Tormented Weapons - Make them indestructible

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

First of all I have to say that I am not in possession of any of these weapons, however, looking at the rediculous amount of gems required to get one I start to wonder if it is even worth the bother, especially since I don't find some of the weapon skins to be very attractive. Apologies if Anet has made them with special functions, but to my knowledge they're nothing more than req 9 perfect inscribable gold items atm.

Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions. This would make them a good reward for PVE players while not affecting the balance of the game or the economy. The price of acquiring one would be so high that there wouldn't be any market for it, therefore it'd only be for those who want it and willing to work for it.

So what do you think?

edit* gah double posted, can a mod delete my other thread? thnx

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Isn't that what treasure hunter and seeker of wisdom are for?

SamGad

Frost Gate Guardian

Join Date: Jan 2006

X-Universe

W/Me

...if you can farm the gold to attain a high enough rank in those titles to minimize the risk of losing a valuble item during salvage, you can probably afford to not care about said item...

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

Quote:
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
With both titles maxed you still get an 8% chance of destroying the actual weapon, however this is beside the point, I just thought that the "ultimate" weapon in the "elite" area that costs so very much should have something more rewarding than just the skin. I wouldn't want it to be imbalanced though hence the suggestion of the indestructible qualiy.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

They are the ultimate vanity and prestige skins.

Nothing more.


giving them a special function or ability breaks the whole idea of BALANCE.

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

So should fow armor have special properties too?

The point is for the armor/weapons to have no special properties, just a unique look. They can look like complete crap. The purpose isn't to look good, but rich.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Amen to that drew. It's been like that ever since the first mmorpg. The certain item that showed you had 500k++ or whatever.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I'm going to be irrational for once and /sign, knowing that the chance of this happening is indistinguishable from zero.

The concept of indestructible items brings back good memories of D2 eth botd zerker axes and other ridiculous things like that.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

How about you just don't try salvaging your super expensive weapon? How often do you think people say, "I really want to use that superior vigour I put on my FoW chest, I should salvage it off."?

If you want to change the mod, but you don't want to loose the mod you already put on it, tough cookies. The game has always been like that with gold weapons.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Quote:
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
Correct, Carth. Hit the nail on the head. Yes, they are costly with the amount of gems you need, but there are other, cheaper weapons with identical modifications all over Guild Wars. Making these ones indestructable puts them on the top of everything else. That isn't fair.

Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more.

Not a good idea at all, sorry.

/not signed

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

thats actually an intersting suggestion....

think might be worthy to think about....

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

If a person was planning to sell one of those weapons, then why would they salvage it?

They could get just as much gold for the whole weapon, as they would for the mod I expect, because the skin would be extremely rare.

But can you salvage a 15^50 mod? I didnt think you could.

If you cant, then I expect thats why Anet only put one perfect mod onto the weapons to stop people from salvaging them.

My point being; Can the gold weapons from DoA be salvaged?

But that begs the question why didnt they just make then green items, with full mods on.

I expect that was to allow people the ability to mod the weapons easier.

But as I said, if people want to waste hours getting the 4 gems for the weapon and then sell it afterwards, thats their choice.

I personally think thats daft considering there are better things to use the gems on if you dont actually want the weapon.

I think Anet has done the right way, allowing people to mod the weapons.

But I agree that its not much of a reward for completing DoA if you dont get fully mod'd stuff. I would have much rather they gave away freen weapons at the end of DoA, it solves the entire problem.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

/signed, seems like a good extra feature, that isn't balance breaking.

Corran Horn

Corran Horn

Academy Page

Join Date: Apr 2006

Alliance of Xen

R/Me

So you want to be able to salvage a 3k upgrade off of a 100k + XX weapon? Am I the only one that sees a problem here?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

/signed

I like the idea of those being indestructible. Not unbalancing, not changing anything except giving the free ablility to recover upgrades from them to be replaced back and forth at will. Sounds cool. But don't make any other items with this ability.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

how about having them like an inherent +damage vs demons, makes them good rewards and usefull while balanced, just like the lightbringer title is

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Dalimoor_Kalkire
Correct, Carth. Hit the nail on the head. Yes, they are costly with the amount of gems you need, but there are other, cheaper weapons with identical modifications all over Guild Wars. Making these ones indestructable puts them on the top of everything else. That isn't fair.

Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more.

Not a good idea at all, sorry.

