Doa : Ravengloom Heart Quest Walk-through
black_mischief
After a few days of trial and error, we finally completed Ravengloom Heart. The core group was primarily PvP guys. Thanks to the Ghostly Heroes [GoH] guild - Junkie (who went to bed!), Eva Starlight, Evil, and especially Desperate. Thanks also to Slims from Treacherous Empire, Asp from Ominous Latin Name [tag], Fiona (Klaus), and our 2 pick-up guys Mental Shadow [AB] and Be Mi (Kim). Also thanks to others who helped us over the last two days but couldn’t make it for character/build changes (Ifitbleedskillit, gareth, and others I’m forgetting).
Team:
ASP LODE – Earth Ele Tank – Obsidian Flesh, Armor of Earth, Stoneflesh Aura, Ward Against Melee, Ward Against Elements, Ward Against foes, Glyph Concentration, Mantra of Resolve
MENTAL SHADOW – BIP/Death Necro – Blood is Power, Blood Renewal, Putrid Explosion, Well of Suffering, Animate Bone Minions, Lightbringer’s Gaze, Draw Conditions, Convert Hexes
BE MI – Curse/Illusion Necro – Spiteful Spirit, Reckless Haste, Parasitic Bond, Suffering, Arcane Echo, Sympathetic Visage, Ancestor’s Visage, Blood Ritual, Res Sig
SLIMS – Fire Ele #1 – Searing Flames, Glowing Gaze, Glyph Sac, Met Shower, Fire Attune, Lightbringer’s Gaze, Glyph Lesser Energy, Res Chant
FIONA DA APPLE – Fire Ele #2 – Searing Flames, Glowing Gaze, Glyph Sac, Met Shower, Fire Attune, Lightbringer’s Gaze, Glyph Lesser Energy, Res Chant
EVA STARDUST SX – Ritualist – Weapon of Quickening, Edge of Extinction, Displacment, Bloodsong, Pain, Shadowsong, Lightbringer’s Gaze, Boon of Creation
BLACK MISCHIEF – Heal Monk – Spellbreaker, Glyph Lesser Energy, Heal Party, Heal Other, Dwaynas Kiss, Dismiss Condition, Healing Touch, Convert Hexes
DESPERATE – Bonder/Prot Monk – Life Barrier, Life Bond, Balth Spirit, Shield Absorption, Prot Spirit, Mantra Inscriptions, Blessed Signet, Blessed Aura
Full Team Build here:
http://img172.imageshack.us/img172/4829/doa19rl2.jpg
If you have questions, I would encourage you to go to to IRC at irc.gamesurge.net in the channel #gwp (same server guildwarsguru uses). Most of us do not read these pve msg boards very often, but several of us are always in IRC. I will try to make this post thorough and accurate, so that it doesn't require many questions (hopefully).
The entire strategy we used was based around 1 Earth ele drawing all aggro as possible and having him geo-tank tons of enemies, while the other players stay just out of range to cast around him and heal the tank. The Earth Ele maintains Obsidian Flesh constantly (accelerated recharge from Rit’s Weapon of Quickening) so no hexes are on the Earth Ele. Any temporary gaps are covered by Spellbreaker from the heal monk. Using Obsidian Flesh/Spellbreaker, allows enchants to be maintained on the tanker because the dervish enemies use rending sweep (requires hexes on target) and the enemy necros use corrupt enchantment. Therefore, Life Barrier/Bond/Prot Spirit/Armor of Earth/Stoneflesh Aura can be maintained infinitely and the damage is almost nil.
The rest of the team will run in and cast a met shower/spiteful spirit, etc. but then quickly back off. In/out casting and allowing the agro to stay on the geo tank is key. Later parts of the quests involve enemies spawning surprisingly on top of you – this requires good mobility to run away and let the aggro re-connect to the single Earth ele and continue w/ the strategy. We went short on res sigs and instead used the gvg-style glyph sac res. We also never put res on a monk, becuz they are too busy healing to deal w/ res’ing people if your party is dying. We only suffered a couple of deaths throughout the entire ordeal.
