Dervish or Assasin off-hand equipable items.
That's why they have 70 and not 60 armor.
See? Balanced.
That's why they have 70 and not 60 armor.
See? Balanced.
Skyy High
Problem with the OP is he is talking about giving assassins offhands, like focus items (notice he wants it to replace his shield, not to be used as a weapon). You, TABellis, are more talking about unchaining daggers so you can wield two different daggers. This would definitely take a bit of rebalancing, like making the max vamp for a single dagger +2/-1 degen, and making a zealous tang +1/-2 or even +1/-3. I think the latter is an idea worthy of discussion; the OP's original idea is definitely not.
KamikazeChicken
@ TABellis: Assassins are set up the way they are because they're able to strike with _both_ daggers as one attack. Anet isn't going to change the entire assassin attack/item mechanic, especially when the suggestion is unbalanced.
@ OP: Assassins won't see offhands because they don't actually require one. They're also behind beastmasters in the desire for additional items.
@ OP: Assassins won't see offhands because they don't actually require one. They're also behind beastmasters in the desire for additional items.
Faer
I want a [wiki]Critical Strikes[/wiki] req. focus item.
TsunamiZ
ninjas commonly use swords, and theyre not weilding a silly shield. why cant we make ninja looking assassins? big disappointment
they can make a Ninja star offhand!
they can make a Ninja star offhand!
Lambentviper
seriously, there would be no such thing as a double strike with one dagger....and it would be impossible to use DUAL-attacks...the assassins most prestigious asset.
And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv
/endtroll -.-
And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv
/endtroll -.-
quickmonty
Yes .... a weapon in one hand, and a shield or focus item in the other. We could call it ............................................. a warrior!
??Ripskin
/notsigned
Wasting my time.. <_<
Wasting my time.. <_<
TABellis
Quote:
Originally Posted by Lambentviper
seriously, there would be no such thing as a double strike with one dagger....and it would be impossible to use DUAL-attacks...the assassins most prestigious asset.
And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv /endtroll -.- |
Now staying on topic, there has only been one person that has shown they understand what I'm talking about. Dual wield is exactly what the assassin is doing right now, the only noticeable difference would be the daggers would be split up and you would be able to use different daggers in each hand instead of the set that can not at this point be separated. If any of you still don't understand this, you must be very new to RPG's. Please don't comment any longer on my posts if you don't understand what I am talking about. I changed the idea of what the original poster was talking about because as I said it would make more sense making the second dagger an actual offhand, not giving the assassin a focus item or shield. That of course does not make sense.
Hand of Ruin
I'd like to see throwing daggers for assassins instead, that have a different attack speed and damage than normal dagger.
Mesmer in Need
Quote:
Originally Posted by quickmonty
Yes .... a weapon in one hand, and a shield or focus item in the other. We could call it ............................................. a warrior!
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if you want a sheild or a focus, run a sword or axe warrior.
Njaiguni Blaze
Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
And to the guy who said Ninja's use a sword etc: sins are no ninja's, they assassinate ppl quick.
To the OP: u can already let the sin use a sword and a shield.....................
And to the guy who said Ninja's use a sword etc: sins are no ninja's, they assassinate ppl quick.
To the OP: u can already let the sin use a sword and a shield.....................
crazy diamond
I want to be a shield ninja, and I want it NOW!
donaldbrooke
Quote:
Originally Posted by TsunamiZ
Anet make ASSASSIN OFF-HAND! So we can make warrior sword assassins that have dont use shields--for better looks too!
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Creating such a off-hand has no practical use in GW gameplay. Bad idea.
natuxatu
lol... i laughed when I saw this... they have daggers... want a warrior.. make one..
/notsigned (and not worried about it happening either.)
/notsigned (and not worried about it happening either.)
legion_rat
katana/tanto samuri and ninja both used similar combos. A decent sword and short sword/large knife combo is not uncommon. So i can see what the OP is aiming for here. The problem is there would be a lot of programming and skill changes on the part of Anet to make it work. I could see assassins being the only dual weapon wielders though.
Just a point, I dont think anet will ever do this so its not a big deal just more of a point of debate.
~the Ninja Rat~
*side note: why didnt we see more asian weapons in factions? Alot of the weapons were still basically european.
Just a point, I dont think anet will ever do this so its not a big deal just more of a point of debate.
~the Ninja Rat~
*side note: why didnt we see more asian weapons in factions? Alot of the weapons were still basically european.
FelixCarter
Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).
Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.
Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.
TABellis
Quote:
Originally Posted by Njaiguni Blaze
Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
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Just so everyone knows, I do not dissagree with what is already in place. I just like the debate because I think dual wield in general is sweet and should have been made possible from the start.
Priest Of Sin
It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.
/notsigned
/notsigned
xxSilhouette
I love daggers, But i agree with you - most professions can have the option of a two handed weapon, but aren't limited to it.
TABellis
Quote:
Originally Posted by Priest Of Sin
It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.
/notsigned |
Read first before you post your point.
Tachyon
Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.
TABellis
Quote:
Originally Posted by Azagoth
Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.
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4ssassin
OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned
/notsigned
Perynne
/notsigned
Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
HKSdivision
Quote:
Originally Posted by FelixCarter
Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).
Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless. |
/notsigned
Terra Xin
TABellis, the problem with your approach is that you're replying to people who have only read the OP's post. I would make another thread myself...
*sigh* don't post in this thread again please. GuildWars has taken themes and have based many skills based on past events... AKA History. Anet does not need to base every single aspect off of historical events, but be aware that they have done so. Most ideas that are suggested are based off of things that have actually happened. Even game improvements that would make gameplay more sense have been taking out of rl context. Digressing the daggers to one hand each doesn't imbalance the game if you tookt he time to think for it.
Quote:
Originally Posted by 4ssassin
OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned |
FelixCarter
Quote:
Originally Posted by Perynne
Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
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Or how about a tasty weapon for the Assassin? Like a donut. A really deadly donut with like sharp edges. Like... A jelly-filled donut... And the jelly is poison. And like, the sprinkles can be little blades. It can be for like Deadly Arts or something. That's one hell of a donut, I'd say. Wouldn't want to eat it but... Whoa, watch out when you see it flying at your face.