The lack of any sort of reconnect feature and DoA...
The Ernada
Gaile has a tough job. If she doesnt respond, she's accused of not responding. But if she responds to a often asked question about a feature that's still not yet finished, she's accused of feeding people the same line or lying.
I would never have the patience to do her job.
I would never have the patience to do her job.
Blackest Rose
Quote:
Originally Posted by CyberNigma
EDIT: sorry, shouldn't have called anyone an idiot, regardless, so I edited it out.
|
CyberNigma
Quote:
Originally Posted by Blackest Rose
Kinda pointless editing out the original place and putting it in the footnote - wouldn't you say?
|
natuxatu
The Fact of the matter is this was something that was mentioned so it should or will happen
Perynne
I think a huge improvement like this is worth waiting patiently for. Better to have it up and working properly later on, rather than getting a half-done job right now which works erratically at best.
I'm certainly cheering Anet on with this. Looking forward to getting this sometime in the future (and no hurry ).
I'm certainly cheering Anet on with this. Looking forward to getting this sometime in the future (and no hurry ).
Vilaptca
They should charge for every reconnect. $1.
just kidding...
I bet I have more Err=7 than half the people here. I'm on wireless and frequently lose connection, its my fault, bad connection, but I can wait for reconnects. It would be fun to be able to do UF/FoW/DoA when I have the time, but I usually just play by myself with henchmen so I don't screw anyone.
No pressure from me, just keep working on it and occasionally letting us know you're working on it, and I'll be happy.
just kidding...
I bet I have more Err=7 than half the people here. I'm on wireless and frequently lose connection, its my fault, bad connection, but I can wait for reconnects. It would be fun to be able to do UF/FoW/DoA when I have the time, but I usually just play by myself with henchmen so I don't screw anyone.
No pressure from me, just keep working on it and occasionally letting us know you're working on it, and I'll be happy.
EternalTempest
um @OP there working on it.
There are adding a feature that was not in the design of the game / server system that they build from scratch. It's invalid assumption that they can just "add" this like it was nothing.
They stated it's coming, but will take time. Signing will NOT make this happen quicker.
There are adding a feature that was not in the design of the game / server system that they build from scratch. It's invalid assumption that they can just "add" this like it was nothing.
They stated it's coming, but will take time. Signing will NOT make this happen quicker.
Does-it-Matter
Just to echo a few things here, and also throw in some "in my experience."
The developers, the actual men and women sitting behind a computer who work on this code have bosses. They are responsible to these bosses to carry out a timeline presented to them. That timeline might be "One new chapter to market every six months." Regardless of how much the developers and public relations persons might empathize with you and desire to fix your pressing problems, they have bosses and quotas to meet. That's what they are getting paid for, that's what they have to make their priority.
If they get additional time, or if an additional team is enlisted to specifically handle re-tooling, then that is a different scenario all together, but from what I gather, the same teams de-bugging, are the ones programming.
So when they say its high on their priority, it verywell may be. Though, that list is problably entitled "things to do with extra time, beyond chapter creation."
Another thing to keep in mind. When programmers look at something, they may often break it down into "public demand" and "time to impliment."
So let's say you are a programmer. You find yourself slightly ahead of the time table. Your consumers are very vocal about some things they would like implimented/changed. The amount of free time you have due to being ahead is limited, and you have to choose whether to work on something that is in demand and will be able to be finished within your allotted extra time (say the Varesh Mini-Pet upgrade), or something that will require extensive work and is beyond the time frame you are currently allowed (say the reconnect feature.)
Sometimes they might put a little time into a long term project, other times they might throw something out that they can actually finish and give to us. This time we got the smaller, but still demanded project.
Additionally, I know when I'm coding I hate to work on one thing, stop and completely change my state of mind to work on something else, not finish the second project, return to the first and later pick up the second. I much prefer to bring individual projects to completion before starting a new one.
Give them a break people. You may not see it, but they are working on it. It's their baby too.
The developers, the actual men and women sitting behind a computer who work on this code have bosses. They are responsible to these bosses to carry out a timeline presented to them. That timeline might be "One new chapter to market every six months." Regardless of how much the developers and public relations persons might empathize with you and desire to fix your pressing problems, they have bosses and quotas to meet. That's what they are getting paid for, that's what they have to make their priority.
