Sections:Section I - Map & what you will encounter Section IIa - Skills Section IIb - Skill Benefit Section IIc - Skill Usage Section III - Equipment Section IV - Runes & Attributes
Section I
Map & what you will encounter:
Steps: Head West from Droknar's Forge and you will most likely encounter Avicara, although you may also encounter Mountain Trolls and Stone Summit. Kill them all and then head Southwest into the cave. Use your skills (see Section II) and attack and defeat all of them in the area. Head farther into the cave (Northwest) and you'll find a small, two to three Mountain Troll group in the center of the cave. Defeat them and move on to the North or South (I choose whichever side has the least enemies to get an easier morale boost.). And diminish them and then go the opposite direction you went and kill the others. The two sides (North and South) will have a boss, Whuup Bumbuul (Ranger) and Krogg Smush (Warrior).
Other respawns I have seen:
This respawn I had was one mountain troll in the area along the wall and Avicara with a few Mountain Trolls to the North which I was able not to aggro. Along the southern wall of the cave as you enter was four Mountain Trolls, they were so close they were actually walking out the entrance. There was another group between the first group and the middle group (where the 'T' starts). Only about five or six of them, easily killed. And then where the 'T' shape starts to split off, as always, there were a few Mountain Trolls there. This respwan was by far the easiest to conquer. Although I rarely get it.
This is a normal respawn, the most popular of the respawns, similar to the main example above. Although, different, the group of Avicara can go un-aggroed and this isn't a Mountain Troll. Inside the cave is exactly the same as it normally is, except the Trolls are close to the Southern wall.
This respawn I found surprising. I saw a Stone Summit Axe Wielder where normaly a Troll or Avicara wouldv'e been. I reccomend killing it, although it will most likely aggro the Mountain Troll and Avicara nearby, but there is no way through the pass if you don't kill the Stone Summit Axe Wielder.
I was surprised to see an Ice Golem here, it was easy to kill, took only five Stone Daggers without any enchantments. I also saw alot of Mountain Trolls and Avicara near the pass.
I'm sure there are more respawns than the ones shown here, although I cannot be certain about this.
Section II
Skills:
Unassailable Farmer Set 1
Stone Daggers Aftershock Sliver Armor Stoneflesh Aura Kinetic Armor or Armor of Earth Earth Attunement Elemental Attunement {ELITE} Mystic Regeneration
Unassailable Farmer Set 2
Stone Daggers Aftershock Crystal Wave Armor of Earth Kinetic Armor Earth Attunement Elemental Attunement {ELITE} Mystic Regeneration
Skill Campaigns:
Core Skills (used by any campaign) Stone Daggers (1) Aftershock (2) Armor of Earth (5b) Earth Attunement (6) Elemental Attunement (7)
Prophecies Campaign Skills (Tyria) Kinetic Armor (5a)
Factions Campaign Skills (Cantha) Sliver Armor (3)
Nightfall Campaign Skills (Elona) Stoneflesh Aura (4) Mystic Regeneration (8)
Must have at least Prophecies, Factions (for set 1) & Nightfall campaigns in order to support this build.
Section IIb
Stone Daggers (Earth Magic): This spell causes constant stream of damage, usefull against the enemy you are attacking. Aftershock (Earth Magic): Hits all adjacent enemies high damage. Sliver Armor (Earth Magic): Dodges attacks (not usefull). Only usefull for damage and dodging interupt skills. Stoneflesh Aura (Earth Magic): Subtracts the amount of health loss from damage (melee and ranged). Makes your average hit count zero. Armor of Earth (Earth Magic): For set 1 - it is an optional skill in place of Kinetic Armor which allows Stoneflesh Aura to take no damage. Although, you take more damage on ignoring armor strikes and move slower. For set 2 - Used in compromise with Kinetic Armor for less damage. Kinetic Armor (Earth Magic): Makes your armor higher to allow Stoneflesh Aura to make zero damage on yourself. You could use Armor of Earth in place of this. Earth Attunement (Earth Magic): Earns 30% more energy back. Elemental Attunement (Energy Storage): Earns 50% more energy back. Mystic Regeneration (Earth Prayers): You have five to six enchantments on you at one time, so this will give oyou 15 to 18 health regeneration (does not need to be activated until health loss occurs or if Stonefless Aura is interupted).
Section IIc
Skill Usage:
Set 1
Head to your enemy but stop before you aggro them and the use your spells in this order:Elemental Attunement Earth Attunement Kinetic Armor - Elemental Attunement to gain 50% of the base energy to cast Earth Attunement (10).
- Earth Attunement: backed up by Elemental Attunement. Used to get 30% of the base energy to cast all Earth Magic spells.
- Kinetic Armor: Backed up by Elemental Attunement and Earth Attunement. Never depleats if used correctly.
Then use Stone Daggers on your closest enemy which will recharge Kinetic Armor. Once aggroed, use these skills in this order:Stoneflesh Aura Sliver Armor -Stoneflesh Aura: Backed up by Elemental Attunement and Earth Attunement. Will reject damage, accompanied by Kinetic Armor.
-Sliver Armor: Backed up by Elemental Attunement and Earth Attunement. Dodges attacks and hits one adjacent enemy.
