Farming/ Gaile Gray
Haggard
Here's one for you:
If high end items, titles and lots of gold place you at no direct advantage over other players (skill over grind), why does Anet take steps to suppress new and more effective methods of farming them?
If high end items, titles and lots of gold place you at no direct advantage over other players (skill over grind), why does Anet take steps to suppress new and more effective methods of farming them?
ChaoticCoyote
Sorry - dupe post! Grumble...
ChaoticCoyote
ANet is obviously supportive of non-bot farming -- otherwise, why would they have titles that can only be attained via farming?
It's not like you're going to advance beyond the first couple of levels in the Wisdom or Treasure Hunter titles without farming chests or good items. And those titles provide an in-game advantage via reducing your chance of destroying an item while salvaging.
Now would ANet introduce items like Vabbian and FoW armor that can not be gained without farming.
It's not like you're going to advance beyond the first couple of levels in the Wisdom or Treasure Hunter titles without farming chests or good items. And those titles provide an in-game advantage via reducing your chance of destroying an item while salvaging.
Now would ANet introduce items like Vabbian and FoW armor that can not be gained without farming.
Sable Phoenix
Quote:
At ArenaNet we play the game just like you do, so we know that for most of you, gold is a precious commodity that you work hard to attain. In fact, our statistics show that 50% of all active accounts have fewer than 10 platinum pieces, and 75% of all active accounts have fewer than 20 platinum pieces. So when we make small tweaks here and there to keep the economy under control, please understand that we’re not trying to make the game harder for the average player. We work hard to understand how normal players play and how extreme players play, and then find just the minimal changes necessary to keep the economy healthy and fair. |
The Ernada
Quote:
Originally Posted by Sable Phoenix
Regardless of whether or not their statistics on player gold are still true, if this is their goal, they've failed miserably and are still failing. In fact their design decisions have actively pushed the game in the opposite direction, implementing more new items or changes that continually push standard items higher and higher in price.
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Quote:
Originally Posted by Sable Phoenix
Insignia are a glaring example of this.
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Sable Phoenix
Quote:
Originally Posted by The Ernada
What are you talking about? Prices for most weapons have gone way down with a few exceptions such a elemental/crystalline swords. "Standard" items are lower in price.
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Quote:
Originally Posted by The Ernada
Again, what are you talking about? Insignias are dirt cheap too. Most of them cost 100 or 200 gold. Last I saw, even Radiant Insignias were 600. And personally, I keep getting Radiant Insignias so I'm sure many others are as well so the price will keep plummeting as demand dies and supply keeps continuing.
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Lieutenant's Insignia, 3k
Bloodstained Insignia, 12k
Buying any insignia you want integrated into the armor for a flat rate of 500 gold? Priceless.
Factions' Armor System. It's the only one you want to wear.
lyra_song
Quote:
Originally Posted by Sable Phoenix
Dreadnought's Insignia, 1.5k
Lieutenant's Insignia, approx. 3k Bloodstained Insignia, 12k |
Lieuts insignia - limited uses
Bloodstained insignia - Gee....nightfalls gets 20 HRT 20+20 HCT staves...
.-. not really good examples, imo
What do most people use? Radiant insignia or Survivor's insignia.
How much do those cost?
Sable Phoenix
Quote:
Originally Posted by lyra_song
Dreadnoughts - mostly useless
Lieuts insignia - limited uses Bloodstained insignia - Gee....nightfalls gets 20 HRT 20+20 HCT staves... .-. not really good examples, imo What do most people use? Radiant insignia or Survivor's insignia. How much do those cost? |
Sorry to disappoint you, but they're perfect examples. You could get them for 500g each in Factions, integrated into the armor. In Nightfall they've been changed into a dynamically priced commodity, a change which could have been easily avoided, and as a result, some of them have become completely out of reach to the majority of players.
The Ernada
Quote:
Originally Posted by Sable Phoenix
I'm not talking about weapons. Weapons have never been difficult to acquire for free.
