Searing flames ele builds (need help choosing)

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I looked in the main post, and the searing flames builds on there seem like they just focus on a few main spells

Searing flames, glowing gaze, liquid flame, fire attunement, res sig.

So that's the 5 skills for any basic build. Now I want to know ideas for what to fill the 3 last slots with.

Monk could be alright for the glyph of lesser energy and aegis. Maybe add another protection skill like convert hexes or something to get rid of a lot of them.

Mesmer for extra interrupts which I generally put on all of the other heroes, because they make godly interrupters.

Ranger for maybe serpent's quickness. I read the build idea for human elementalists, and don't know if the hero would utilize the stance to keep up the other spells constantly.

Those were all of the ideas I had mainly. I guess you could do more stuff from elementalists, like add earth and use a ward or two. But I just wanted opinions on what you guys think would be good choices for the other slots.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Meteor and Glyph of lesser energy is nice. Having a mesmer secondary and using Power drain or leech signet is good too.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

glowing gaze, searing flames, liquid flame, meteor shower, glyph of lesser energy, (ward or evading stance here), Fire Attunement , Aura of restauration, rez.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

For my hero I throw in glyph of concentration, aura of restoration, and usually steam. Yea, he spams it when he shouldn't but it still mass blinds 1/2 the time and it only costs 5 energy. I generally find him to use glowing gaze wrong more often than steam no matter how I order the skills on his skill bar.

Sometimes a mesmer with an interrupt and some energy gain skill.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Searing Flames/Glowing Gaze/Fire Attunement/GoLE are the four essentials of the build.

Since heroes are bad at energy management and good at interrupting, I go the Inspiration route, with Power Drain and Leech Signet.

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

Glyph of Lesser Energy +
a) /Mesmer. Leech Signet, Power Drain
b) /Paragon. "Stand your Ground!", Glowing Signet

IMO.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

starburst. to get rid of annoying sf.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

Glyph of LE - bit of a crap shoot as to which 2 spells hero will actually cast with it though.

Mes secondary with Power Drain and Leech Sig for secondary energy/interrupts are my fave choice by far. A fire ele can never havre too much energy.

Personally, I buck the trend and don't bother with Rez sigs for my heroes (or for me and I'm a monk!). I just let the henchies rez. Besides, somebody dying means I've already made a tactical error.

Regarding Meteor Shower:
Not a big fan. Sure, like everybody else, I played an "echo-nuker" way back when this spell dominated the GW landscape. But a 5 second cast in Nightfall is forever, and a fat invitation for any interrupter. Heroes tend to get stupid and cast this when there's one half-dead foe left.

Regarding Starburst:
Great for melee characters. To complement my Ele and Paragon Fire-based build, I tried having Koss use Starburst, Flameburst and Flame Djinn's Haste. As a bonder, I loaded him with Balthazaar's Spirit to keep him fueled.

Koss did quite well with the build. However, my flame-barrage ranger seems to work far, far better. So, my "burn-baby-burn" Superfly hero has been shelved for now.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Leech signet + Glyph of Lesser Energy.

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

- Searing flames

- Glowing Gaze

- Metoer Shower

- Glyph of Lesser Energy

- Aura of restoration

- Fire attunement

- Rez Sig

Thats what i see on every Elementalists.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

i much prefer elemental attunement+fire attunement over searing flames...it literally gives you unlimited energy. instead of searing flames i use mark of rodgort with any other skills of your choice.

Amok Affinity

Frost Gate Guardian

Join Date: Aug 2006

[XoO]

E/

e/r: serpents quickness and some other crap, maybe energizing wind, whatever really.

i run e/me (only out of preference): SF, Liquid Flame, GG, Leech Sig, Power Drain, GoLE, Fire Attune, AoR.

i only use GoLE for attune/aor :P