Mitsu's SeepingSin

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

IkkIweb (my first guild's website) has finally bitten the dust, so my new assassin build (and all that follow) shall go here!

Mitsuki's kuro youshiki (Mitsuki's Dark Style, so I'm told. This probably forces me to work on a contrasting light style at some stage. I hate Luc.)

PvP (AB): Seeping Wounds(e), Spirit Walk, Black Spider Strike, Twisting Dagger Fangs, Black Lotus Strike, Blades of Steel, Dash, Shadow Refuge.

16 dagger mastery(+4), 12 critical strikes(+2), 8 shadow arts.

Weapon 1: 15^50 Vampiric/Fortitude
Weapon 2: 15^50 Zealous/Fortitude

Contends well with Ox builds, despite not including a knockdown. Not limited by enemy positioning. Much longer field time than maintained enchantment spikers. Don't duel with this, because a shovesin or stanced 'anything' will embarrass you.

You can mimic AoD to catch someone unawares (hopefully) every 30 seconds. Not much to say about this other than it's better than AoD because you're not losing a pip of regen, and it doesn't really take up two slots. A great number of builds take dash for escapery anyway.

Problems: At first, I used to accidentally cancel spirit walk by using dash in a bid to catch kiting enemies . This is pretty annoying, and occasionally embarrassing. Especially when guild mates who are familiar with your build realise exactly what happened; and worse still if it gets you into trouble.

I'm gonna stop my typery now. I always wind up writing an essay.

Mitsuki Hiyono

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

ummm....if you looked about 3 posts down, youll see a thread titled "seeping wound build" that i wrote 2 days ago and its almost the exact same thing as this....

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

lol, I love this, and I see it happen alot.

Yes, it is 'similar'. I checked the first page before I posted, and concluded that the my build had not (at least recently) been posted. This is because our builds are not the same and their operation is quite different, so get off my back.

Thanks!

Mitsu

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Also, 12 critical strikes? Bring it to 13 ( like, 15 dm and 13 cs would do )


Also, spirit walk is....what????

I think you mean Shadow of Haste..

Also, take out Blades of Steel for Hoto.


Also, I hope this is for AB, because this lacks a res sig...

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

[edit]Shadow walk - Shadow step to target foe for 30 seconds. You cannot cast enchants while in stance. When this stance ends, you go back to original position.

Wrote it wrong to begin with.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Why is Black lotus strike so far in the chain? Should be the first attack IMO. Right now you have 5+5+5+10(TF)+10(BLS) = 35 energy spent before you get the energy from it. It any energy denial hitting you or failure to hit criticals(it happens) deprives you of energy to do the combo quickly.

If you use it as first attack you will regain all the energy used and be on the safe side.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Shadow walk + shadow refuge is iffy....I know you have dash, but still...

scorche

Pre-Searing Cadet

Join Date: Dec 2006

A/

I think that using shadow walk and having your only heal as an enchantment can be pretty risky. I recommend using something closer to the build i use:

Seeping Wound {E}
Black Spider Strike
Twisting Fangs
Black Lotus Strike
Resilient was Xiko
Generous was Tsungrai
Shadow Walk
Dash

this gives you decent survivability as well as pretty good damage and condition removal ^^. set the attributes how you see fit, and of course you can sub out resilient for res.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

attributes--critical strikes 13, dagger 13, shadow arts 12

skills--seeping wound, black spider strike, twisting fangs, black lotus strike, death blossom, shadow of haste, dash, shadow refuge/feigned neutrality

thats the build i posted....what do you mean its "operation is quite different"? the difference is 3 skills! i have shadow of haste/dash and you have spirit walk/dash and i have death blossom instead of blades of steel. if you looked i posted this about 2 days ago and i would consider that recently....and its used the exact same way *except* you teleport and i run fast-WHOA BIG DIFFERENCE!

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

In response to the people suggesting that I use some other heal:

Yeah, you're probably right. My main trouble is that I hardly play anything other than assassin, and I've developed a one track mind. The way that I open battles (shadow step to MM(ie), combo, shadow step back, fight as normal) stopped me seeing this problem altogether.