Set 2
Head to your enemy but stop before you aggro them and the use your spells in this order:Elemental Attunement Earth Attunement Kinetic Armor - Elemental Attunement to gain 50% of the base energy to cast Earth Attunement (10).
- Earth Attunement: backed up by Elemental Attunement. Used to get 30% of the base energy to cast all Earth Magic spells.
- Kinetic Armor: Backed up by Elemental Attunement and Earth Attunement. Never depleats if used correctly.
Then use Stone Daggers on your closest enemy which will recharge Kinetic Armor. Once aggroed, use these skills in this order:Armor of Earth Stoneflesh Aura Sliver Armor -Armor of Earth: Backed up by Elemental Attunement and Earth Attunement. Will help deflect damage. In compromise from Kinetic Armor.
-Stoneflesh Aura: Backed up by Elemental Attunement and Earth Attunement. Will reject damage, accompanied by Kinetic Armor.
-Sliver Armor: Backed up by Elemental Attunement and Earth Attunement. Dodges attacks and hits one adjacent enemy.
-----(Set 1 & 2)-----
After that, just spam Stone Daggers and Aftershock to kill the enemy or enemies. Eventually, your enchantments will run out, which you will have to cast again. While doing so, be sure the enemy you are attacking is not using Disrupting Chop or any other disrupting, interupting skills/spells and use the enchantment which ran out. Leave a pause after every enchantment being recharged in case of disrupting/interupting skills. But don't leave too long of a pause, if you chose Kinetic Armor, you have eight seconds to cast a spell or it runs out and you have to wait 60 second of recharge time.
If, in fact, any of your skills do get interupted, here's what you should do:
-Stone Daggers: Spam Mystic Regeneration and Aftershock or use any enchantments that need to be recharged (carefull).
-Aftershock: Not a propblem, less damage, but not a problem.
-Sliver Armor: It will give you a better chance of getting interupted, so stand your guard. Also causes less damage.
-Stoneflesh Aura: If this is interupted it's not a good thing. Dependingon how many enemies are near you'll either run or stay. If there are three enemies or less, stay and just keep Mystic Regeneration on until Stoneflesh Aura recharges. If there are four or more, just use Mystic Regeneration and run, if you are killed, it's fine, you'll have less health and energy, but continue to go back to where you left off. If you get 30% death penalty, just /resign and start again.
-Earth Attunement: Less energy and you will deplete your energy supply. Hold out as long as you can. When and if your energy reaches zero, wait for a few seconds, not eight, and use Stone Daggers again.
-Elemental Attunement: You will lose more energy than if Earth Attunement was interupted. When and if your energy reaches zero, wait for a few seconds, not eight, and use Stone Daggers again.
-Mystic Regeneration: Not bad, ten second recharge time, just watch out for interuption when casting Stoneflesh Aura, for 10 seconds while Mystic Regeneration recharges.
Normally if you lose two enchantments due to interuption, you'll either die ot live. Depending on which ones were interupted.
Safe Dual Interuptions: Stone Daggers, Aftershock Stone Daggers, Mystic Regeneration Aftershock, Mystic Regeneration Stone Daggers, Sliver Armor Aftershock, Sliver Armor Mystic Regeneration, Sliver Armor
Unsafe Dual Interuptions: Stoneflesh Aura, Mystic Regeneration Stoneflesh Arua, Sliver Armor Earth Attunement, Elemental Attunement Stoneflesh Aura, Mystic Regeneration
-The rest not stated are neutral.
Section III
Equipment:
Headgear: Stone's Eye Stone's Aura Geomancer's Eye
Robes: Archmage's (Reccomended) Anything else will do here.
Gloves: Tempest (+10 armor while enchanted)
Bottoms: Tempest (+10 armor while enchanted)
Shoes: Tempest (+10 armor while enchanted)
Weapons & Offhands
Max damage. Must have 10%+ chance of half skill recharge and cast time with an Enchantments Last 20% longer modification.
Galigord's Stone Staff works prefectly.
Section IV
Runes & Attributes:
Headgear: Rune of Minor, Major or Superior Vigor
Robes: Rune of Minor, Major or Superior Earth Magic
Gloves: Rune of Minor Major or Superior Energy Storage
Bottoms: Rune of Vitae (not a requirement)
Shoes: -none-
Runes can be placed on any part of your armor. For example, instead of a major vigor rune being placed on headgear, you could place it on your shoes instead.
-----Attributes-----
Air Magic: 0
Earth Magic: 12 (attributes) + 1 (headgear) + 1 (Rune of Minor Earth Magic) or 12 + 1 + 2 or 12 + 1 + 3
Fire Magic: 0
Water Magic: 0
Energy Storage: 10 (attributes) + 1 (Rune of Minor Energy Storage) or 10 + 2 or 10 + 3
Scythe Mastery: 0
Wind Prayers: 0
Earth Prayers: 8 (attributes)
Note:
- Alot to read but a very good build in my personal opinion. Leave feedback and comments below. If you have any questions, feel free to whisper me @ Lord Paca or post here.
- Must have at least Prophecies, Factions & Nightfall campaigns in order to support this build.
- I used links to here. You can buy and sell runes at a 'Rune Trader' located at Towns and some Outposts.
- I use set B if anyone wanted to know which build I favored.
- Good luck with the build(s)
