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Originally Posted by Mesmer in Need
/signed
but make bounty quests non repeatable on the same character. also make it so nothing changes if you solo or team it. |
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Originally Posted by Mesmer in Need
/signed
but make bounty quests non repeatable on the same character. also make it so nothing changes if you solo or team it. |
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Originally Posted by shifting shadows
...Someone mentioned this having a negative effect on the economy and the poor. There is already a high demand for items that people cannot afford because there actually isn't enough "legal" gold. Gaining gold in Guild Wars can be incredicbly time consuming which creates a terrible disadvantage for people attempting to give their characters armor that can cost around 15-20 plat for the basic high end armor.
Now as for this increasing the demand on items, I beg you to reconsider what you have just stated. Think on it please. There is already demand on items, yet the demand cannot be met due to lack of funding. We can either provide a legit way of obtaining gold for people to buy things that honestly aren't affected at all by demand (armor for example) or wait for everyone to buy e-bay gold which is against the EULA. I prefer the bounty idea.... |
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Originally Posted by Aegeroth
Economies suck >_>*
*This coming from a 15 year old who doesn't know much about economies, except that they ruin fun. |
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Originally Posted by shifting shadows
Since there are still doubters I think that perhaps I bungled my explanation so I'll try to be more precise and concise.
This is merely adding in an easy way to gain gold for playing the game. We cannot add more and more gold sinks that can only be used by people who have a ton of gold, usually from ebay. |
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Originally Posted by shifting shadows
By adding this in, it should reduce the amount of gold being bought online, although it's impossible to ever eradicate it.
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Originally Posted by shifting shadows
A-Net has added in items of great worth in order to try and balance out the boundaries between rich and poor, however these items can only be bought by those with much gold.
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Originally Posted by shifting shadows
Many people do not have a ton of gold nor know how to gain such gold. This would be a readily available source of gold added in.
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Originally Posted by shifting shadows
By adding this in people will actually be able to afford that armor, which is the most wanted item in game I'd say seeing as how people continually beg for gold for it. And armor prices don't fluctuate, making it unlikely to cause an increase in prices.
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Originally Posted by shifting shadows
Bah, this is really hard to explain. I have to go to a dinner now, but I'll be back and hopefully I can clarify it later tonight or tomorrow.
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Originally Posted by Aegeroth
In which case, remove the money aspect.
Something to keep the weekend alive, and going back to my PvP reference, it would be pointless having 1 time boutny hunts on your charcter, you'd have done them all in a week or two, all the hgih enders anyway. So, to keep it alive we can do Arena Bounty Hunting, read my post to understand, take all money aspects away from it. |
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Originally Posted by freekedoutfish
Ok im back and ive calmed down.
You could even have big bounty hunter events, where there are limited numbers of creatures to hunt down and once their all caught, its over. Say about 100 of each and about 10 in total. But their location isnt shown on a map as a star. You have to hunt them down following foot prints and clues by talking to NPCs around the map. Then I could justify giving a select few a cash or item reward, because its not going to knock the economy off if 1000 people out of millions get a slight cash increase. |