Dreadnought's Insignia, 1.5k Lieutenant's Insignia, 3k Bloodstained Insignia, 12k Buying any insignia you want integrated into the armor for a flat rate of 500 gold? Priceless. Factions' Armor System. It's the only one you want to wear. |
The point is that overall, the insignia system is better than the old system. Just because there are a few exceptions doesnt make the system bad. So 3 out of 70 inscriptions are overpriced? That's still damn good overall. It may be 500 overall in Factions but it's only 100 gold for MOST insignias in Nightfall.
I do wish that "necessary" items such as insignias weren't strictlly supply and demand based so that insane prices such as Bloodstained insignias dont happen.
Sable Phoenix
Quote:
Originally Posted by The Ernada
The point is that overall, the insignia system is better than the old system. Just because there are a few exceptions doesnt make the system bad. So 3 out of 70 inscriptions are overpriced? That's still damn good overall. It may be 500 overall in Factions but it's only 100 gold for MOST insignias in Nightfall.
I do wish that "necessary" items such as insignias weren't strictlly supply and demand based so that insane prices such as Bloodstained insignias dont happen. |
There was no reason to change Insignia to a dynamic commodity; my point was that ANet, despite what they say, has actually made money problems worse for the average player.
The Addict
I do agree the insignias/runes are too expensive , I mean, why should anyone pay 30k for a superior vigor? Runes of Vigor/ any type of runes is not a vanity, its something you need and no one is going to know you have it or not anyway.
The Ernada
Quote:
Originally Posted by Sable Phoenix
It's more than three, those were just examples I could come up with off the top of my head. Most warrior Insignia are over 1k. Pyromancer's, I believe, are about 2k, as are Centurion's, oddly. There are others, and there are plenty that are 600, or 800, which even though it's only a few hundred gold higher than Factions is still unfair.
There was no reason to change Insignia to a dynamic commodity; my point was that ANet, despite what they say, has actually made money problems worse for the average player. |
And the fact is that it's still a majority of insignias that are 100 to 200 gold each. The insignia system is FAR superior than the old system. You're taking issue with the wrong thing. You should take issue with the supply and demand issues of insignias not with the insignia system itself.
lyra_song
Quote:
Originally Posted by Sable Phoenix
my point was that ANet, despite what they say, has actually made money problems worse for the average player.
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However...
Insignias are also more forward compatible. It creates a system of customizability and allows them to add more functions in future chapters that affect past chapters more easily. Next chapter, just add more paragon insignias, etc.
Now....as for pricing out the average player. What average player cares about getting specialty insignias?
IF you start needing specialty insignias, then you leave the realm of the average. Ie: Needing multi-armor sets for custom builds, needing 4 helmets, etc.
Sable Phoenix
Quote:
Originally Posted by The Ernada
And a lot of those insignias werent even available in Factions. Only two of the warrior Insignias are over 1k. Centurion's is only 180 gold. Pyromancer is only 160 gold. Nothing else is 600 gold as you claim. I dont know where you are pulling those numbers but I'm standing at the rune trader right now as I type. Were you just making those up?
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Quote:
Originally Posted by The Ernada
And the fact is that it's still a majority of insignias that are 100 to 200 gold each. The insignia system is FAR superior than the old system. You're taking issue with the wrong thing. You should take issue with the supply and demand issues of insignias not with the insignia system itself.
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Quote:
Originally Posted by lyra_song
In regards to insignias, i do agree with your point, the FACTIONS armor system IS the best.
However... Insignias are also more forward compatible. It creates a system of customizability and allows them to add more functions in future chapters that affect past chapters more easily. Next chapter, just add more paragon insignias, etc. Now....as for pricing out the average player. What average player cares about getting specialty insignias? IF you start needing specialty insignias, then you leave the realm of the average. Ie: Needing multi-armor sets for custom builds, needing 4 helmets, etc. |
The Ernada
Quote:
Originally Posted by Sable Phoenix
The weekend. I'm posting on break at work right now where I can't play, like I imagine most people do. Differences come most likely from my prices being at peak hours, and yours aren't.
