I looked in the main post, and the searing flames builds on there seem like they just focus on a few main spells
Searing flames, glowing gaze, liquid flame, fire attunement, res sig.
So that's the 5 skills for any basic build. Now I want to know ideas for what to fill the 3 last slots with.
Monk could be alright for the glyph of lesser energy and aegis. Maybe add another protection skill like convert hexes or something to get rid of a lot of them.
Mesmer for extra interrupts which I generally put on all of the other heroes, because they make godly interrupters.
Ranger for maybe serpent's quickness. I read the build idea for human elementalists, and don't know if the hero would utilize the stance to keep up the other spells constantly.
Those were all of the ideas I had mainly. I guess you could do more stuff from elementalists, like add earth and use a ward or two. But I just wanted opinions on what you guys think would be good choices for the other slots.
Searing flames ele builds (need help choosing)
MercenaryKnight
TheGuildWarsPenguin
Meteor and Glyph of lesser energy is nice. Having a mesmer secondary and using Power drain or leech signet is good too.
disarm76
glowing gaze, searing flames, liquid flame, meteor shower, glyph of lesser energy, (ward or evading stance here), Fire Attunement , Aura of restauration, rez.
strcpy
For my hero I throw in glyph of concentration, aura of restoration, and usually steam. Yea, he spams it when he shouldn't but it still mass blinds 1/2 the time and it only costs 5 energy. I generally find him to use glowing gaze wrong more often than steam no matter how I order the skills on his skill bar.
Sometimes a mesmer with an interrupt and some energy gain skill.
Sometimes a mesmer with an interrupt and some energy gain skill.
Francis Crawford
Searing Flames/Glowing Gaze/Fire Attunement/GoLE are the four essentials of the build.
Since heroes are bad at energy management and good at interrupting, I go the Inspiration route, with Power Drain and Leech Signet.
Since heroes are bad at energy management and good at interrupting, I go the Inspiration route, with Power Drain and Leech Signet.
TheRanger
Glyph of Lesser Energy +
a) /Mesmer. Leech Signet, Power Drain
b) /Paragon. "Stand your Ground!", Glowing Signet
IMO.
a) /Mesmer. Leech Signet, Power Drain
b) /Paragon. "Stand your Ground!", Glowing Signet
IMO.
Mesmer in Need
starburst. to get rid of annoying sf.
Akane
Glyph of LE - bit of a crap shoot as to which 2 spells hero will actually cast with it though.
Mes secondary with Power Drain and Leech Sig for secondary energy/interrupts are my fave choice by far. A fire ele can never havre too much energy.
Personally, I buck the trend and don't bother with Rez sigs for my heroes (or for me and I'm a monk!). I just let the henchies rez. Besides, somebody dying means I've already made a tactical error.
Regarding Meteor Shower:
Not a big fan. Sure, like everybody else, I played an "echo-nuker" way back when this spell dominated the GW landscape. But a 5 second cast in Nightfall is forever, and a fat invitation for any interrupter. Heroes tend to get stupid and cast this when there's one half-dead foe left.
Regarding Starburst:
Great for melee characters. To complement my Ele and Paragon Fire-based build, I tried having Koss use Starburst, Flameburst and Flame Djinn's Haste. As a bonder, I loaded him with Balthazaar's Spirit to keep him fueled.
Koss did quite well with the build. However, my flame-barrage ranger seems to work far, far better. So, my "burn-baby-burn" Superfly hero has been shelved for now.
Mes secondary with Power Drain and Leech Sig for secondary energy/interrupts are my fave choice by far. A fire ele can never havre too much energy.
Personally, I buck the trend and don't bother with Rez sigs for my heroes (or for me and I'm a monk!). I just let the henchies rez. Besides, somebody dying means I've already made a tactical error.
Regarding Meteor Shower:
Not a big fan. Sure, like everybody else, I played an "echo-nuker" way back when this spell dominated the GW landscape. But a 5 second cast in Nightfall is forever, and a fat invitation for any interrupter. Heroes tend to get stupid and cast this when there's one half-dead foe left.
Regarding Starburst:
Great for melee characters. To complement my Ele and Paragon Fire-based build, I tried having Koss use Starburst, Flameburst and Flame Djinn's Haste. As a bonder, I loaded him with Balthazaar's Spirit to keep him fueled.
Koss did quite well with the build. However, my flame-barrage ranger seems to work far, far better. So, my "burn-baby-burn" Superfly hero has been shelved for now.
Gigashadow
Leech signet + Glyph of Lesser Energy.
chicks boy
- Searing flames
- Glowing Gaze
- Metoer Shower
- Glyph of Lesser Energy
- Aura of restoration
- Fire attunement
- Rez Sig
Thats what i see on every Elementalists.
- Glowing Gaze
- Metoer Shower
- Glyph of Lesser Energy
- Aura of restoration
- Fire attunement
- Rez Sig
Thats what i see on every Elementalists.
Dutch Masterr
i much prefer elemental attunement+fire attunement over searing flames...it literally gives you unlimited energy. instead of searing flames i use mark of rodgort with any other skills of your choice.
Amok Affinity
e/r: serpents quickness and some other crap, maybe energizing wind, whatever really.
i run e/me (only out of preference): SF, Liquid Flame, GG, Leech Sig, Power Drain, GoLE, Fire Attune, AoR.
i only use GoLE for attune/aor :P
i run e/me (only out of preference): SF, Liquid Flame, GG, Leech Sig, Power Drain, GoLE, Fire Attune, AoR.
i only use GoLE for attune/aor :P