This build is definitely not the only build one group could use. I am somewhat surprised we did not have a dom mesmer (earlier iterations did), and you could do a better job of fighting things head on, if not for the first quest-related mob in the area (which I still think is too difficult). We instead had to take, what amounts to the ‘wimp’ route and letting the gimmicky-geo Ele tank everything by tricking the AI into constantly aggro’ing on him alone. I think it would have been more fun fighting head on w/ a dom mes or two, but this was easiest and successful.
RAVENHEART GLOOM / GREATER DARKNESS IS BROKEN UP INTO 3 QUESTS.
1. To The Rescue!
This part involves defending an Order of Whispers guy back in the pocket of a small crevice. Instead of going deep into the crevice, position yourselves forward. The Geo Tank stand out alone and let all the enemies collapse on him. Several waves will continue to build. Eventually through the wells/putrid/fire eles and edge of extinction they will all drop.
See positioning here (notice the mini-map where Asp Lode the Earth Ele is way out alone in front):
http://img369.imageshack.us/img369/790/doa1sw6.jpg
Some guys may sneak past if they drawn to the aggro on your other teammates, just nuke them asap and back off to make sure as few get past your earth ele as possible. After you finish, go back to Warden of Whispers, collect your reward and you will pick up quest #2.
Reward collected, new quest picked up:
http://img81.imageshack.us/img81/1685/doa3ge3.jpg
2. The Rifts Between Us
This quest involves closing the portal which lets demons into the area. Follow the arrow almost directly North, and you will find several groups of enemies including 1 particularly long line of guys. Let your Earth Ele continue to pull/tank groups and kill the groups off. At a certain point a group will spawn on top of you, be mobile, run around, let the aggro get to the earth ele (don’t drop bonds like a noob, our bonder rocked) and then regroup and kill. Make sure you don’t aggro more monsters when you run around. As soon as you can, kill the torment claws after you have cleared the area. Immediately start killing the claws. I’m not sure exactly, but I think more demons/torments keep coming thru the portal if you don’t kill it right away, so just do it.
Picture of the portal/torment claws:
http://img247.imageshack.us/img247/8746/doa6af1.jpg
Go back to voice of whispers to collect your reward, and pick up the third and final quest.
3. Deathbringer Company
This quest involves killing a really tough army in the northwest direction of the map. I don’t know what the hell these guys had, but it was a lot of damage. It was also trick for our Geo tank to draw the aggro. He had 2 physical enemies on him, but had to pull them into a much larger group of casters in order to get everyone together.
Pitcture of Asp tanking before he walks towards the main group (see mini map):
http://img138.imageshack.us/img138/6633/doa8qo1.jpg
Quest completed, go see Whispers again:
http://img295.imageshack.us/img295/4965/doa9qu1.jpg
After it’s completed, the Greater Darkness boss presents himself and you have to kill him:
http://img274.imageshack.us/img274/8287/doa10nt4.jpg
Here he is w/ his 2 minion guys, the Darkness (notice his monster skill has a different effect on each char type):
http://img422.imageshack.us/img422/2826/doa11mg2.jpg
http://img172.imageshack.us/my.php?image=doa12vt7.jpg
Great Darkness and Darkness are domination mesmers with esurge, diversion, ignorance, and backfire. The first thing they will do is Ignorance your bonder. It caught us off guard for a second, but we removed it quickly and did not drop bonds.
We killed the 2 minion guys first. After you kill Greater Darkness more Darkness Minions will pop out – like maybe 5-6. Each time you kill one of this domination Darkness minions, they will spawn about 5 Earth Tormentors (dervishes). Be careful to scatter and maintain the aggro on the earth ele at all times. Early on, it can get a bit chaotic with all the incoming mesmer diversion/backire, but it will get easier as you slowly take down each Darkness and the resulting Earth Tormentors (kill the set of tormentors first before you continue on to each new Darkness).
Path to Foundry opened / Darkness quest finished:
http://img242.imageshack.us/img242/3884/doa17fk9.jpg
http://img137.imageshack.us/img137/6848/doa18rt4.jpg
Again, I would encourage you to not be locked into our exact build. I think a single hex removal such as a smite hex/holy veil would have been very helpful to remove the diversions/backfires at the end. Our monks only got diverted once or twice, but it’s still a pain in the butt and we only had 2 converts to deal with the mesmer hate at the end.
Good luck all!