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As for me missing the point of your post, all I saw was you criticising the insignia system for the wrong reasons and giving out wrong facts, so I had to correct you on that. I completely agree that the prices on the other insignias should go down, but as I said, the insignia system overall is far better than the old system.
lyra_song
Quote:
Originally Posted by Sable Phoenix
No, you're very wrong here. Most players I know of have multiple armor pieces for different purposes, including myself, and we're all average. Most average MMs have Bloodstained boots. So yes, we all do care about so-called specialty Insignia, some of which are now far out of our price range. This is just one example of how ANet is completely failing in their stated goal of keeping things within the financial range of the average player.
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Completely failing? Hardly.
With weapons, they have done very well. Introduction of greens for instance, collector weapons.
As for Insignias, the system i really do like. The direct blame for the prices would probably be rather lackluster drops in insignias (ive personally only gotten 3 insignias, 2 assassin and 1 mesmer).
I really dont see it as a real big deal though. I've used COLLECTOR armor in Tyria. Thats the same as a non-insignia'ed armor set.
Unless you are doing PVP, theres really no REAL need for a super specialized armor for one specific build.
Enchanted Warrior
Quote:
Originally Posted by The Ernada
I'm not trying to start a fight but come on. Prices don't fluctuate to the degree that you're claiming. Why can't you just admit that the prices that you quoted were just wrong? Prices don't just jump back and forth from 180 gold to 2k on a day to day basis just because of peak hours. If prices went down just because it isnt peak hours than why are the other high priced insignias and runes still the same price as I speak?
As for me missing the point of your post, all I saw was you criticising the insignia system for the wrong reasons and giving out wrong facts, so I had to correct you on that. I completely agree that the prices on the other insignias should go down, but as I said, the insignia system overall is far better than the old system. |
" It’s theoretically possible to create an online roleplaying game without a player-driven economy."
Their quoted reply on the economy is simply boilerplate no doubt suggested or written by their legal staff, to hide behind for the duration of the game. Ever read the terms on the software package before you open it. If the game loads and you can login they have basicaly done as promised, anything else that happens or goes wrong is not their problem, it's sold "As is". You know like stuff at a yard sale..
korcan
Quote:
Originally Posted by Sable Phoenix
This is just one example of how ANet is completely failing in their stated goal of keeping things within the financial range of the average player.
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there have been multiple threads with many references to "average players" and i was just wondering how many hours/week someone needs to play to be considered "average".
Lordhelmos
The problem with compliants arising from the rich vs poor arguement is because the mast majority of the guildwars community has an appetite for extremely rate items that they don't want to put the effort into getting. Examples of this are FoW and Elemental/Crystalline swords.
Players complain that the prices on these items are too high and that the economy is "inflated" because they can't get what they want.
Well newsflash, these are the rarest items in the game. Did you think they would be easy to get? No. We want them because they are rare, we get envious of other players swinging around that shiny crystalline because it is a symbol of status.
Of course these items are going to be hard to get. But Guildwars needs these high end items to appeal to hardcore players.
Is the economy broken? No.
Why? Because the average player can get a max weapon and armor with the same stats as a hardcore player with a crystalline without having to farm.
The economy is very fair, its that jealous players can't sort out their wants from the amount of effort they will put in to get their wants.
When you create a character you are not born into the Guildwars server all black with FoW and a Crystalline. You can have gear with the same stats for cheap, but if you really want that high-end stuff play and work for it. Don't point the finger at ANET and calling them unfair when they have given you a damn good bargain by letting you have greens and collecter goods that make you just as good as the FoW guy but at 1/1000 the price.
Now when you have to get the crystalline sword that costs 1million ecto just to play the game normally you can start complaining.
Get over it, you dont NEED those things to advance in the game. Thats damn fair, unlike most MMORPGS where a player's gear not only represents his power but his damage capabilities and defense as well.
