Way of the Scythe and Hood: Things you should know about being a dervish
Str0b0
Quote:
Originally Posted by udk-birDy
very nice post , indeed . STICKY , and a build for DOA
good job Definately sticky. A DoA build would be nice but because of that one skill Mallyx uses people are real gun shy about dervishes since you can literally be the reason the entire party gets shut down.
good job Definately sticky. A DoA build would be nice but because of that one skill Mallyx uses people are real gun shy about dervishes since you can literally be the reason the entire party gets shut down.
Snoblind
sticky!
I've been doing a lot of this already... but I learned a few little "suprises" myself!
I've been doing a lot of this already... but I learned a few little "suprises" myself!
XvArchonvX
A very nice guide. Like most guides, not perfect, but very balanced and well informed.
Sabor_Wolf
good stuff
i started playing a dervish 2 days ago, its alot more difficult to learn than warrior was, and even ranger, starting off, skills are very limited, but ive managed to come up with 15ish or 20 health per hit and 12 health regen constantly for now to hold me over to later in the game, thanks for the tips as well.. that mystic sandstorm description i thought was funny as hell
i started playing a dervish 2 days ago, its alot more difficult to learn than warrior was, and even ranger, starting off, skills are very limited, but ive managed to come up with 15ish or 20 health per hit and 12 health regen constantly for now to hold me over to later in the game, thanks for the tips as well.. that mystic sandstorm description i thought was funny as hell
strcpy
Sabor_wolf - if you want those later skills now go to the Battle isles, if you go into the training area with all the dummies there is a priest right at the entrance of the explorable area. Talk to him and one of the dialog options allows you to "train" against AI - you can get 2000 faction a day that way (it is repeatable, you just quit gaining faction after 2000. It allows four members to fight, so use your heroes.
It takes about 15-20 minutes and you can unlock two skills with it. Not really PvP (which I hate) and being AI they are pretty much as easy as anything else in the game - about equivalent to Kournans. I've used it to get all the regular skills I need for my paragon and to unlock a few elites for my heroes (though elites take 3000 faction)
It takes about 15-20 minutes and you can unlock two skills with it. Not really PvP (which I hate) and being AI they are pretty much as easy as anything else in the game - about equivalent to Kournans. I've used it to get all the regular skills I need for my paragon and to unlock a few elites for my heroes (though elites take 3000 faction)
Sabor_Wolf
yea im not the biggest fan when it comes to PvP either, thanks for the tip ill do that =)
strcpy
Ok, if you can not find it from my description whisper Isis the Red if I'm on and I I'll show you the guy to talk too.
I didn't point it out and not sure if you know (my post assumed you did) but once you reach the main land the skill trainers will sell you any skill you have unlocked - so you have to unlock with faction then go to a skill trainer to purchase.
I didn't point it out and not sure if you know (my post assumed you did) but once you reach the main land the skill trainers will sell you any skill you have unlocked - so you have to unlock with faction then go to a skill trainer to purchase.
Sabor_Wolf
Yea i know, buy them from the guy in the command post, which is what i did, i never knew you could buy skills from a trainer that you unlocked in pvP until a few days ago, has been handy ever since, but i've been PvPing real people for faction, which is alot slower
strcpy
While I haven't done it the cap is 1000 faction per consecutive win up to 6000 faction a day in the Zaishen Elite. I already have about 80% of the skills unlocked - been playing almost since release and do not like doing this.
If I didn't have many unlocks that is also useful, though the AI is tougher (or at the least takes longer) to beat than the really simple builds in the training area. Still quite doable, just in my case not worth my time as I already have all the skills I want to use unlocked and am just doing it to waste time.
If I didn't have many unlocks that is also useful, though the AI is tougher (or at the least takes longer) to beat than the really simple builds in the training area. Still quite doable, just in my case not worth my time as I already have all the skills I want to use unlocked and am just doing it to waste time.
