DoA - City of Torc'ua - Solo Farm
sp3ct3r
Ok here it goes:
Attributes:
135HP / (+20% enchants weapon)
kill set
14 prot (with +4 prot helm)
14 div favor
10 illusion
precast set
13prot
15div (with +4 div helm)
Skillbar:
[Protective spirit][Shield of absorption][Spell Breaker][Ancester's Visage][Sympathetic Visage][Balthazar spirit][Blessed Aura][free slot]
For the free slot i recomend symbol of wrath, that is usefull to break body blocks
Now for the method:
Enter the city portal coming from gate of anguish;
Precast enchants;
Wait for energy to regen;
Open the door;
Watch the location of the mobs and enter the range of a Quickening Zephyr without agroing;
Cast spellbreaker and the prot stuff;
Run like crazy until u gather agro;
Remember to cast visage once in a while to prevent margonite warriors to knock u down with magehunter smash;
Keep in mind that when u need to recast Spellbreaker u need to go in the range of a QZ;
After you are happy with agro, pull them all in the same direction in a way that makes all CASTERS // Ranged attackers ball up.
After they are balled up, move close to them.
Make a cycle of Visages in a way that there is never a time where u dont have at least one visage on you.
Watch the fireworks
note: Recast the prot skills like crazy so you get healed (by the divine favor) to counter the degen from burning.
Have fun.
Attributes:
135HP / (+20% enchants weapon)
kill set
14 prot (with +4 prot helm)
14 div favor
10 illusion
precast set
13prot
15div (with +4 div helm)
Skillbar:
[Protective spirit][Shield of absorption][Spell Breaker][Ancester's Visage][Sympathetic Visage][Balthazar spirit][Blessed Aura][free slot]
For the free slot i recomend symbol of wrath, that is usefull to break body blocks
Now for the method:
Enter the city portal coming from gate of anguish;
Precast enchants;
Wait for energy to regen;
Open the door;
Watch the location of the mobs and enter the range of a Quickening Zephyr without agroing;
Cast spellbreaker and the prot stuff;
Run like crazy until u gather agro;
Remember to cast visage once in a while to prevent margonite warriors to knock u down with magehunter smash;
Keep in mind that when u need to recast Spellbreaker u need to go in the range of a QZ;
After you are happy with agro, pull them all in the same direction in a way that makes all CASTERS // Ranged attackers ball up.
After they are balled up, move close to them.
Make a cycle of Visages in a way that there is never a time where u dont have at least one visage on you.
Watch the fireworks
note: Recast the prot skills like crazy so you get healed (by the divine favor) to counter the degen from burning.
Have fun.
Felix20
how do you make your damage?
sp3ct3r
Quote:
Originally Posted by Felix20
how do you make your damage?
I was wondering if no one would ask this, but anyway ...
The margonites use Famine....
The margonites use Famine....
Cowboy Nastyman
famine
Trader of Secrets
Interesting, I may have to hold back my war and zip my monk through NF. BTW, I havent been playing with AV/SV since the "farming-nerf" and I heard that monsters scatter away from AV/SV. Tried to look up info but cant find it. Is there a certain way to use AV/SV so they wont scatter?
Why_Me
Why would you need two visages if the margonites have QZ?
sp3ct3r
u need them because there are times where the QZ wont be up and you cannot afford for the casters to regain energy, so this way you can cycle the visages and never let them gain a single drop of energy
drupal
Stupid question but can I cap Famine in nightfall too since they use it?
r3dsk4r3
I would like to see a video, or at least some screenies for this. In my tests, famine didn't do enough damage to outheal the monks. I even tried this with a smite bonder with little improvement.
sp3ct3r
Quote:
Originally Posted by r3dsk4r3
I would like to see a video, or at least some screenies for this. In my tests, famine didn't do enough damage to outheal the monks. I even tried this with a smite bonder with little improvement.
What do you mean outheal ? the monks with no energy dont heal... they just sit there and die...
The thing is im not gonna bother with making a video, its like this is not an easy farming, and if you cant do it you just need to practice it more... the secret about this is the how well you can herd the mobs while you agro them... you need to make it so that the casters ball up, so after you go near them and they loose energy because of the melees attacking you.
Since the melees have the new "flee" AI, you will always have melees alive and kicking to drain the casters energy. Monks are Casters and therefore they sit near the rest of casters and loose energy and stop casting.
