want to do either a W/Ne or a Ne/W, probably the former.
the main idea behind the character is to have price of failure, cast that. then cast reckless haste, then mark of pain. kind of heavy on the casting times here, but here's the idea basically:
the targeted foe has PoF and MoP on it, and reckless haste on him and his nearby buddies who swarm me. my idea was that maybe the % to miss from PoF and reckless haste stack (if not, its the most recent casted, i assume), meaning that 1st foe will be missing a lot and doing quite a bit of damage to himself, from the hexes and the haste means that he'll be inflicting that damage on himself even faster. assuming that this damage he inflicts on himself is physical, his mark of pain does damage to his nearby buddies as well. Maybe as an added skill for fun, enfeebling blood, so that when the enemies DO hit, it won't hurt nearly as much. I also really like the shadow strike spell (read that its damage isnt reduced by armor), but that's a different attribute, so probably not worth looking into.
problem i can see with this is energy, a primary W wont have much, but a primary Ne wont have the armor or health to be getting in that close to begin with. i dont see how i'll replenish my energy is one big prob i can see, another being it takes a significant amount of time to cast those hexes.
thanks in advance for whatever tips or answers the necro experts here can give.
build and skill ?s
mf2
Pick Me
If you are going Curse crazy, then yes, N/W would be the way to go.
Armor isn't so much the issue really, as you can get AL:70 or maybe 80 (if I read someone's post correctly).
There are builds posted about the Melee Necromancer (named Meleemancer). There are also many discussions regarding meleemancers and their usefulness.
Check out the builds section in the Necromancer thread and also in the other pages regarding the Meleemancer.
Hope this helps.
Armor isn't so much the issue really, as you can get AL:70 or maybe 80 (if I read someone's post correctly).
There are builds posted about the Melee Necromancer (named Meleemancer). There are also many discussions regarding meleemancers and their usefulness.
Check out the builds section in the Necromancer thread and also in the other pages regarding the Meleemancer.
Hope this helps.
i Valinor
see everyone alwasy gives the necro/war a hard time so i started one about 3 mounths agoa dn i have played all they way through first chapter and now im making a run through nightfall.
Curses 15
sword 9
tactics 9
soul 7
flurry
final thrust
watch yourself
heal sig
spiteful spirit
reckless haste
mark of pain
res sig
the only thing you have to watch witht his build is target selection its pretty much the most important thing. often i will reckless and ss on any archer targets first and MoP the monk or a warrior type of front if they cluster. i use flurry to keep my attack speed up and my damage down, the longer my target with MoP is alive the more damage i do. final thrust is a great finishing attack its so handy for taking down monks and paragons. watchyourself keeps me alive but i aslo have a crimson carapace shield and a +5 armor mod on my main sword set. really the only skill im not happy with but cant really find somthign to replace it yet is the heal sig, if you have to use it in combat make sure you use watchyourself right before to help offset the -AL. asfar as armor goes i used to use tormentors but i have switch over to a +al while attacking and energy mix. it really comes down to know when to stand back and cast and when to get in there and use flurry.
i hope this helps
Curses 15
sword 9
tactics 9
soul 7
flurry
final thrust
watch yourself
heal sig
spiteful spirit
reckless haste
mark of pain
res sig
the only thing you have to watch witht his build is target selection its pretty much the most important thing. often i will reckless and ss on any archer targets first and MoP the monk or a warrior type of front if they cluster. i use flurry to keep my attack speed up and my damage down, the longer my target with MoP is alive the more damage i do. final thrust is a great finishing attack its so handy for taking down monks and paragons. watchyourself keeps me alive but i aslo have a crimson carapace shield and a +5 armor mod on my main sword set. really the only skill im not happy with but cant really find somthign to replace it yet is the heal sig, if you have to use it in combat make sure you use watchyourself right before to help offset the -AL. asfar as armor goes i used to use tormentors but i have switch over to a +al while attacking and energy mix. it really comes down to know when to stand back and cast and when to get in there and use flurry.
i hope this helps
Foldesur V.
I hear you on the N/W build, it was the frist char I started and I sit love it after a year of playing it. I use a few diffrent types of n/w builds. two of them are are..
gear: 15 over 50% sword with hp mod and cold blade to ignor warrior +20 armor vs phy attack, and a 15-22 15% over 50 blade of your choice of mods to deal slashing damage to rangers or caster who have armor vs cold or element
shield with +30 hp,-5/20% or an 45 -2 hp instand shield
Tunic armor 70 armor ( you can do this with while attacking for no nagitive evect on holy magic if you wish)
Atrabutes:
death magic 14 ( 10+1 scar+ 3 super) you can change this if you want to sute your needs.