- Black Mischief.
Team:
ASP LODE – Earth Ele Tank – Obsidian Flesh, Armor of Earth, Stoneflesh Aura, Ward Against Melee, Ward Against Elements, Ward Against foes, Glyph Concentration, Mantra of Resolve
MENTAL SHADOW – BIP/Death Necro – Blood is Power, Blood Renewal, Putrid Explosion, Well of Suffering, Animate Bone Minions, Lightbringer’s Gaze, Draw Conditions, Convert Hexes
BE MI – Curse/Illusion Necro – Spiteful Spirit, Reckless Haste, Parasitic Bond, Suffering, Arcane Echo, Sympathetic Visage, Ancestor’s Visage, Blood Ritual, Res Sig
SLIMS – Fire Ele #1 – Searing Flames, Glowing Gaze, Glyph Sac, Met Shower, Fire Attune, Lightbringer’s Gaze, Glyph Lesser Energy, Res Chant
FIONA DA APPLE – Fire Ele #2 – Searing Flames, Glowing Gaze, Glyph Sac, Met Shower, Fire Attune, Lightbringer’s Gaze, Glyph Lesser Energy, Res Chant
EVA STARDUST SX – Ritualist – Weapon of Quickening, Edge of Extinction, Displacment, Bloodsong, Pain, Shadowsong, Lightbringer’s Gaze, Boon of Creation
BLACK MISCHIEF – Heal Monk – Spellbreaker, Glyph Lesser Energy, Heal Party, Heal Other, Dwaynas Kiss, Dismiss Condition, Healing Touch, Convert Hexes
DESPERATE – Bonder/Prot Monk – Life Barrier, Life Bond, Balth Spirit, Shield Absorption, Prot Spirit, Mantra Inscriptions, Blessed Signet, Blessed Aura
Full Team Build here:
http://img172.imageshack.us/img172/4829/doa19rl2.jpg
If you have questions, I would encourage you to go to to IRC at irc.gamesurge.net in the channel #gwp (same server guildwarsguru uses). Most of us do not read these pve msg boards very often, but several of us are always in IRC. I will try to make this post thorough and accurate, so that it doesn't require many questions (hopefully).
The entire strategy we used was based around 1 Earth ele drawing all aggro as possible and having him geo-tank tons of enemies, while the other players stay just out of range to cast around him and heal the tank. The Earth Ele maintains Obsidian Flesh constantly (accelerated recharge from Rit’s Weapon of Quickening) so no hexes are on the Earth Ele. Any temporary gaps are covered by Spellbreaker from the heal monk. Using Obsidian Flesh/Spellbreaker, allows enchants to be maintained on the tanker because the dervish enemies use rending sweep (requires hexes on target) and the enemy necros use corrupt enchantment. Therefore, Life Barrier/Bond/Prot Spirit/Armor of Earth/Stoneflesh Aura can be maintained infinitely and the damage is almost nil.
The rest of the team will run in and cast a met shower/spiteful spirit, etc. but then quickly back off. In/out casting and allowing the agro to stay on the geo tank is key. Later parts of the quests involve enemies spawning surprisingly on top of you – this requires good mobility to run away and let the aggro re-connect to the single Earth ele and continue w/ the strategy. We went short on res sigs and instead used the gvg-style glyph sac res. We also never put res on a monk, becuz they are too busy healing to deal w/ res’ing people if your party is dying. We only suffered a couple of deaths throughout the entire ordeal.
This build is definitely not the only build one group could use. I am somewhat surprised we did not have a dom mesmer (earlier iterations did), and you could do a better job of fighting things head on, if not for the first quest-related mob in the area (which I still think is too difficult). We instead had to take, what amounts to the ‘wimp’ route and letting the gimmicky-geo Ele tank everything by tricking the AI into constantly aggro’ing on him alone. I think it would have been more fun fighting head on w/ a dom mes or two, but this was easiest and successful.
RAVENHEART GLOOM / GREATER DARKNESS IS BROKEN UP INTO 3 QUESTS.
1. To The Rescue!
This part involves defending an Order of Whispers guy back in the pocket of a small crevice. Instead of going deep into the crevice, position yourselves forward. The Geo Tank stand out alone and let all the enemies collapse on him. Several waves will continue to build. Eventually through the wells/putrid/fire eles and edge of extinction they will all drop.