The thing is im not gonna bother with making a video, its like this is not an easy farming, and if you cant do it you just need to practice it more... the secret about this is the how well you can herd the mobs while you agro them... you need to make it so that the casters ball up, so after you go near them and they loose energy because of the melees attacking you.
Since the melees have the new "flee" AI, you will always have melees alive and kicking to drain the casters energy. Monks are Casters and therefore they sit near the rest of casters and loose energy and stop casting.
Sidra
Making a video just means turning on frapr before you run out, and turning it off after the run.
Greenspan
the problem ive been having with this build is that it relies on the mobs to cast your spirits for you, and once you kill melee, youre pretty much done.taking a ranger with EoE and qz has given me alot better results, even if it does cut your profits in half.
sp3ct3r
Greenspan:
Thats all true, but keep in mind that the only spirit you need to have up ALL the time is famine, wich is the damage dealer... The QZ is only needed to do the initial agro runs so you can keep a constant spellbreaker. (you could eventually take archane echo for the free slot to have a bit more freedom)
Basically this farming relies on the same principles as the shiro'ken farming in unwaking waters (damage dealing-wise) but with the diference that you must do the agro and cast the visages properly in a way that you can drain the energy from the casters, so that they dont strip off your enchants.
The thing you say about the melees is true but only if you agro a very small group, because thanks to the new AI, if you have a grp of melees big enough, they will run back, regen, go back in and others will go back... this makes it so that melees take a LONG time to die (you may not even be able to kill them at all). So let's use the new AI to our advantage: the casters and ranged attackers do not flee from you even if they are balled up and taking damage all at once, so you rely on the melee attackers to hit you and trigger visage, so you can drain and damage the casters. Since the casters wont heal themselves because they dont have energy, and since the melee run back and forth, this makes it so that the melee always take longer to kill than the casters and therefore makes the farming possible.
I hope my english was good enough to explain the fundaments behind this
Thats all true, but keep in mind that the only spirit you need to have up ALL the time is famine, wich is the damage dealer... The QZ is only needed to do the initial agro runs so you can keep a constant spellbreaker. (you could eventually take archane echo for the free slot to have a bit more freedom)
Basically this farming relies on the same principles as the shiro'ken farming in unwaking waters (damage dealing-wise) but with the diference that you must do the agro and cast the visages properly in a way that you can drain the energy from the casters, so that they dont strip off your enchants.
The thing you say about the melees is true but only if you agro a very small group, because thanks to the new AI, if you have a grp of melees big enough, they will run back, regen, go back in and others will go back... this makes it so that melees take a LONG time to die (you may not even be able to kill them at all). So let's use the new AI to our advantage: the casters and ranged attackers do not flee from you even if they are balled up and taking damage all at once, so you rely on the melee attackers to hit you and trigger visage, so you can drain and damage the casters. Since the casters wont heal themselves because they dont have energy, and since the melee run back and forth, this makes it so that the melee always take longer to kill than the casters and therefore makes the farming possible.
I hope my english was good enough to explain the fundaments behind this
DAS Achilles
wow now i need to get my monk through nightfall... thnxs for the build
powerk21
I've been trying to do this with no result at all, I always get killed soon or later
If some ranger want to team up with me pm in game < King Roham > since it seems that most of the times I die it's because the spirits die and I don't notice
If some ranger want to team up with me pm in game < King Roham > since it seems that most of the times I die it's because the spirits die and I don't notice
manitoba1073
grats i see someone else figured it out.
kravendorofell
Thanks for the build, Specter =D
king_robin
This is like the Shirok'en farming. Soon the SoA will get nerfed.
Z'HA'DUM
Quote:
Originally Posted by king_robin
This is like the Shirok'en farming. Soon the SoA will get nerfed.
lets pray that it wont happen
Riotgear
Quote:
Originally Posted by king_robin
This is like the Shirok'en farming. Soon the SoA will get nerfed.
Or they could just update the AI so it stops killing itself with famine. And while they're at it, they can make it stop bouncing off Shield of Judgement and Vengeful Was Khanhei.
powerk21
I've been trying this build for a while and I'm not able to kill them, I can tank them for a long time w/o dying as long as I'm in range of qz and I've even used Arcane Echo for more security but the mobs never die
Their lifes drop at around 75% or so but never go lower than that. Could it be because of a bad grouping?