Snoblind
all that work and no sticky yet? XD
Just_ A_Nightmare
Nice guide im rolling a dervish soon
Star Naiad
yeah no sticky, someone must hate the author
RVallant
Agreed, sticky this and make one of these topics for every other profession! It's amazing how easy everything falls into place when someone take the time to teach you the very basics and point out the core skills and I think lots of people could profit/learn from this type of topic for any of the other professions.
Great post btw, big props.
Great post btw, big props.
m4rk6
bump
The message you have entered is too short. blah blah blah
The message you have entered is too short. blah blah blah
Guardian of the Light
This really needs a sticky.
Everyone is trying to save it.
Everyone is trying to save it.
Serenitude
Just want to commend you on this guide.
I have never played a Dervish because they seemed to complicated and, well, gimmicky. Alot to juggle and remember, and I couldn't make heads or tails of the fine points of how they played, despite having mastered Mesmer, Ele, etc...
I'm now going to go make a Dervish and take her out for a spin. I feel like I have an idea of where to go and how to approach one for the first time.
A belated thanks for taking the time to break them down and put them into understandable layman's terms, mate. Cheers, and good job!
I have never played a Dervish because they seemed to complicated and, well, gimmicky. Alot to juggle and remember, and I couldn't make heads or tails of the fine points of how they played, despite having mastered Mesmer, Ele, etc...
I'm now going to go make a Dervish and take her out for a spin. I feel like I have an idea of where to go and how to approach one for the first time.
A belated thanks for taking the time to break them down and put them into understandable layman's terms, mate. Cheers, and good job!
joish
Quote:
Originally Posted by Serenitude
Just want to commend you on this guide.
I have never played a Dervish because they seemed to complicated and, well, gimmicky. Alot to juggle and remember, and I couldn't make heads or tails of the fine points of how they played, despite having mastered Mesmer, Ele, etc...
I'm now going to go make a Dervish and take her out for a spin. I feel like I have an idea of where to go and how to approach one for the first time.
A belated thanks for taking the time to break them down and put them into understandable layman's terms, mate. Cheers, and good job! yes dervishes can be complicated at the beginning. i was doing it wrong too before i read this. great job btw !!
I have never played a Dervish because they seemed to complicated and, well, gimmicky. Alot to juggle and remember, and I couldn't make heads or tails of the fine points of how they played, despite having mastered Mesmer, Ele, etc...
I'm now going to go make a Dervish and take her out for a spin. I feel like I have an idea of where to go and how to approach one for the first time.
A belated thanks for taking the time to break them down and put them into understandable layman's terms, mate. Cheers, and good job! yes dervishes can be complicated at the beginning. i was doing it wrong too before i read this. great job btw !!
Hundbert
Awesome guide. Just one thing i have been thinking of.
What about Malicious Strike on a Melandru conditions dervish?
If this attack hits a foe suffering from a Condition, you deal +10...26 damage and this attack results in a critical hit.
It deals +10 and its a critical hit. Might be worth considering.
What about Malicious Strike on a Melandru conditions dervish?
If this attack hits a foe suffering from a Condition, you deal +10...26 damage and this attack results in a critical hit.
It deals +10 and its a critical hit. Might be worth considering.
Elithion
Shameless bump and
/request for a sticky!!
/request for a sticky!!
Van vincing
Make sticky Need sticky
Coloneh
why are you listing sundering scythes as good? sundering is crap
ss1986v2
Quote:
Originally Posted by Coloneh
why are you listing sundering scythes as good? sundering is crap
lets not turn this into another sundering v. vamp thread...
Anger Problems
I like it. Suggestions?
I think adding template codes for the builds would be nice.
I think adding template codes for the builds would be nice.
Mr. Undisclosed
Wow this thread really helped me out. I just made my first dervish the other day and didnt really know how to use him.
Silly Warrior
Quote:
Originally Posted by Sergeant Miyagi
Wow this thread really helped me out. I just made my first dervish the other day and didnt really know how to use him.