/not signed
Are you people not reading this? Dalimoor has made a completely legitimate reason against making them indestructable.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Quote:
Originally Posted by Nexus Icon
Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.
Good idea, carrying 15^50, zealous, vampiric, 15 when enchanted, 15 stance weapons DO fill up your inventory very fast, and as a warrior you "need" even 3 of each (due to axe,hamer and sword) ..... well.... you get the idea


Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it
/signed

kincaid

kincaid

Banned

Join Date: Feb 2006

Pabianice, POLAND

AIE

D/

Quote:
Originally Posted by exiled mat
Good idea, carrying 15^50, zealous, vampiric, 15 when enchanted, 15 stance weapons DO fill up your inventory very fast, and as a warrior you "need" even 3 of each (due to axe,hamer and sword) ..... well.... you get the idea


Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it
/signed
Well, just alike FoW...

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

No I don't believe anyone has a tormented weapon yet thats why I think this bonus is justified.

/signed

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Definitely not.

If you need to salvage a modifier off of a weapon that cost you either millions of gold, or a lot of time getting the gems, then you seriously need to re-think how you're playing this game.

The new salvage system is meant to give you some control over what you're taking and what you're adding. Not saying "hey, nothing's permanent, just re-modify this weapon to whatever you want whenever you want, effectively removing the need for any other weapons".

blastm

Academy Page

Join Date: Jul 2006

/notsigned

these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by blastm
/notsigned

these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.
I think we can strike this vote on the basis of extreme lack of logic. That's like saying pvpers shouldn't get faction for pvping simply because they enjoy it.

/signed

it ain't gonna happen tho lol.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.

Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Make every item in the game indestructable, then take away greens and make everything that drops 15^50 20/20 and +30. Then, make all monsters drop 50k each time they die, sometimes they'll respawn with 60% dp and 1hp.

Then, send everyone who bought the game 49.99 in the mail, and release 50 new expansions with 2 new skills and 5 new classes in each.

Also, take away armor and make us wear clothing you can buy at Old Navy, like cut-off capri's.

Then just shut the game down because people are never, ever satisfied with how things are.

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

I like the sarcasm
And as far as I am concerned, the weapons shouldn't be indestructible... just don't be as stupid as to want to salvage a mod from it... You don't see people trying to pull a +30 mod from a perfect crystaline or elemental sword now do you?

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!

puteh

Frost Gate Guardian

Join Date: Dec 2006

where do i get tormented weapons anyway?

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
Or they spent all their money getting it and can't afford to re-mod it.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

Incriptions should of jsut never been introduced would of saved a lot of this hastle. As for making it in destructable, if you can afford or have the time to buy one you can buy another or just e-bay another one like most people get there "high-end" things these days.Dont make it indestructable, just dont but the mod you dont want on it.

If they make one indestructable they should make them all the same. And do the same to all high end axes and swords that cost a lot.

/notsigned Stupid idea, and will never happen.

Quote:
then take away greens and make everything that drops 15^50 20/20 and +30
I like the sarcasm however 20/20 is a terrible mod for a weapon.

And Quid people DO have these weapons look in the trade section :|

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

worst idea ever

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Quote:
Originally Posted by electrofish
Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions.
Wasnt a simmilar idiotic idea proposed for fow/15k armor?
yes it was
NO TY, NO TY, NO TY,

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Curse You
The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.

Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.
All armor should be indestructable... it always makes me smile how people think the slightest things will unbalance the entire game. Man... if someone had suggested Searing Flames here six months ago, you'd be screaming thats the most over-powered skill you ever heard of and would go on about how it would unbalance the entire pvp metagame...

Right... unless any of you are hired beta testers of Anet, you have no place trying to claim X will be unbalanced. I think it's a good idea.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

/not signed

example: Johnny salvages a req 8 15^50 crystalline, crystalline is destroyed
johnny: OHNNOES!!


Me: Sorry JOhnny, but you are retarded lol

Rhys ap Llysgwr

Academy Page

Join Date: Jun 2005

E/Mo

Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
QFT. Currently a 15>50 sells or 3-5k. A +5>50 sells for 1-3k. A tormented weapon, gotten via gems, will run you about TWO MILLION. I really don't see this as an issue.

However, in line with the OP's thinking, according to guild wiki you cannot salvage these weapons for materials or sell them to the trader, which will prevent certain accidents for the less than careful.