Sword 10
Tactics 10 ,
rest goes in to soul
some of the builds i use with this are in the order of atacks.
Sever,gash,Viralence{Elite},Final Thrust, Distracting blow, Shield stance,healing sig, Rez/sunspear rebirth works little better on a W/N
Sever,gash,Viralence{Elite},Vile Miasma ,Final Thrust, Shield stance, taste of pain, Rez/sunspear rebirth.
the other 2 are blood N/W Im going to try out yours though sounds kind of cool.
now I do have a thing that you can try to avoid the damage while using healing sigs. you could prob replace mark of pain, or watch your self with eather Shield stance or disaplin stance, both will alow you to cast spells with out droping the stance. Disaplin stance does not last long but it does give you 24 armor and 75% chance to block as long as you don't use a Skill and by skill they just mean something like vamp tuch or bite so healing sig will be fine. you wont beable to spam it like watch yourself but you can at least save your self hits for about. 15 seconds with your tactics at 9 i think or 9 seconds with displin stance.
gear: 15 over 50% sword with hp mod and cold blade to ignor warrior +20 armor vs phy attack, and a 15-22 15% over 50 blade of your choice of mods to deal slashing damage to rangers or caster who have armor vs cold or element
shield with +30 hp,-5/20% or an 45 -2 hp instand shield
Tunic armor 70 armor ( you can do this with while attacking for no nagitive evect on holy magic if you wish)
Atrabutes:
death magic 14 ( 10+1 scar+ 3 super) you can change this if you want to sute your needs.
Sword 10
Tactics 10 ,
rest goes in to soul
some of the builds i use with this are in the order of atacks.
Sever,gash,Viralence{Elite},Final Thrust, Distracting blow, Shield stance,healing sig, Rez/sunspear rebirth works little better on a W/N
Sever,gash,Viralence{Elite},Vile Miasma ,Final Thrust, Shield stance, taste of pain, Rez/sunspear rebirth.
the other 2 are blood N/W Im going to try out yours though sounds kind of cool.
now I do have a thing that you can try to avoid the damage while using healing sigs. you could prob replace mark of pain, or watch your self with eather Shield stance or disaplin stance, both will alow you to cast spells with out droping the stance. Disaplin stance does not last long but it does give you 24 armor and 75% chance to block as long as you don't use a Skill and by skill they just mean something like vamp tuch or bite so healing sig will be fine. you wont beable to spam it like watch yourself but you can at least save your self hits for about. 15 seconds with your tactics at 9 i think or 9 seconds with displin stance.
mf2
Quote:
Originally Posted by Pick Me
If you are going Curse crazy, then yes, N/W would be the way to go.
Armor isn't so much the issue really, as you can get AL:70 or maybe 80 (if I read someone's post correctly).
There are builds posted about the Melee Necromancer (named Meleemancer). There are also many discussions regarding meleemancers and their usefulness.
Check out the builds section in the Necromancer thread and also in the other pages regarding the Meleemancer.
Hope this helps. yeah a little, thanks. maybe i can find out some info about how those curses work together in that skill forum.
Armor isn't so much the issue really, as you can get AL:70 or maybe 80 (if I read someone's post correctly).
There are builds posted about the Melee Necromancer (named Meleemancer). There are also many discussions regarding meleemancers and their usefulness.
Check out the builds section in the Necromancer thread and also in the other pages regarding the Meleemancer.
Hope this helps. yeah a little, thanks. maybe i can find out some info about how those curses work together in that skill forum.
Pick Me
Quote:
Originally Posted by mf2
yeah a little, thanks. maybe i can find out some info about how those curses work together in that skill forum.
Glad to be of some help.
Here is more help.
From: mortalis doleo
http://www.guildwarsguru.com/forum/s...66#post1962666
this guy is a great caster shutdown for RA (can shutdown almost anything, but casters are obviously better to shutdown with interruptions)
profession: N/W
name: spinal meleemancer
type: RA (TA on very specific occassions), in AB get plague touch instead of res
category: shutdown and pressure
attributes:
curses - 12+1+1
swordsmanship - 12
soul reaping - 3+1
skills set:
1. quivering blade <e>
2. sever artery
3. gash
4. final thrust
5. flurry
6. spinal shivers
7. parabond
8. res sig
summary:
your first four skills are great spammable skills that do a good amount of damage.
the idea is to choose your target (a blight, an ele, a necro or any caster), cast SS covered with parabond and start hacking away with flurry constantly renewed (needles to say you're using an icy sword). try to keep S covered at all times and your target will only be able to fire off 1/2 seconds spells. this interrupts everything from warrior attacks to res sig, so you can choose any target you want really...
if you run out of energy (you rarely do), you still have your sword attacks, so you're still very useful.
notes and concerns:
there are a few things that hurt the build, and those are snares and not having a monk on your team. since you have no self-heal, you might run into problems, so you might want to spread parabond through the entire enemy party before you start, just in case.
if you want to run this in TA, make sure you have another character with hexes in your build, since it's still not too tough for a monk to remove the hexes, even with well placed parabonds. in TA, your job will be to take out the enemy monk...
credits:
me...
