I was thinking about it and I realised why some people are always having to beg ppl for gold for armor or even id kits. It's because there is no way to get gold easily. We can get about 200 gold for going in a normal group running around killing things for half an hour. Or we can try farming, which takes money to start off, in order to gain gold quicker.
Here is my suggestion. As there is no easy way to gain gold, I thought it might be fun to put bounties in the game. You can go into a town, look up with an NPC what bosses are in the area and which ones have bounties on their heads for various crimes, take the bounty and go execute the boss for anywhere between 500 gold and 5k depending on the boss and location. Killing a boss out in shenzun tunnels will give you less gold than killing a boss in urgoz's warren for example.
Some people will say, isn't this another type of farming? Well, possibly. If we were to make it so that you can't just continuously repeat a bounty, then no it's not farming. Maybe one bounty per town per day. Or maybe you can only take on 5 bounties a day or something. A limit to prevent inflation, but a way to gain gold faster than farming for eleven hours. Thank god I've never done that.
Well it's either that or increase the gold we get from missions. I can tell you one thing though. A-Net has been blaming people who buy gold on e-bay and other sites like that for inflation. If gold was easier to get, you think maybe less people would buy that e-bay gold? So while more controlled gold is going out, less e-bay gold is going out too. It shouldn't dramatically change the economy one way or the other, but it will help out gamers without a doubt.
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