Death Penalty Battle
This might wind up being one of the longer maps in HA. It would basically like a gvg, except without a Guild Lord.
- Each player resurrects at their res shrine every minute. Characters with 30% DP or more do not res. (They may be ressed via skills)
- Relics would be available to give morale boosts of 10%. The relics would work like they do in current relic maps.
- A team loses when all its players are dead.
CTF Classic
Basically this would be a 10 minute relic run where you need to have your relic/flag at your base in order to cap.
Speed Battle
In order to reduce the number of holding builds getting to halls, I created this objective.
- Map length starts at 4 minutes.
- Every 30 seconds, all players get an additional -1 health degen. Every minute, all players get an additional -1 energy degen.
- Each death scores the enemy team 1 point (like The Crag in RA). The team with the least deaths at the end of the match wins.
- After the timer runs out, if both teams are tied, the environment effect continues unti la team has more points than the other.
Tell me what you think.
~Shard