Making Minor Runes usable on secondary pro. attributes?

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

I'm going to bring up an idea that has only sort of been looked at.

What do you think of being able to use the minor runes for your secondary profession?

This of course would only work on the attributes you have, not the primary attribute of the secondary pro.

I don't feel giving those secondary attributes +1 would unbalance the game as a char can only have so many attribute runes on the armor, and as a secondary, "minor" somewhat fits the idea as being usable for those attributes that are secondary, meaning lessor, or "minor".

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

There are several skills with major break-points at 13.
Also several skills with major break-points at 12.

Going the extra 20 attribute points is a hard choice sometimes. It will break a lot of current (in)balances.

TABellis

TABellis

Academy Page

Join Date: Sep 2006

Honors Glory

A/

I have a lot of builds that has 12 in the secondary pro attribute and the Primary is messed around with to work right, I think giving a +1 to this would not make it unbalanced as I have already chose to put 20 of my ATT points in to that attribute to make it 12. It would only give you that little extra that makes that attribute work better.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Aside from the fact that the primary profession should always have an advantage with his own abilities, minor runes carry no drawback, making it a free boost to another class with their secondary. IMO, if considered at all, they should only be able to use superior runes.

If indeed allowing additional points with runes is acceptable at all, other classes should only have a tough choice, not an easy one. Superior runes can be very determental, expecially in numbers, if the only rune which could be used on secondaries where Superior runes, it would be a little more difficult to accept.

Likewise, the only rune allowed could be Major runes, There are additional reasons for this. Secondary rune users would not be able to gain the penalty free bonus of a minor rune, but also be unable to gain the maximum bonus of a superior rune, and must take a penalty. But most of all, Major runes are almost always overlooked, because someone who is willing to take a penalty on his build will often take the superior rune for maximum potential, and the those who are not willing to take a penalty will almost always go with minor runes for the penalty free boost.

Perhaps Major runes hold the balance of power and weakness as well as penalty and value, it could be an ideal option.

But again, personally, I don't think other classes runes should be allowed. What they really aught to do is add additional class specific runes like Warriors Absorbtion runes, which grant speciallized bonuses to each class in their field of functions. There are many weaknesses and advantage points to every class, and all of them should have runes which increase their advantages just like warrior.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by BahamutKaiser
But again, personally, I don't think other classes runes should be allowed. What they really aught to do is add additional class specific runes like Warriors Absorbtion runes, which grant speciallized bonuses to each class in their field of functions. There are many weaknesses and advantage points to every class, and all of them should have runes which increase their advantages just like warrior.
Rune of attunement?
Rune of vitae?
Rune of clarity and all the others I don't know names of?

Warrior is the only class that specializes in damage mitigation, hence they have the option of -x runes. All others simply use health and energy.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

i hate Emos with heal party!
so lets not encourage people to use them!

i also hate Rangers that play the role of other classes, lets not encourage that too!

RodyPA

Academy Page

Join Date: Jun 2006

Life With The Thrill Kill Kult [Kult]

R/

I like the current system, of only allowing runes for your primary attribute. If you really want to use the full power of an attribute, go to that profession. Otherwise, it should only be as ancillary. You can say that minor runes are only +1, but it's a totally free +1. The others carry a penalty true, but if the player doesn't put a different major/superior rune on, they don't mind. Then you can have a necromancer with 16 heal and 13 soul reaping. Is that the kind of character Guild Wars is designed for? Even 13 heal, 16 soul reaping could be a little skewed.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

No runes for a secondary class should EVER be allowed.
This would defeat the purpose of having a primary class.
The +1 minor rune gives you the ability to keep your 12 points in a secondary class and gain another 20 points to spend on any other attributes.
Both major and superior runes would allow a player to use his secondary profesion with as much power and benifits as a primary of that class.

This is simply unalowable in any shape or form!

Maleki

Maleki

Pre-Searing Cadet

Join Date: Dec 2006

Tryst Of Vengeance

W/

I dont think it is the extreme blasphemy some people are hailing it to be but I am against it. I believe that A-net has enough on their hands already, if they added the use of minor runes, they would have to test tons of gameplay and make more skill balances. I think it is fine the way it is.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

/mostly signed

I dont see any reason why we shouldnt be able to use a rune for our secondary profession...

