Guild Hall Services: Skill Trainer

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

If you purchase the 100k Skill Trainer for your Guild Hall will it have every skill in the game or just ones you have seen from current skill trainers? Thanks.


P.S. I know it won't have any elites...

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

Quote:
Originally Posted by eggs0wn
If you purchase the 100k Skill Trainer for your Guild Hall will it have every skill in the game or just ones you have seen from current skill trainers? Thanks.


P.S. I know it won't have any elites...
It has the Core skills and Signet of Capture, only. No Proph skills, no Factions skills, no Nightfall skills, no skills that you've already unlocked.

Our guild would like an option to rename our 100k creation to Signet of Capture Replenisher. That's his only purpose.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Yeah, it's pretty disappointing. The only reason to use the Guild Hall Skill Trainer is for the skill caps. Other than that he is more useless than any other skill trainer in any of the existing chapters. All other skill trainers at least have skills you have unlocked for that particular chapter, but no..., not the one you pay for in the Guild Hall.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

I think that the skill trainer should at least provide all the skills that you have unlocked on your account (excluding elites), and possibly even some skills that you haven't unlocked for the campaigns you own (excluding elites).

Seems almost like a waste just to make a skill npc that only sells core skills and signets of capture....

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

I agree with gc187. They should sell all unlocked skills and core skills.
That or drop the price for the trader to 10k at the most.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

It does allow you to get access to cap signet before you hit any quest to be able to purchase it via normal means.

I too would like it to "check" what games you own and present what you should have access to.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

yea, 100k for core skills + cap sig is silly, but i see why anet did this. that way, you don't see the newbs running around with skills they shouldn't be using until later. imagine a lvl 3 on shing jea using earthquake when he should normally barely know flare

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Well, I don't see the difference, since the skill trainer at Shing Jae has all core and factions skills that are unlocked on the account. I don't see how you could get them any earlier from the Guild Hall trainer.

Clinically Proven

Krytan Explorer

Join Date: Apr 2006

Australia

[MMAD]

I wouldn't shell out even 100g for the GH skill trainer, he's terrible

Don't do it mate.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by gamecube187
I think that the skill trainer should at least provide all the skills that you have unlocked on your account
precisely. my brother forked out 100k for that guy and he sells Maelstrom and....Signet of Capture. Unless he's going to sell all unlocked skills on your account he really should only cost 25-50k imo. He thinks far too highly of himself.

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

Quote:
Originally Posted by RPGmaniac
yea, 100k for core skills + cap sig is silly, but i see why anet did this. that way, you don't see the newbs running around with skills they shouldn't be using until later. imagine a lvl 3 on shing jea using earthquake when he should normally barely know flare
Well instead of pressing G and Guild Hall to visit the skill trainer, you just visit the nearest skill trainer on the island. Skill trainers, besides the one at guild hall, offer the skills you have unlocked for that campaign, even if they are found much later in the game. The lack of these skills at guild hall does not stop anything - it just removes the convenience that is supposed to be the selling points of these guild hall NPCs.