Another build is from:th4r34lr0bin
Link To The Thread: http://www.guildwarsguru.com/forum/s...29#post2040029
Profession: N/W
Name: MM Assaulter
Type: PvE
Category: Tank/Damage/Support
Attributes" 15 death, 4 blood, 12 swords
Skills Set: Vampric Touch, Consume Corpse, Final Thrust, Animate Bone Horror, Blood of the Master, Vereta's Sacrafice, Soul Feast, Animate Flesh Golem {Elite}
Summary: A good sword with atleast +27 health will be needed. Bone Idol, or any other Focus Item that gives +30 health and "Death Magic +1(20% chance while using skills)."
Notes & Concerns: Before u start tanking and going all out on foes, be sure u are controlling atleast 6 minions (including flesh golem).
Credit:* I would like to credit myself and my guildwars friend T L N for believing in this build all through out.
I can't find the most talked about Meleemancer thread initiated by Undead Preacher. Man, people talked about Meleemancers at length. He had a nice build in his initial post. Sadly, flames came out and Undead Preacher could not stop the inferno that was created.
Hope this helps a bit more.
Here is more help.
From: mortalis doleo
http://www.guildwarsguru.com/forum/s...66#post1962666
this guy is a great caster shutdown for RA (can shutdown almost anything, but casters are obviously better to shutdown with interruptions)
profession: N/W
name: spinal meleemancer
type: RA (TA on very specific occassions), in AB get plague touch instead of res
category: shutdown and pressure
attributes:
curses - 12+1+1
swordsmanship - 12
soul reaping - 3+1
skills set:
1. quivering blade <e>
2. sever artery
3. gash
4. final thrust
5. flurry
6. spinal shivers
7. parabond
8. res sig
summary:
your first four skills are great spammable skills that do a good amount of damage.
the idea is to choose your target (a blight, an ele, a necro or any caster), cast SS covered with parabond and start hacking away with flurry constantly renewed (needles to say you're using an icy sword). try to keep S covered at all times and your target will only be able to fire off 1/2 seconds spells. this interrupts everything from warrior attacks to res sig, so you can choose any target you want really...
if you run out of energy (you rarely do), you still have your sword attacks, so you're still very useful.
notes and concerns:
there are a few things that hurt the build, and those are snares and not having a monk on your team. since you have no self-heal, you might run into problems, so you might want to spread parabond through the entire enemy party before you start, just in case.
if you want to run this in TA, make sure you have another character with hexes in your build, since it's still not too tough for a monk to remove the hexes, even with well placed parabonds. in TA, your job will be to take out the enemy monk...
credits:
me...
Another build is from:th4r34lr0bin
Link To The Thread: http://www.guildwarsguru.com/forum/s...29#post2040029
Profession: N/W
Name: MM Assaulter
Type: PvE
Category: Tank/Damage/Support
Attributes" 15 death, 4 blood, 12 swords
Skills Set: Vampric Touch, Consume Corpse, Final Thrust, Animate Bone Horror, Blood of the Master, Vereta's Sacrafice, Soul Feast, Animate Flesh Golem {Elite}
Summary: A good sword with atleast +27 health will be needed. Bone Idol, or any other Focus Item that gives +30 health and "Death Magic +1(20% chance while using skills)."
Notes & Concerns: Before u start tanking and going all out on foes, be sure u are controlling atleast 6 minions (including flesh golem).
Credit:* I would like to credit myself and my guildwars friend T L N for believing in this build all through out.
I can't find the most talked about Meleemancer thread initiated by Undead Preacher. Man, people talked about Meleemancers at length. He had a nice build in his initial post. Sadly, flames came out and Undead Preacher could not stop the inferno that was created.
Hope this helps a bit more.
TheFirebringer
Quote:
Originally Posted by i Valinor
see everyone alwasy gives the necro/war a hard time so i started one about 3 mounths agoa dn i have played all they way through first chapter and now im making a run through nightfall.