..over then the fact that our secondary can change.

Other then that I would love to be able to do that. Boost one of my secondary skills maybe.

When I first started playing over a year ago, I assumed I could do this and bought a rune for m secondary and tried it and I was kinda disapointed that I couldnt.

But due to it being able to change, It would be a very hard thing to manage. You would have to put some priority onto one secondary then others, and stick to it the majority of the time.

You'd be restricting yourself.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Never. You'd see more fast cast nukers, heal party eles, Rit MMs, and other crap like that.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Crom The Pale
No runes for a secondary class should EVER be allowed.
This would defeat the purpose of having a primary class.
The +1 minor rune gives you the ability to keep your 12 points in a secondary class and gain another 20 points to spend on any other attributes.
Both major and superior runes would allow a player to use his secondary profesion with as much power and benifits as a primary of that class.

This is simply unalowable in any shape or form!
Yup. This is just a bad idea. Topic creator... imagine somebody with 16 expertise, 13-16 blood magic. Touch Ranger to the MAX!

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by LifeInfusion
Never. You'd see more fast cast nukers, heal party eles, Rit MMs, and other crap like that.
You write that like adding secondary runing, would ONLY incourage bad builds!

Any/every build in the game would benefit from this, not just the bad ones.

Im sure even your build(s) would benefit from this idea. Are you saying you wouldnt like the ability to boost one of your secondary skills or abilities?





P.S; What is wrong with fast casting Nukers anyway? or are you just another nuker hating individual?

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Isnt it possible to have a Fast Cast Nuker anyway?

Some one Fast Casting + Runes + Extra Points on Element of Choice.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The problem is youd wind up with several proffs dieing off, being replaced by people with runes for them as secndary.

Can you imagin a ele/monk with 12 energy storage and 16 healing?
A war with 16 in dagger mastery?

It would turn the game inside out, nobody would have any clue as to what to expect from a given proffesion.

As for fast casting nukers a mes/ele can only have 12 + offhand bost in any ele attribute. Raising this to 16+1 would give them total power over eles and make the primary obsolete.

This is just so wrong for so many reasons......

Shaden

Shaden

Ascalonian Squire

Join Date: Jul 2006

Lost Keys to Perception {lost}

R/

Personally I don't like the idea to much, but I would be fine if they implemented it. And to the poster above, as well as a few more, where are you getting 16 in secondary attributes? The OP stated minor runes only... so I don't know what your getting at. Maybe you haven't seen a minor rune yet... +1 to specified attribute is what they give. 13 would be the max you could obtain from a secondary, not 16.

Eh, a bit imbalancing since quite a few skills have 13 breakpoints, as mentioned above. I am undecided...

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Other posters mentioned major and sup runes, thats why we included them in the comments.

Even with just minor runes, youd have more than just unbalnced problems.
Switching secondary proffesion for example, how would you allow auto salvage of the rune? or would a war/monk still have +1 in curses?

Could the devs code this, yes.
Should they? Aboslutly not!

xonnox

Pre-Searing Cadet

Join Date: Sep 2005

Firstly, even with superior runes allowed you could still only have 15 (+1 from item) in a secondary attribute (unless you could suddenly start wearing your secondary profession's armor too ).

However, I believe people are overlooking something. If you suddenly allow secondary runing you don't have to make them follow the current rune penalties. For example, you could allow only +1 runes, but make the character take a -50 hit point penalty if said rune is from a secondary profession. That way balance could be restored to some degree.

I still prefer runing as it is now though. It definitely gives an advantage to the primary profession in its own attributes, as it should be.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Warrior isn't the only class with a specific difficulties and functions, Elementist is the only class with Exhaustion cost, Necromancer is the only class with Sacrifice costs, Assassin is the only class with chance of dual attack and energy on critical, Ranger is the only class with pets.

Every class has unique functions, and a simple boost to their capabilities is no different than Warriors absorbtion runes. Tunnel vision isn't a reason why Warrior should have the only class specific runes. You could very well say that added health and energy runes are all Warrior needs, afterall, with such low energy, or with additional health, the Warrior would function better, but it isn't a class oriented unique boost.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

i think the system is ok as is.
i already have a hard enough time choosing between +life, +energy, or one of those undesirable purple ones