See positioning here (notice the mini-map where Asp Lode the Earth Ele is way out alone in front):
http://img369.imageshack.us/img369/790/doa1sw6.jpg
Some guys may sneak past if they drawn to the aggro on your other teammates, just nuke them asap and back off to make sure as few get past your earth ele as possible. After you finish, go back to Warden of Whispers, collect your reward and you will pick up quest #2.
Reward collected, new quest picked up:
http://img81.imageshack.us/img81/1685/doa3ge3.jpg
2. The Rifts Between Us
This quest involves closing the portal which lets demons into the area. Follow the arrow almost directly North, and you will find several groups of enemies including 1 particularly long line of guys. Let your Earth Ele continue to pull/tank groups and kill the groups off. At a certain point a group will spawn on top of you, be mobile, run around, let the aggro get to the earth ele (don’t drop bonds like a noob, our bonder rocked) and then regroup and kill. Make sure you don’t aggro more monsters when you run around. As soon as you can, kill the torment claws after you have cleared the area. Immediately start killing the claws. I’m not sure exactly, but I think more demons/torments keep coming thru the portal if you don’t kill it right away, so just do it.
Picture of the portal/torment claws:
http://img247.imageshack.us/img247/8746/doa6af1.jpg
Go back to voice of whispers to collect your reward, and pick up the third and final quest.
3. Deathbringer Company
This quest involves killing a really tough army in the northwest direction of the map. I don’t know what the hell these guys had, but it was a lot of damage. It was also trick for our Geo tank to draw the aggro. He had 2 physical enemies on him, but had to pull them into a much larger group of casters in order to get everyone together.
Pitcture of Asp tanking before he walks towards the main group (see mini map):
http://img138.imageshack.us/img138/6633/doa8qo1.jpg
Quest completed, go see Whispers again:
http://img295.imageshack.us/img295/4965/doa9qu1.jpg
After it’s completed, the Greater Darkness boss presents himself and you have to kill him:
http://img274.imageshack.us/img274/8287/doa10nt4.jpg
Here he is w/ his 2 minion guys, the Darkness (notice his monster skill has a different effect on each char type):
http://img422.imageshack.us/img422/2826/doa11mg2.jpg
http://img172.imageshack.us/my.php?image=doa12vt7.jpg
Great Darkness and Darkness are domination mesmers with esurge, diversion, ignorance, and backfire. The first thing they will do is Ignorance your bonder. It caught us off guard for a second, but we removed it quickly and did not drop bonds.
We killed the 2 minion guys first. After you kill Greater Darkness more Darkness Minions will pop out – like maybe 5-6. Each time you kill one of this domination Darkness minions, they will spawn about 5 Earth Tormentors (dervishes). Be careful to scatter and maintain the aggro on the earth ele at all times. Early on, it can get a bit chaotic with all the incoming mesmer diversion/backire, but it will get easier as you slowly take down each Darkness and the resulting Earth Tormentors (kill the set of tormentors first before you continue on to each new Darkness).
Path to Foundry opened / Darkness quest finished:
http://img242.imageshack.us/img242/3884/doa17fk9.jpg
http://img137.imageshack.us/img137/6848/doa18rt4.jpg
Again, I would encourage you to not be locked into our exact build. I think a single hex removal such as a smite hex/holy veil would have been very helpful to remove the diversions/backfires at the end. Our monks only got diverted once or twice, but it’s still a pain in the butt and we only had 2 converts to deal with the mesmer hate at the end.
Good luck all!
- Black Mischief.
papryk
how long it take to finish it?
Asplode
Oh and to those of you interested in green items, the two The Darkness mobs that spawned with The Greater Darkness dropped 1 green each, both were staves. 20% HSR, 60hp, +5 energy while health is above 50%. Skin was a black illusion staff.
Eclair
Congrats and thanks for the guide ^^
aohige
ZOMG you beat us to it! very nice.
I've been brainstorming and losing sleeps over this area, gonna check it out!
Thanks for a great guide, gonna give this a run
I've been brainstorming and losing sleeps over this area, gonna check it out!
