Anet make ASSASSIN OFF-HAND!

TsunamiZ

Wilds Pathfinder

Join Date: Oct 2005

Anet make Assassin Off-hand! So we can make warrior sword assassins that have dont use shields--for better looks too!

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

The assassin is intended to use the two handed daggers(not to say you're restricted to them). It wouldn't make any sense to make an assassin off-hand as an assassin's off-had is his other dagger >_<

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Although it would be cool to have a dagger in one hand and another dagger in the other... Kinda let Assassins mix and match daggers, like a vamperic in one hand and a zealous in another.

They would be totally overpowered, but it would still be cool.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Their dagger IS their offhand.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

I think it would have made more sence to only have 1 dagger per hand instead of making them a set of daggers. This would, understandabley take some extra work, as with this, they would have to make it so only daggers can go with another dagger, not, a dagger offhand and a sword main hand, or dagger main hand and focus/shield offhand, but dagger main with dagger off only, giving dagger users that little bit extra; main hand +5 energy, 33% longer bleeding, offhand 15%^50, 33% longer poison; that would be sweet.
I mean it only makes sence, there are 2 of them, not just one, like a hammer, or a staff.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

This makes no sense tbh.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

what do you mean it makes no sence? It ONLY makes sence. There are 2 of them, not just one. Everyone says the other dagger IS the offhand; it would make more sence to actually make it an off hand giving each dagger it's own attributes. They set the daggers up as if they are a 2 handed weapon, not 2 one handed weapens that can be duel weilded. If this doesn't make any sence to you, I think there may be a problem with the way you see reality

Warrior Of The Toon

Warrior Of The Toon

Lion's Arch Merchant

Join Date: Sep 2006

Returning after a 50 month break. Hi.

None

R/

Why do you want ANet to make everything you think you'd want USING CAPS FOR THE 2ND HALF OF SENTENCE? (reference to his 2 or more topics here).

Sins do not need any kind of offhand. They use two daggers. If you had an offhand you'd need a single dagger, which would creat problems with overpowering, double striking, animations and Shiro weapons. Not need and not beneficial to the game.

/notsigned

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Assassins would look like retards with ONE dagger and an offhand. Not to mention the animation of them doing crazy flips with one dagger.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

This would be like giving Dervishes an offhand shield or focus in their primary attribute; it literally just doesn't make sense. There's a reason Assassins, Rangers, and Dervishes are all without offhands: Their weapons take up both hands. Simple, end of story.

As far as giving each dagger its own attributes, that is seriously laughable. You have no concept of weapon balance.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

I like this thread.

Now, it would take more programming to make it work right, but over powering, no, messing up double strike, that's a no again. You need to think about this, the only noticible thing to us that would change is that there would be 2 seperate daggers instead of one set of daggers. One would go in the main had spot and the other would go in the off hand spot. You would still be doing the same dmg, you still only get the benifit from one dagger at a time, the amount of times you double strike will not change. Anet already has the assassin useing 2 daggers, and doing everthing 2 daggers would do, except that they are an exact set not 2 different daggers. Example: above post, Zealous, and Vamp> Right now you see your assassin using his set of daggers you will basicly se +3 +3 health with vamp daggers or +1 +1 with Zealous daggers when ever you attack, with 2 different daggers, the difference would be +3 Vamp (main hand) +1 Zeal (offhand). You would only get the +5 eng bonus from the one dagger, or the 15^50 on the one dagger...As I said, it only makes sence. I'm not totaly saying they should do this, it would just be cool, and more interesting. Would not effect game balance as there would only be that one change, 2 daggers instead of one set of daggers.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

Apparently the idea of making the second dagger an actual offhand is a closed minded topic. Should not be done and everyone that has created a game with duel weild should really never have done that because that was just wrong of them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There are no Ranger, Dervish or Assasin off-hand equipable items.
That's why they have 70 and not 60 armor.

See? Balanced.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Problem with the OP is he is talking about giving assassins offhands, like focus items (notice he wants it to replace his shield, not to be used as a weapon). You, TABellis, are more talking about unchaining daggers so you can wield two different daggers. This would definitely take a bit of rebalancing, like making the max vamp for a single dagger +2/-1 degen, and making a zealous tang +1/-2 or even +1/-3. I think the latter is an idea worthy of discussion; the OP's original idea is definitely not.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

@ TABellis: Assassins are set up the way they are because they're able to strike with _both_ daggers as one attack. Anet isn't going to change the entire assassin attack/item mechanic, especially when the suggestion is unbalanced.

@ OP: Assassins won't see offhands because they don't actually require one. They're also behind beastmasters in the desire for additional items.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I want a [wiki]Critical Strikes[/wiki] req. focus item.

TsunamiZ

Wilds Pathfinder

Join Date: Oct 2005

ninjas commonly use swords, and theyre not weilding a silly shield. why cant we make ninja looking assassins? big disappointment

they can make a Ninja star offhand!

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

seriously, there would be no such thing as a double strike with one dagger....and it would be impossible to use DUAL-attacks...the assassins most prestigious asset.

And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv

/endtroll -.-

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Yes .... a weapon in one hand, and a shield or focus item in the other. We could call it ............................................. a warrior!

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

/notsigned

Wasting my time.. <_<

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

Quote:
Originally Posted by Lambentviper
seriously, there would be no such thing as a double strike with one dagger....and it would be impossible to use DUAL-attacks...the assassins most prestigious asset.