Curses 15
sword 9
tactics 9
soul 7
flurry
final thrust
watch yourself
heal sig
spiteful spirit
reckless haste
mark of pain
res sig
the only thing you have to watch witht his build is target selection its pretty much the most important thing. often i will reckless and ss on any archer targets first and MoP the monk or a warrior type of front if they cluster. i use flurry to keep my attack speed up and my damage down, the longer my target with MoP is alive the more damage i do. final thrust is a great finishing attack its so handy for taking down monks and paragons. watchyourself keeps me alive but i aslo have a crimson carapace shield and a +5 armor mod on my main sword set. really the only skill im not happy with but cant really find somthign to replace it yet is the heal sig, if you have to use it in combat make sure you use watchyourself right before to help offset the -AL. asfar as armor goes i used to use tormentors but i have switch over to a +al while attacking and energy mix. it really comes down to know when to stand back and cast and when to get in there and use flurry.
i hope this helps Hi all my first post on this forum
Hope u don't mind I bring back this old post
But here I go...
I was thinking of the same idea (combine SS MoP and slash away) long ago, but after the first AoE update MoP used to scatter everything and that only makes SS less effective. I haven't played for a while but now I saw on an other "unnamed" forum that there has been a new update and that MoP was usefull again??? any confirmation on that and does any1 knows the new AI rules for scatter???
BTW: "Sadly, flames came out and Undead Preacher could not stop the inferno that was created." nice poetry man
Curses 15
sword 9
tactics 9
soul 7
flurry
final thrust
watch yourself
heal sig
spiteful spirit
reckless haste
mark of pain
res sig
the only thing you have to watch witht his build is target selection its pretty much the most important thing. often i will reckless and ss on any archer targets first and MoP the monk or a warrior type of front if they cluster. i use flurry to keep my attack speed up and my damage down, the longer my target with MoP is alive the more damage i do. final thrust is a great finishing attack its so handy for taking down monks and paragons. watchyourself keeps me alive but i aslo have a crimson carapace shield and a +5 armor mod on my main sword set. really the only skill im not happy with but cant really find somthign to replace it yet is the heal sig, if you have to use it in combat make sure you use watchyourself right before to help offset the -AL. asfar as armor goes i used to use tormentors but i have switch over to a +al while attacking and energy mix. it really comes down to know when to stand back and cast and when to get in there and use flurry.
i hope this helps Hi all my first post on this forum
Hope u don't mind I bring back this old post
But here I go...
I was thinking of the same idea (combine SS MoP and slash away) long ago, but after the first AoE update MoP used to scatter everything and that only makes SS less effective. I haven't played for a while but now I saw on an other "unnamed" forum that there has been a new update and that MoP was usefull again??? any confirmation on that and does any1 knows the new AI rules for scatter???
BTW: "Sadly, flames came out and Undead Preacher could not stop the inferno that was created." nice poetry man
Pick Me
Quote:
Originally Posted by TheFirebringer
Hi all my first post on this forum
Hope u don't mind I bring back this old post
But here I go...
I was thinking of the same idea (combine SS MoP and slash away) long ago, but after the first AoE update MoP used to scatter everything and that only makes SS less effective. I haven't played for a while but now I saw on an other "unnamed" forum that there has been a new update and that MoP was usefull again??? any confirmation on that and does any1 knows the new AI rules for scatter???
BTW: "Sadly, flames came out and Undead Preacher could not stop the inferno that was created." nice poetry man MoP is useful, very useful now. The new AI scatter states that it will scatter when health is below a certain point and you are still strong. If the computer doesn't believe it will kill you before you kill it, it will run and heal.
MoP + 10 bone minions = death to poor souls who stands against you.
This has been tested by Hella Good with screen shots somewhere. Pretty numbers fly around the screen and bodies hit the floor.
Hope u don't mind I bring back this old post
But here I go...
I was thinking of the same idea (combine SS MoP and slash away) long ago, but after the first AoE update MoP used to scatter everything and that only makes SS less effective. I haven't played for a while but now I saw on an other "unnamed" forum that there has been a new update and that MoP was usefull again??? any confirmation on that and does any1 knows the new AI rules for scatter???
BTW: "Sadly, flames came out and Undead Preacher could not stop the inferno that was created." nice poetry man MoP is useful, very useful now. The new AI scatter states that it will scatter when health is below a certain point and you are still strong. If the computer doesn't believe it will kill you before you kill it, it will run and heal.
MoP + 10 bone minions = death to poor souls who stands against you.
This has been tested by Hella Good with screen shots somewhere. Pretty numbers fly around the screen and bodies hit the floor.
Turbobusa
I don't think PoF's dmg is gonna trigger MoP. Most of necro spell's damages are shadow damage.