First of all I have to say that I am not in possession of any of these weapons, however, looking at the rediculous amount of gems required to get one I start to wonder if it is even worth the bother, especially since I don't find some of the weapon skins to be very attractive. Apologies if Anet has made them with special functions, but to my knowledge they're nothing more than req 9 perfect inscribable gold items atm.
Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions. This would make them a good reward for PVE players while not affecting the balance of the game or the economy. The price of acquiring one would be so high that there wouldn't be any market for it, therefore it'd only be for those who want it and willing to work for it.
So what do you think?
edit* gah double posted, can a mod delete my other thread? thnx
Tormented Weapons - Make them indestructible
1 pages • Page 1
S
Quote:
|
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
|
How about you just don't try salvaging your super expensive weapon? How often do you think people say, "I really want to use that superior vigour I put on my FoW chest, I should salvage it off."?
If you want to change the mod, but you don't want to loose the mod you already put on it, tough cookies. The game has always been like that with gold weapons.
If you want to change the mod, but you don't want to loose the mod you already put on it, tough cookies. The game has always been like that with gold weapons.
D
Quote:
|
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
|
Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more.
Not a good idea at all, sorry.
/not signed
f
If a person was planning to sell one of those weapons, then why would they salvage it?
They could get just as much gold for the whole weapon, as they would for the mod I expect, because the skin would be extremely rare.
But can you salvage a 15^50 mod? I didnt think you could.
If you cant, then I expect thats why Anet only put one perfect mod onto the weapons to stop people from salvaging them.
My point being; Can the gold weapons from DoA be salvaged?
But that begs the question why didnt they just make then green items, with full mods on.
I expect that was to allow people the ability to mod the weapons easier.
But as I said, if people want to waste hours getting the 4 gems for the weapon and then sell it afterwards, thats their choice.
I personally think thats daft considering there are better things to use the gems on if you dont actually want the weapon.
I think Anet has done the right way, allowing people to mod the weapons.
But I agree that its not much of a reward for completing DoA if you dont get fully mod'd stuff. I would have much rather they gave away freen weapons at the end of DoA, it solves the entire problem.
They could get just as much gold for the whole weapon, as they would for the mod I expect, because the skin would be extremely rare.
But can you salvage a 15^50 mod? I didnt think you could.
If you cant, then I expect thats why Anet only put one perfect mod onto the weapons to stop people from salvaging them.
My point being; Can the gold weapons from DoA be salvaged?
But that begs the question why didnt they just make then green items, with full mods on.
I expect that was to allow people the ability to mod the weapons easier.
But as I said, if people want to waste hours getting the 4 gems for the weapon and then sell it afterwards, thats their choice.
I personally think thats daft considering there are better things to use the gems on if you dont actually want the weapon.
I think Anet has done the right way, allowing people to mod the weapons.
But I agree that its not much of a reward for completing DoA if you dont get fully mod'd stuff. I would have much rather they gave away freen weapons at the end of DoA, it solves the entire problem.
D
Quote:
|
Originally Posted by Dalimoor_Kalkire
Correct, Carth. Hit the nail on the head. Yes, they are costly with the amount of gems you need, but there are other, cheaper weapons with identical modifications all over Guild Wars. Making these ones indestructable puts them on the top of everything else. That isn't fair.
Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more. Not a good idea at all, sorry. /not signed |
Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.
Quote:
|
Originally Posted by Nexus Icon
Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort. I personally think that in most circumstances, 15^50 is over-rated. To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss. |
Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it

/signed
Quote:
|
Originally Posted by exiled mat
Good idea, carrying 15^50, zealous, vampiric, 15 when enchanted, 15 stance weapons DO fill up your inventory very fast, and as a warrior you "need" even 3 of each (due to axe,hamer and sword) ..... well.... you get the idea
Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it ![]() /signed |