And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv

/endtroll -.-
Thanks for pointing it out, you're very closed minded if you don't like people that spell things wrong, whether they spell it wrong every time or not. Duel is a word which is spelled correctly, I was just using it in the wrong way, and I am not a good speller, just no one has pointed out to me before that I use using it wrong...But NOT spelling it wrong. I do spell things wrong often. So what?

Now staying on topic, there has only been one person that has shown they understand what I'm talking about. Dual wield is exactly what the assassin is doing right now, the only noticeable difference would be the daggers would be split up and you would be able to use different daggers in each hand instead of the set that can not at this point be separated. If any of you still don't understand this, you must be very new to RPG's. Please don't comment any longer on my posts if you don't understand what I am talking about. I changed the idea of what the original poster was talking about because as I said it would make more sense making the second dagger an actual offhand, not giving the assassin a focus item or shield. That of course does not make sense.

Hand of Ruin

Banned

Join Date: Jul 2006

I'd like to see throwing daggers for assassins instead, that have a different attack speed and damage than normal dagger.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by quickmonty
Yes .... a weapon in one hand, and a shield or focus item in the other. We could call it ............................................. a warrior!
qft
if you want a sheild or a focus, run a sword or axe warrior.

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
And to the guy who said Ninja's use a sword etc: sins are no ninja's, they assassinate ppl quick.
To the OP: u can already let the sin use a sword and a shield.....................

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

I want to be a shield ninja, and I want it NOW!

donaldbrooke

Academy Page

Join Date: Oct 2006

Australia

W/Mo

Quote:
Originally Posted by TsunamiZ
Anet make ASSASSIN OFF-HAND! So we can make warrior sword assassins that have dont use shields--for better looks too!
A warrior build should be about dealing and taking damage. In a team the warrior should be focusing aggro on himself and allowing the other team members to get on with their jobs without a lot of enemies jumping down their throats. Thats why there atr 'tank' builds. If a warrior is popping in and out of a mob he/she is not doing the job that he/she should be doing. In a good team a warrior doesn't worry about health(thats a monks job). I'm sure that a orro farming team wouldn't be very happy if the war/sin suddenly disappeared from the middle of a battle to pop up elsewhere leaving them to wear the full force of a enemy group wouldn't be too impressed.
Creating such a off-hand has no practical use in GW gameplay. Bad idea.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

lol... i laughed when I saw this... they have daggers... want a warrior.. make one..

/notsigned (and not worried about it happening either.)

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

katana/tanto samuri and ninja both used similar combos. A decent sword and short sword/large knife combo is not uncommon. So i can see what the OP is aiming for here. The problem is there would be a lot of programming and skill changes on the part of Anet to make it work. I could see assassins being the only dual weapon wielders though.


Just a point, I dont think anet will ever do this so its not a big deal just more of a point of debate.


~the Ninja Rat~



*side note: why didnt we see more asian weapons in factions? Alot of the weapons were still basically european.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).

Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

Quote:
Originally Posted by Njaiguni Blaze
Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
Point taken. This is an understandable unbalance, and that's where dual wield for all melee weapons comes in, but that's a whole other debate, already posted on another thread.

Just so everyone knows, I do not dissagree with what is already in place. I just like the debate because I think dual wield in general is sweet and should have been made possible from the start.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.

/notsigned

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

I love daggers, But i agree with you - most professions can have the option of a two handed weapon, but aren't limited to it.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

Quote:
Originally Posted by Priest Of Sin
It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.

/notsigned
I've already addressed the Zealous/Vamp, normal attacks would be normal, zealous would get +1eng, and Vamp would get +3 hp, the character would also suffer -1 eng rgn, and -1hp rgn, there would be no unbalance from this, or overpowering, the the mods would not stack with the same mod, I would think that would be obvious, that is why I said before that you would use a %poinson and %bleeding for example. The only mods that would stack are the mods that stack already. This really isn't that hard to understand people, this is already being done in many other RPGs. Anyway, the only unbalancing it would make is that Sin's would get more mods than other classes that don't use dagger, and this I have already admitted to as being unbalanced.

Read first before you post your point.

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

Quote:
Originally Posted by Azagoth
Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.
This is already being talked about in another thread: old classes, original skills.

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

/notsigned

Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by FelixCarter
Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).

Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.
lol, omg that was too funny

/notsigned

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

TABellis, the problem with your approach is that you're replying to people who have only read the OP's post. I would make another thread myself...

Quote:
Originally Posted by 4ssassin
OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned
*sigh* don't post in this thread again please. GuildWars has taken themes and have based many skills based on past events... AKA History. Anet does not need to base every single aspect off of historical events, but be aware that they have done so. Most ideas that are suggested are based off of things that have actually happened. Even game improvements that would make gameplay more sense have been taking out of rl context. Digressing the daggers to one hand each doesn't imbalance the game if you tookt he time to think for it.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Perynne
Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
Although I think that a whip for Beast Mastery is kinda cool.

Or how about a tasty weapon for the Assassin? Like a donut. A really deadly donut with like sharp edges. Like... A jelly-filled donut... And the jelly is poison. And like, the sprinkles can be little blades. It can be for like Deadly Arts or something. That's one hell of a donut, I'd say. Wouldn't want to eat it but... Whoa, watch out when you see it flying at your face.