Please tell me what I'm doing wrong ^^
Their lifes drop at around 75% or so but never go lower than that. Could it be because of a bad grouping?
Please tell me what I'm doing wrong ^^
kielus
maybe one monk wandered off from the SV affection range and casted Healing Seed, this can stop you from doing any dmg at all.... sux... i know that
ak347
this run is completely viable
I think the OP is mistaken in the crucialness of maintaining sb ( i usually cast sb about 6-10 times depending on the initial aggro)
You can aggro the first 3 major groups when leaving the city
I brought along healing breeze to deal with the burning (just cuz I can) and I brought essence bond instead of a copy of sympathetic visage
I also brought along my friend to maintain qz and we split profit nicely (this is crucial to maintaining sb long enough for you to form a nice cluster of casters).
I admire you if you can do this solo, but for the most part its about 1000x safer with a qz dropper.
I think the OP is mistaken in the crucialness of maintaining sb ( i usually cast sb about 6-10 times depending on the initial aggro)
You can aggro the first 3 major groups when leaving the city
I brought along healing breeze to deal with the burning (just cuz I can) and I brought essence bond instead of a copy of sympathetic visage
I also brought along my friend to maintain qz and we split profit nicely (this is crucial to maintaining sb long enough for you to form a nice cluster of casters).
I admire you if you can do this solo, but for the most part its about 1000x safer with a qz dropper.
icedutah
I find this way easier using the ranger hero to keep up the spirits. I can't rely on the enemies spirits staying up.
I get less drops but it's better than not being able to cast SB and dying.
I get less drops but it's better than not being able to cast SB and dying.
TiNkLeR
LF DUAL FARM FOR SoA
Awesome specter! Thanks a lot!
Awesome specter! Thanks a lot!
pegasux
i was able to solo this a few times and got 2 margonite gems or whatever they are called. But i also die alot when qz wasn't up when i needed it. clustering them up is much harder then the ole shiroken but still doable as long as you are still in QZ range when you have to recast SB. I eventually took my hero ranger and it was a bit easier with her dropping qz for me.
kielus
i've been doing it for quite a long time, recently with fellow ranger with qz+eoe+ famine (just in case); but anyway. i found it really annoying with luring all these to one tightly packed group. The Paragons have spear attack range, so they are closer to me than spellcasters, monks often run (healing whisper), to heal melee attackers (dmg from sv/av). and... what i find really annoying... melee doesn't seem to run away to heal, but keep constantly smashing me while i have sv/av on and they die in the end. this makes finishing the group impossible, and when there are necro's or ele's still alive, i can barely stay alive (not enough energy income + ench removal + etc). so, for around 50 runs done, 5 were clear, 5 were half-clear, rest was just f**d up (bah anyway it's matter of luring so the build itself is wonderful). Anyways, anyone have any idea how to improve the build itself to make the whole area clearable?? because only problem i find is not enough melee's there. I was even thinking of getting another monk, that'd cast enchants on you and then you could take something else to deal dmg. but that's unsure (if you manage to get WHOLE group to get below 90% hp, eoe SHOULD simply finish them off).
greetz + thx (3 margonite gemstones dropped)
greetz + thx (3 margonite gemstones dropped)
bored-.-bored
sounds good to bad my monk is still at start of Nightfall and knowing my luck it will be nerfed when i get there..
ibex333
please post a video for dumb people like me.
I tried this many times already. It simply doesnt work. The spell breaker runs out and I die to eles.
Also, how do you get 135? I get 130 but not 135. And what about the debilitating shot?? that thig owns me.
I tried this many times already. It simply doesnt work. The spell breaker runs out and I die to eles.
Also, how do you get 135? I get 130 but not 135. And what about the debilitating shot?? that thig owns me.
Musty
Been trying this solo, and it's very difficult, but achievable.
I've actually been able to kill about 6/8 of the first group of Margonites in the Foundry of Failed Creations. However, in the city, I can't ever bundle ALL the casters up at once. Sooner or later, GZ goes away and I loose SB, and die.
Hoping my Ranger m8 can get on so I can try this with a human spamming QZ. I've taken to using Essence bond in the free slot as I had major energy issues. However, if two manned, the free slot could become available once again if the Ranger took Balthazar's Spirit.