If they get additional time, or if an additional team is enlisted to specifically handle re-tooling, then that is a different scenario all together, but from what I gather, the same teams de-bugging, are the ones programming.
So when they say its high on their priority, it verywell may be. Though, that list is problably entitled "things to do with extra time, beyond chapter creation."
Another thing to keep in mind. When programmers look at something, they may often break it down into "public demand" and "time to impliment."
So let's say you are a programmer. You find yourself slightly ahead of the time table. Your consumers are very vocal about some things they would like implimented/changed. The amount of free time you have due to being ahead is limited, and you have to choose whether to work on something that is in demand and will be able to be finished within your allotted extra time (say the Varesh Mini-Pet upgrade), or something that will require extensive work and is beyond the time frame you are currently allowed (say the reconnect feature.)
Sometimes they might put a little time into a long term project, other times they might throw something out that they can actually finish and give to us. This time we got the smaller, but still demanded project.
Additionally, I know when I'm coding I hate to work on one thing, stop and completely change my state of mind to work on something else, not finish the second project, return to the first and later pick up the second. I much prefer to bring individual projects to completion before starting a new one.
Give them a break people. You may not see it, but they are working on it. It's their baby too.
MirkoTeran
Quote:
Originally Posted by Gaile Gray
Honestly, and truly, folks: This is under development, and it is very high on our list of priorities. Please keep faith -- it's not as far as you worry that it may be, and not as hopeless as you seem to feel that it is!
|
Loviatar
Quote:
Originally Posted by CyberNigma
I am sure they are doiong the best they can. However, I would assume that the lead designer (as well as the requirements manager) is either really closed-minded, or just a plain ***** not to have foreseen this. What's done is done though and nothing can be done about that (toungue twister ehh lol).
EDIT: sorry, shouldn't have called anyone an idiot, regardless, so I edited it out. |
Quote:
Mike O'Brien, Founder and Programmer, was also a company director of Blizzard, where he worked for four and one-half years. He was most recently the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods." Patrick Wyatt, Founder and Programmer, was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years. Jeff Strain, Founder and Programmer, was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years. |
they say it is very difficult and they are actively working on a solution.
bottom line is this.
either call them liars or shut up and let them work
Pro-Monk
Quote:
Originally Posted by Gaile Gray
And where did you gain your 10 years of experience if programming games, dear, that you can say this so surely? The fact that we do not yet have reconnects is due to the fact that adding reconnects is a very complex challenge, that it is not easily accomplished!
We are working on it. We will continue to work on it. We will add it, as soon as we have it developed, tested, and proved. But please, be fair: Don't denigrate the team with silly comments that are 100% inaccurate. |
TsunamiZ
/signed
Warrior Of The Toon
/signed
Wildi
Isn't it interesting that the game server remembers which place or mobs I overfarm but not which instance I joined the last time. I don't belive this. I mean reducing the quality and quantity of my drops works fine when I enter that zone the next time. But a simple reconnect to the last instance does not, but is on the "to do list" of course.
Loviatar
Quote:
Originally Posted by Wildi
Isn't it interesting that the game server remembers which place or mobs I overfarm but not which instance I joined the last time. I don't belive this. I mean reducing the quality and quantity of my drops works fine when I enter that zone the next time. But a simple reconnect to the last instance does not, but is on the "to do list" of course.
|
if serious
every instance of that zone is the same including where the mobs spawn is hard coded.
imagine that.......it is hard coded and the game remembers.
you on the other hand are not hard coded except for your account.
as for your over farming drop rate the game is tracking what you do not the new but same zone instance you over farm.
Wildi
an instance is a separate parallel copy of a zone like LA international district 1, the server doesn't have to remember my last position just the ID of the last instance where my character was before I got disconnected (next time just put me near my allies I don't care)
for the record: world of warcraft allows reconnects, even into instance zones
for the record: world of warcraft allows reconnects, even into instance zones
shifting shadows
/signed
This is necessary. Guild Wars was designed a little differently than the normal MMO, so it could be a bit harder, and they have said that it will be added in the long term. I just hope they give us a specific timeline sometime soon. As for laziness, I doubt that that's what it is. New game every six months remember? That's impressive imho.
This is necessary. Guild Wars was designed a little differently than the normal MMO, so it could be a bit harder, and they have said that it will be added in the long term. I just hope they give us a specific timeline sometime soon. As for laziness, I doubt that that's what it is. New game every six months remember? That's impressive imho.