Thanks for a great guide, gonna give this a run
papryk
and if somebody need a nuker or any ele build whisp me
Satella Harvenheiht (EU/Int servers)
Satella Harvenheiht (EU/Int servers)
Indian
nice guide!
but i wish u would have posted earlier :P
beat this 2 days ago, was fun took us less than 90 mins
well gl to rest of you
but i wish u would have posted earlier :P
beat this 2 days ago, was fun took us less than 90 mins
well gl to rest of you
Volitar
Excellent guide! I haven't done much in Ravenheart Gloom since I've been concentrating on Stygian Veil so this helps me get an idea of what to expect here. Thanks for posting it up
AlienFromBeyond
I hope this build doesn't become the norm for Gloom, or I will never finish this damn quest =/.
Poor warriors .
Poor warriors .
gimpy wimmer
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
ubermancer
Quote:
Originally Posted by gimpy wimmer
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
Yeah... if your in my alliance, please try to um type intelligently.
gimpy wimmer
Rofl^^^^^^
Trevor Reznik
Quote:
Originally Posted by gimpy wimmer
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
To be clear, you're equating beating a mission before other people with 'being leet', right? If so, good day to you sir.
gimpy wimmer
Acctually what i was hinting at was that beating them yourself is much more rewarding. Teams shouldn't have to rely on a guide to help them out for an "elite" mission which is and is meant for exactly what the title says. So yes i do consider anyone who beats these quests an elite player in general. Please do not bash me and say that this is still just pve and pvp is harder no matter what. It's not this is one of the most difficult things to do in the game.
SO GOOD MOTHERING ******* GAME GRAMMER>ALL CEPT TEH ELITEZORS MISSI0N [email protected]
SO GOOD MOTHERING ******* GAME GRAMMER>ALL CEPT TEH ELITEZORS MISSI0N [email protected]
Eclair
Quote:
Originally Posted by gimpy wimmer
Acctually what i was hinting at was that beating them yourself is much more rewarding. Teams shouldn't have to rely on a guide to help them out for an "elite" mission which is and is meant for exactly what the title says. So yes i do consider anyone who beats these quests an elite player in general. Please do not bash me and say that this is still just pve and pvp is harder no matter what. It's not this is one of the most difficult things to do in the game.
SO GOOD MOTHERING ******* GAME GRAMMER>ALL CEPT TEH ELITEZORS MISSI0N [email protected] For some people, being able to beat it at all would be rewarding enough ^^
Myself included.
SO GOOD MOTHERING ******* GAME GRAMMER>ALL CEPT TEH ELITEZORS MISSI0N [email protected] For some people, being able to beat it at all would be rewarding enough ^^
Myself included.
conjurer
I'm wondering, how could u complete it with Shadow
Symon
Really nice guide. Good work. I managed to do this area yesterday, it's my first area I got through without an err=7. We went with 2wars, 3eles, 3monks.
Quote:
Originally Posted by gimpy wimmer
Quote:
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
If you don't want to use a guide yourself... don't. But others may want the help. I don't see what you have to complain about O_o
aohige
Quote:
Originally Posted by Symon
Really nice guide. Good work. I managed to do this area yesterday, it's my first area I got through without an err=7. We went with 2wars, 3eles, 3monks.
If you don't want to use a guide yourself... don't. But others may want the help. I don't see what you have to complain about O_o Let me try to make sense out of that horribly incomprehensible post he made.
"I just bought NeverEnding Fantasy 9 and got to the Searing of the World part, but Jimmie down the street already beat the game by buying the strategy guide!!! No fair!!! WAAAAAAHH "
I thought we tossed aside these rediculous feelings aside back when were were like, I don't know, 8 years old?
If you don't want to use a guide yourself... don't. But others may want the help. I don't see what you have to complain about O_o Let me try to make sense out of that horribly incomprehensible post he made.
"I just bought NeverEnding Fantasy 9 and got to the Searing of the World part, but Jimmie down the street already beat the game by buying the strategy guide!!! No fair!!! WAAAAAAHH "
I thought we tossed aside these rediculous feelings aside back when were were like, I don't know, 8 years old?