Yes, it is quite a helpful thread, thus we have decided to Sticky this for now. We believe its the best beginning guide on the Dervish currently on Guru, so it will remain a sticky until this changes.
Sticky'd.
Yes, it is quite a helpful thread, thus we have decided to Sticky this for now. We believe its the best beginning guide on the Dervish currently on Guru, so it will remain a sticky until this changes.
Sticky'd.
Darkpower Alchemist
It is somewhat sad to see the way they dealt with Grenth.
[skill=big]Avatar of Grenth[/skill]
However, they did what the populous wanted. I still feel that it was harsh(Notice that Grenth has LITERALLY disappeared from the face of PvP!), and then the lack of Dervish in PvP(High end) is sad as well.
Do I feel it unneccessary? No, but I do feel it was harsh. Once a character class or popular skill totally disappears from the metagame, it is shunned by most,if not all as being unuseable. Yet, the dervish perseveres!
Most of what the OP stated about the dervish is still currently relevant, except Grenth's dominance in PvP. For the most part, AoM,AoD,AoL, and AoB are used as they have always been used. Some energy increases, some hp bonus decreases(AoM) but all in all, still viable.
New Dervishs should definitely read the OP, and then delve into the mor current changes that can be found on th GW website.
[skill=big]Avatar of Grenth[/skill]
However, they did what the populous wanted. I still feel that it was harsh(Notice that Grenth has LITERALLY disappeared from the face of PvP!), and then the lack of Dervish in PvP(High end) is sad as well.
Do I feel it unneccessary? No, but I do feel it was harsh. Once a character class or popular skill totally disappears from the metagame, it is shunned by most,if not all as being unuseable. Yet, the dervish perseveres!
Most of what the OP stated about the dervish is still currently relevant, except Grenth's dominance in PvP. For the most part, AoM,AoD,AoL, and AoB are used as they have always been used. Some energy increases, some hp bonus decreases(AoM) but all in all, still viable.
New Dervishs should definitely read the OP, and then delve into the mor current changes that can be found on th GW website.
Guardian of the Light
Quote:
Originally Posted by Silly Warrior
Yes, it is quite a helpful thread, thus we have decided to Sticky this for now. We believe its the best beginning guide on the Dervish currently on Guru, so it will remain a sticky until this changes.
Sticky'd. Thanks.
I think there are 5 pages of
"STICKY STICKY!!"
"/Bump this needs a sticky less dervish noobs"
"why hasn't this been stickied yet!!!"
Sticky'd. Thanks.
I think there are 5 pages of
"STICKY STICKY!!"
"/Bump this needs a sticky less dervish noobs"
"why hasn't this been stickied yet!!!"
Z|insane
I always thought sundering was a worthless mod as it isnt as constant unlike vamp or zealous. Why is it on a dervish you like it so much?
Moun10Dew
very nice guide, even though i don't agree with most of your pvp viewpoints.
i always liked dervish more then warriors because of their huge aoe damage, the ability to bring enchants to tank like them, and still be useful with only two attack skills.
i always liked dervish more then warriors because of their huge aoe damage, the ability to bring enchants to tank like them, and still be useful with only two attack skills.
Andrew Almond
Nice guide.. I use a dervish/assassin build often much like the AoD one u suggested. Worked well on capping the Avatar Of Lyssa since i could just pop up the stairs and kill off aggro without attracting more aggro.. and Lyssas attention for that matter. GJ.. nice guide.
Guardian of the Light
Hmm you should probably update the guide because of the recent update.
The new PvE skills and armor cap change a few things.
The new PvE skills and armor cap change a few things.
CoLdW4R
ty great post
Striker IV
yup , this is still booked in my favs.
i come back to it for inspiration when im looking for some skill synergy
still an awesome post
i come back to it for inspiration when im looking for some skill synergy
still an awesome post
Rushin Roulette
One combination im missing here is a D/R.