Also, back along someone asked me why BLS was so far along. Well, the reason is that even if someone hits me with e-burn as I jump in, I'll *deffo* roll off poison and bleeding before I get into trouble. If I leave the second half of my degen until the third attack along, there's a much better chance of the enemy beginning to kite or otherwise mitigating my key attack.

A similar build by Dutch Masterr is here:
http://www.guildwarsguru.com/forum/s...php?t=10086423

Let it be known that he posted his build before I posted mine. Let it also be known that because his build did not inspire mine, and they are despite five skills in common quite technically dissimilar, *this* build remains Mitsu's own Seeping sin.

Mitsu will not indulge the same complaint any further.

Mitsuki Hiyono

PS: Someone also suggested that I stick Ox horns in last. I decided against this, since there's no reason for an end of combo knockdown other than to delay their healing by a second or two. Blades of Steel does better damage if you've used your whole combo, and if enemy support arrives in time for your Ox then it could keep your enemy in the fight; still, do whatever brings ‘you’ success.
PS(b): I can't help but wonder; is Yanman's avatar himself on a trampoline? That's what I thought right away.
PS(c): 16dm, 13crits, 6shadow (or whatever attribute your second prof heal uses). This seems okay. Speaking of SR, it only costs you one point of regen, and I rarely find myself attacking at its end anyway.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by Dutch Masterr
attributes--critical strikes 13, dagger 13, shadow arts 12

skills--seeping wound, black spider strike, twisting fangs, black lotus strike, death blossom, shadow of haste, dash, shadow refuge/feigned neutrality

thats the build i posted....what do you mean its "operation is quite different"? the difference is 3 skills! i have shadow of haste/dash and you have spirit walk/dash and i have death blossom instead of blades of steel. if you looked i posted this about 2 days ago and i would consider that recently....and its used the exact same way *except* you teleport and i run fast-WHOA BIG DIFFERENCE! Why are you so bothered?

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

Okay, I've been testing this a great deal and I've taken into account everything that I've been told. Thanks to a couple of people who contacted me in game. That's always fine by the way!

So, Mitsu's SeepingSin in AB:
16 dagger mastery, 13critical strikes, 6 shadow arts.
Seeping Wounds, Spirit Walk, Black Spider Strike, Twisting Dagger Fangs, Black Lotus Strike, Blades of Steel, Dash, Shadow Refuge.

It's the same bar because I found a 15 second recharge on "Generous was Tsungrai" often limited my ability to rejoin combat quickly, and it had difficulty if I became the victim of my own beloved degen.

Why not Death Blossom or Ox horns? If there's any kiting between combo skill one and four and you move straight onto another target, then there's a good chance you'll be waiting just over six seconds between skill three and your next Death Blossom. Recharge twelve vs. recharge eight; it's a matter of opinion, but I find my original choice is more efficient.

(Ox is subject to troubles I think I've mentioned before)

For me, that's probably going to be the final version. Just a minor change really. If you're not being as successful, this is what I've been running it on:

+5energy Zealous/Vamp daggers of fortitude (both)
My runes: Superior Dagger Mastery, Major Critical Strikes, Superior Vigor, Attunement x 2
Armour: Bladed Mask, Shrouded Torso and Legs, Hands and Feet of preference.

That's 450 health // 40 energy.

~Mitsuki Hiyono~ ((<== Christmas demands tassels ))

Draco Angelus

Draco Angelus

Academy Page

Join Date: Nov 2006

Guild in Pyjama's [PJs]

A/

If you guys are so obsessed with who posted this build first:

http://www.guildwarsguru.com/forum/s...php?t=10072596

there's a bit of a difference, but the basic chain is the same, also, I'm sure someone even thought of it before I did, regardless, this 1 was here long before the other 2, read the sticky, it's there too.

Spirit_Axery

Academy Page

Join Date: May 2006

The Promised Land

A/D

Of course. The builds that I develop *are* mine, but that does not mean that they're unique to me. I welcome your linking to your similar build, but I resent and refuse to accept that- as you imply- I'm obsessed over who posted what first.

On the contrary, it doesn't bother me in the slightest.

Mitsuki Hiyono.