The Mental Shadow
lol Sina
HolyHawk
I'm wondering, did the mobs ever break past the ele tanker and went for the support line behind him? No matter how far we are from the tank, 1 or 2 mobs always seem to change targets and break the team on the back down.
El Dirigible
From time to time, one or two of them would break aggro from the geotank. Simply change targets to that guy, kill him before he even gets to your backline. The tank during this time doesn't move at all, stays there keeping the other mobs aggroed on him.
Dr Ripley
Nice use of Weapon of Quickening. That one didn't even cross my mind... Even better, no need for union or shelter like the other builds floating around atm.
And yet another reason to push my Rt through the game...
And yet another reason to push my Rt through the game...
Junkie
For all the Warrior out there and Others that cant find a Ritualist: I've just made that quest with a W/Rt Weapon of Quickening - its just hard to tell the War he is not allowed to attack but works fine aswell
And btw: well done Black with the guide and thx for saying i went to bed
Would have been nice run but really really had to go (and just took me like 2.5h today to find capable grp).
And btw: well done Black with the guide and thx for saying i went to bed
Would have been nice run but really really had to go (and just took me like 2.5h today to find capable grp).
xcutioner
I can testify that Black Mischief was calling for players all weekend in SOA AD1. I was convinced that he never actually went into missions since he seemed to always be there.
erolz
Thanks for this build and guide.
Finaly maanged to get a group togeather to try it. First I have to say we didnt clear the first quest mobs by the cave but did get close.
However I did make some changes to the ele tank build (i was tanking). Basically I was having nrg issues with the build as it was. So I replaced mantra recall with earth attune (and thus went 16,15 on earth / nrg). Of course this does create a risk that both glyph and ob flesh got interupted - needing a call for back up SB - but this did not seem to happen to me. Also replaced ward v melee with sliver armour. Even without ward v melee or sliver up I was still taking 0 dmg from most attacks , and sliver does damage back.
Like I say we did not get past the first mad mob, but we did get real close and I personally found this modifed tanking build alot easier than the original one - at least for as far as we did get.
Finaly maanged to get a group togeather to try it. First I have to say we didnt clear the first quest mobs by the cave but did get close.
However I did make some changes to the ele tank build (i was tanking). Basically I was having nrg issues with the build as it was. So I replaced mantra recall with earth attune (and thus went 16,15 on earth / nrg). Of course this does create a risk that both glyph and ob flesh got interupted - needing a call for back up SB - but this did not seem to happen to me. Also replaced ward v melee with sliver armour. Even without ward v melee or sliver up I was still taking 0 dmg from most attacks , and sliver does damage back.
Like I say we did not get past the first mad mob, but we did get real close and I personally found this modifed tanking build alot easier than the original one - at least for as far as we did get.
stanleyhkw
Quote:
Originally Posted by Junkie
For all the Warrior out there and Others that cant find a Ritualist:
This is what i run yesterday with 2 tank (i think i was a tank )XD
http://img171.imageshack.us/img171/9710/gw023lr0.jpg
This was 100%pug, however i spent near 90 mins to form this team to get palyers who could run my build.
The core of my build is:
1 arcane echo putrid necro
1 bip necro
2 decent healer
2 large damage output ele
we didn't have OB flash ele tank
we could keep killing ever wave fast.
PS. i'm Chinese, bad in English and i'm lazy to type the build
This is what i run yesterday with 2 tank (i think i was a tank )XD
http://img171.imageshack.us/img171/9710/gw023lr0.jpg
This was 100%pug, however i spent near 90 mins to form this team to get palyers who could run my build.
The core of my build is:
1 arcane echo putrid necro
1 bip necro
2 decent healer
2 large damage output ele
we didn't have OB flash ele tank
we could keep killing ever wave fast.
PS. i'm Chinese, bad in English and i'm lazy to type the build
black_mischief
Quote:
Originally Posted by erolz
Quote: Originally Posted by allienfrombeyond I hope this build doesn't become the norm for Gloom, or I will never finish this damn quest =/.
Poor warriors A warrior with obsidian flesh can tank. One could implement several variations of this builld. I am also very certain 8 good players could just fight the mobs straight up w/o a buffed up tank.
Quote:
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
I don't think we claim to be first or anything special in terms of DOA/ravengloom. I didn't see a guide posted and thought it would be helpful to others. Please get laid one day. You are too uptight.