Its a great tanker and can combine perfectly with Bathazar resulting in a supercharged Melandru type of Dervish.
You get all the advantages of Balthazar (armor and speeed... not to mention the longer Avatar form) and if you add Antidote signet to your skillbar you have a partial immunity to conditions (ie you need to cast it every now and then to get rid of them). But if you have a good monk backing you up you can take on quite a few enemies at the same time and still not have to worry about your healthbar too much.
The only downside to this combination though is that bleeding can still take a hefty chunk out of your red bar because the signet doesnt cover that... im still looking for an effective band-aid for that though.
Its a great tanker and can combine perfectly with Bathazar resulting in a supercharged Melandru type of Dervish.
You get all the advantages of Balthazar (armor and speeed... not to mention the longer Avatar form) and if you add Antidote signet to your skillbar you have a partial immunity to conditions (ie you need to cast it every now and then to get rid of them). But if you have a good monk backing you up you can take on quite a few enemies at the same time and still not have to worry about your healthbar too much.
The only downside to this combination though is that bleeding can still take a hefty chunk out of your red bar because the signet doesnt cover that... im still looking for an effective band-aid for that though.
SuperCoha
Very nice guild indeed. I see you've mentioned most (or all) good dervish skills, but what about Zealous Vow? It gives you a nice spamming ability, combined with Mystic Vigor a nice hp boost and a lot of damage, especially if you bring a ritualist with splinter weapon along. I currently use it on my dervish in PvE. This is my current build:
Zealous Vow
Mystic Sweep
Eremite's Attack
Victorious Sweep
Radiant Scythe
Mystic Regeneration
Mystic Vigor
Faithful Intervention
The recharge times of scythe attacks are 4,4,4,6 and with ZV on I can basically spam those all the time, with Mystic Regen providing a good hp regen (Faithful, ZV, Mystic regen and Mystic Vigor) I'm at full energy almost all the time if I target a group of enemies so Radiant Scythe does max damage. My ritualist hero has splinter weapon so I deal massive damage on grouped enemies. What do you think?
Zealous Vow
Mystic Sweep
Eremite's Attack
Victorious Sweep
Radiant Scythe
Mystic Regeneration
Mystic Vigor
Faithful Intervention
The recharge times of scythe attacks are 4,4,4,6 and with ZV on I can basically spam those all the time, with Mystic Regen providing a good hp regen (Faithful, ZV, Mystic regen and Mystic Vigor) I'm at full energy almost all the time if I target a group of enemies so Radiant Scythe does max damage. My ritualist hero has splinter weapon so I deal massive damage on grouped enemies. What do you think?
troyismyname
Quote:
Originally Posted by Lordhelmos
For a dervish you will want to have these 5 different sets.
~Your main weapon, which is usually a perfect 15^50 or 15% while enchanted scythe with a sundering a fortitude mod.
~An energy leech weapon, which is a zealous scythe with a 15^50 or 15% while enchanted mod and a fortitude bonus.
~A vampiric damage weapon, which is usually 15^50 or 15% while enchanted and sundering.
~An Earth Scythe for Ebon Dust Aura.
~A staff with +10 energy and an insightful +5 head, modded with a +30 staff wrapping (Collecters is fine, this is for mystic spiking.) last time i checked 50% while enchanted never existed... fixed >_<
this is a nice guide by the way. i think i'm going to level the dervish i made sooner than i had planned.
MaDDoG1221
So which is best Scythe to go with? Fahralon's Scythe?
What are they worth?
What are they worth?
Chaos Flame Reaper
Great guide for those people who haven't selected a class and wants to try the class out
andreus71990
Dervish FTW!!!!! yay for melandru condition spikers!!!
cdog6000
I don't play that often and was frustrated with the noob plateau I had hit. This guide cleared up a ton of confusion I had about GW in general and breathed new life into my gameplay. Thanks!