I've actually been able to kill about 6/8 of the first group of Margonites in the Foundry of Failed Creations. However, in the city, I can't ever bundle ALL the casters up at once. Sooner or later, GZ goes away and I loose SB, and die.
Hoping my Ranger m8 can get on so I can try this with a human spamming QZ. I've taken to using Essence bond in the free slot as I had major energy issues. However, if two manned, the free slot could become available once again if the Ranger took Balthazar's Spirit.
Deaths
It may look unimportant but ur Lightbringer lvl is important too. If u have >4 LB u dont get dmg. Sigh Burning still works. But thats a minor chase.
irishone
here my vid
http://files.filefront.com//;6360625;;/
http://files.filefront.com//;6360625;;/
Saphon the Patient
I wondered whether this, or anything similar could be done with an A/Me, or an Me/A, using shadow form. Perhaps energy management would be a struggle, but with a partner to cast Balthazar's Aura on you, this might not be a major issue. Dealing with burning could involve having Mending cast on you be your partner at the start, along with Watchful Spirit, or it would be dealt with by the player themselves using the Assassin's regen spell, Shadow Refuge.
If this is viable, it would free up much time for the player to concentrate on casting the other spells, since there would be fewer spells requiring spamming. Also, potentially, aggroing could be easier with fewer spells to cast continuously. Worth a thought, I reckon
If this is viable, it would free up much time for the player to concentrate on casting the other spells, since there would be fewer spells requiring spamming. Also, potentially, aggroing could be easier with fewer spells to cast continuously. Worth a thought, I reckon
kielus
balthazar spirit wouldn't trigger as shadow form makes all attacks "miss". in addittion, burning wouldn't affect you (blazing spear miss).
This was the first build i've tried in city of torc'qua as my monk was far from DoA at the time my ele was there :P
Problems there:
1. healing seed lasts 10 seconds, that's really enough to outheal ANY dmg u deal (even with boosted sliver armor). It heals for around 28, you can deal about 32 dmg... that's 4 pure dmg you deal actually... even with so many mobs around (i've never seen that much dmg dealt to one dude per second).
2. requires alot of awareness to warp back using shadow of haste + dash
3. mobs often follow you until beginning of map = death
4. i've managed to kill 4 margonites...
5. takes way longer and not so efficient as Mo/Me solo
This was the first build i've tried in city of torc'qua as my monk was far from DoA at the time my ele was there :P
Problems there:
1. healing seed lasts 10 seconds, that's really enough to outheal ANY dmg u deal (even with boosted sliver armor). It heals for around 28, you can deal about 32 dmg... that's 4 pure dmg you deal actually... even with so many mobs around (i've never seen that much dmg dealt to one dude per second).
2. requires alot of awareness to warp back using shadow of haste + dash
3. mobs often follow you until beginning of map = death
4. i've managed to kill 4 margonites...
5. takes way longer and not so efficient as Mo/Me solo
Servant of Kali
Am i the only one experiencing some anomaly today? I dont seem to gain energy when they hit me. I do have balth spirit on myself, and i understand rangers do have debilitating shot. However, there would be upside downs in that case, but there are not. Played two times, same thing happens. Few days ago i managed to kill em but today i cannot. Maybe im missing something or it's just bad luck/skill.
Grasping Darkness
awesome build specter. works great. ya the pain in the butt part is getting them grouped and making sure you have the melee aggro'd with them to trigger your sv. thanks for the post.
edit: ive had np with getting stuck and i use watchful healing in my free slot to help with burning spear degen.
edit: ive had np with getting stuck and i use watchful healing in my free slot to help with burning spear degen.
HTW
~Can you please post a video i can play on Media player please, cos i dont got real player (NooB), and i cnt be asked to download Real player.
ThnkZ would reall apreciate it...
ThnkZ would reall apreciate it...
ibex333
hope you guys made money, cause SOA will be nerfed very soon. gg
I Write Sins
hm...im a quick learner, yes...but a slow catcher , might be b/c i've never been in City of Torc'ua, atleast not that much, more of a pvp freak myself ... but eh, i'd like to see sum1 do a run like this in game ... just 1 >,>
~yup just tried it and apparently i cant do it ..
~yup just tried it and apparently i cant do it ..
MercenaryKnight
I couldn't find the duo farm build for this. What is the famine ranger's skills supposed to be?