Quote:
Quote:
We tried Balth Spirit and whilst it is some help it is far from near infinite nrg , as most dmg numbers comming off me were 0. The dmg issues were poision, bleeding etc not direct dmg.
Originally Posted by holy hawk
I'm wondering, did the mobs ever break past the ele tanker and went for the support line behind him? No matter how far we are from the tank, 1 or 2 mobs always seem to change targets and break the team on the back down.
When monsters first come in, the AI is selecting a target. You need to stand far away from the Earth Ele (such that he is totally alone and you aren't even in range to cast on him), and let the AI set on the earth ele. Then while being 1 aggro circle away, cautiously cast a few spells that positions you just barely in range to do so. A few monsters might break aggro now and then, just focus fire on them. You can add a water snare on your fire eles to make it easier (deep freeze with 0 spec is useful sometimes). That will contain the rogue minions that break off the tank.
good luck - black Lucifer PVP
Quote:
Originally Posted by black_mischief
You won't run out of energy as the tank if the bonder puts Balth Spirit on you. In fact you will have nearly infinite energy.
A warrior with obsidian flesh can tank. One could implement several variations of this builld. I am also very certain 8 good players could just fight the mobs straight up w/o a buffed up tank. I don't think we claim to be first or anything special in terms of DOA/ravengloom. I didn't see a guide posted and thought it would be helpful to others. Please get laid one day. You are too uptight. When monsters first come in, the AI is selecting a target. You need to stand far away from the Earth Ele (such that he is totally alone and you aren't even in range to cast on him), and let the AI set on the earth ele. Then while being 1 aggro circle away, cautiously cast a few spells that positions you just barely in range to do so. A few monsters might break aggro now and then, just focus fire on them. You can add a water snare on your fire eles to make it easier (deep freeze with 0 spec is useful sometimes). That will contain the rogue minions that break off the tank. good luck - black Good guide, should help people that are having trouble with the mission Your name sounds familer ... were you in the lotus alliance? aohige
Finally finished the quest. Wow, that was a rough ride, but tons of fun.
Great guide, and thanks. Now off to come up with a build and strategy for Foundry.... I think I farmed like 200 there already. 200 /deaths that is. XD erolz
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Originally Posted by black_mischief
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Quote:
Originally Posted by black_mischief
A warrior with obsidian flesh can tank. One could implement several variations of this builld. I am also very certain 8 good players could just fight the mobs straight up w/o a buffed up tank.
War geo tank can and are used in gloom , but my limited experience so far is they are less effective than the ele version. Ele with 16 earth +20% enchant weapon and quickening can keep obflesh running - war tank can not. Thats the basic advantage of ele tank as I understand it. Ward v foes is also useful slow down for break aways as well. I am sure it can be done with 1 or maybe to war tanks - I just think its slightly easier with ele tank version.
erolz
OK was wrong re balth - it does work with 0 dmg
Also sliver is not good - causing aggro break as far as I can tell ? Mystic regen at e prayers 8 is a possibility. Still not really having trouble without mantra . On the few occasions glyph gets interupted I still get Ob flesh off. To get interupted on both is very very rare in my experience and if u have back up SB can be survivable. gmonster2
Thanks for the build.As a Rit can i get some help...
Can i ask the for the Rit when is the EoE used? was it up all the time and how many points in beast mastery? Also was the displacement spirit much use? they tend to go splat too quick for my liking and as the tank would be soaking all the damage maybe its not needed? I would replace the displacement with painful bond... Also the boon of creation costing 10 energy to save 5e off each spirit cast so casting 3 spirits to gain 5 energy not a really good option i would replace with a rez spell maybe.. Not A Fifty Five
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Originally Posted by gimpy wimmer
dude stop posting these walk thrus this makes this not so leet nemore i mean comon just figure it out yourself RFE/SK mixed group did it in like 1 hour 2nd try plz just use your brains and do it yourself its not so hard
heh, DoA quests are more a challenge to the entire playerbase, if ANYONE beats mallyx and the elite mission entirely on their own, I would be surprised. The only thing I've so far been able to do with my own build is torc city, ravengloom is a freakin massacre
selber
I have not done this PvE stuff yet (and not planning to do), but however -from the logic behind this Earth-Ele-Tank, wouldn't it be smarter to run a Shadow-Form Assassin to avoid spelldamage aswell as all physical damage? That would spare the bonder slot and you could fit in the mesmer.
Shadow Form should last like 25s with 16 SA & +20% Ench. and combined with Deadly Paradoxon and Weapon of Quickening it would be more then enough to keep it up 24/7. Someone could even try to run a Dervish with just 12 in Shad. Arts (should be enough) and put the rest in Scythe Mastery to deal some extra damage. El Dirigible
Selber: The recharge boost from multiple recharge-reducing skills is capped at 50%. That means that no matter what, you'll have a 6 second gap between your Shadow Forms. With the amount of aggro that would ideally be on the tank there, there's nothing that anyone could do to keep that sin alive (short of a Spellbreaker, but that kind of defeats the point).
That's what makes Obsidian Flesh so appealing. It can be kept up constantly, and it provides a huge armor boost as a bonus (thanks to the attribute line to which it belongs). Gmonster2: If you place Displacement far back enough to affect the backline, but not the tank, it's not that bad as a safety measure, in case something breaks aggro and rushes for your backline. But, agreed, some of the skills you see up there can probably be replaced with more suitable ones, according to preference. For example, on our last few runs in Stygian veil, we've been using Symbiosis, Shelter and Flesh of my Flesh, instead of Bloodsong, Pain and Displacement. Symbiosis is very nice there against the toucher necros, Shelter is sweet to keep the backline from getting decimated, in case something breaks aggro, and FomF is a handy res! So, yep, there's quite a few changes that you can and should make to the build, to suit your personal play style and the particular environment. Lucifer PVP
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Originally Posted by Not A Fifty Five
heh, DoA quests are more a challenge to the entire playerbase, if ANYONE beats mallyx and the elite mission entirely on their own, I would be surprised. The only thing I've so far been able to do with my own build is torc city, ravengloom is a freakin massacre
Raven gloom isn't that bad takes like an hour... try foundry
Pinghan
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Originally Posted by Lucifer PVP
Raven gloom isn't that bad takes like an hour... try foundry
Foundry ... yep
Last night we clear 4 rooms and get quest updated ~ spend at least 4 hrs When we clear 50% mobs of room five , We thought we gonna finish it yesterday Guess what ~ a f--kin noob monk go alone and talk to one of the npc we should protect Then 15+ titan poped on the npc and monk ~ Well ~ 4+ Hrs wasted ... what a GG Then I swear I wont grp with that mother f--ker monk again one noob can screw whole mission Not A Fifty Five
yup, one noob can indeed ^^
Well gloom is short but tough. City was 4 hours but I'd take doing that again to gloom lol. aohige
Quote:
Originally Posted by Pinghan
Foundry ... yep
Last night we clear 4 rooms and get quest updated ~ spend at least 4 hrs When we clear 50% mobs of room five , We thought we gonna finish it yesterday Guess what ~ a f--kin noob monk go alone and talk to one of the npc we should protect Then 15+ titan poped on the npc and monk ~ Well ~ 4+ Hrs wasted ... what a GG Then I swear I wont grp with that mother f--ker monk again one noob can screw whole mission One of our teammate told us there was a guy screaming how a noob monk cost them 4 hours of waste in foundry. Was that one of your teammate? I feel for you.... thankfully we knew this was going to happen, and got the NPC out alive. Although 5 of us were dead. We just beat Foundry, but good lord, it was the most time-consuming one of all! It's like, difficulty of the Gloom compared with absurd length of Stygian... then multiplied by FOUR. After I do Stygian again, this time with my monk (my ranger completed it, not my monk), we are going in for the final part of that quest.... The mission involving slaying of Mallyx. God knows what hell awaits us there gmonster2
Thanks for the reply on the Rit.. i also came up with the symbiosis idea as a rit/ranger at level 9 it would be 101 health for each enchant . The tank would have 5 or more enchants going at least(3 from bonds maybe 4, ob flesh stoneflesh aura etc ) ...= 500-600 more health + ...
Also it would aid the backline that used enchants in case of a break thru... the spirit is only 5 energy and lasts 102 secs at that level... |