You dont NEED high end gear to compete with anyone, its only a gracious option given to us by ANET. This is the most fair and equal system you can have in this game.
Now all they need to do is filter all that trade mess out of LA, KC, and Kamadan and gives an auction house and everything will be pearly.
Be thankful this is not a dry grind. You dont NEED all that fancy gear to survive, you can be just fine with your collecter light blues. I think this is fair.
Players complain that the prices on these items are too high and that the economy is "inflated" because they can't get what they want.
Well newsflash, these are the rarest items in the game. Did you think they would be easy to get? No. We want them because they are rare, we get envious of other players swinging around that shiny crystalline because it is a symbol of status.
Of course these items are going to be hard to get. But Guildwars needs these high end items to appeal to hardcore players.
Is the economy broken? No.
Why? Because the average player can get a max weapon and armor with the same stats as a hardcore player with a crystalline without having to farm.
The economy is very fair, its that jealous players can't sort out their wants from the amount of effort they will put in to get their wants.
When you create a character you are not born into the Guildwars server all black with FoW and a Crystalline. You can have gear with the same stats for cheap, but if you really want that high-end stuff play and work for it. Don't point the finger at ANET and calling them unfair when they have given you a damn good bargain by letting you have greens and collecter goods that make you just as good as the FoW guy but at 1/1000 the price.
Now when you have to get the crystalline sword that costs 1million ecto just to play the game normally you can start complaining.
Get over it, you dont NEED those things to advance in the game. Thats damn fair, unlike most MMORPGS where a player's gear not only represents his power but his damage capabilities and defense as well.
You dont NEED high end gear to compete with anyone, its only a gracious option given to us by ANET. This is the most fair and equal system you can have in this game.
Now all they need to do is filter all that trade mess out of LA, KC, and Kamadan and gives an auction house and everything will be pearly.
Be thankful this is not a dry grind. You dont NEED all that fancy gear to survive, you can be just fine with your collecter light blues. I think this is fair.
Shinto Sharingan
Quote:
Originally Posted by manitoba1073
ok heres a few answers to you. i numbered them easily answer them for you.
1. No one else effects what drops you get. unless you are in a group of people who have farmed alot. each time you enter a zone YOU alone effect your drops. yes its been said by anet. 2. most people have been there done that. they get bored of doing that. 3 . see number 2 4. most titles cost lots of money, hmm where do you think people get that. 5. see number 2 6. see number 2 7. maybe they already have all the friends they wish to make. now im not gonna tell you to do anything or how to play the game, im just gonna say enjoy the game the way you want to, and let people enjoy there game they want to. just beacuse you dont like farming, its quite obvious others do, and no it dont effect you except by making things more availiable and yes cheaper. |
2,3,5,6) Most people haven been there/done that? You can't just say that-unless you mean most of your friends-in which case you must limit your friends to well-accomplished players--close-mindedness.
4) They make it by playing the game. I've been able to afford and obtain all my 15k armor sets (about 8 of them) and perfect/green items (a lot-a few for each of my 6 characters ) by simply playing through the game, helping friends, and some things outlined by my previous post.
The guy is complaining about not being able to farm. I'm only suggesting other things.
Age
Quote:
Originally Posted by Sable Phoenix my point was that ANet, despite what they say, has actually made money problems worse for the average player. |
Sable Phoenix
Quote:
Originally Posted by The Ernada
I'm not trying to start a fight but come on. Prices don't fluctuate to the degree that you're claiming. Why can't you just admit that the prices that you quoted were just wrong? Prices don't just jump back and forth from 180 gold to 2k on a day to day basis just because of peak hours. If prices went down just because it isnt peak hours than why are the other high priced insignias and runes still the same price as I speak?
As for me missing the point of your post, all I saw was you criticising the insignia system for the wrong reasons and giving out wrong facts, so I had to correct you on that. I completely agree that the prices on the other insignias should go down, but as I said, the insignia system overall is far better than the old system. |
I never said the Insignia system is worse than the old system. "Far better" is debateable, but it would be better if the prices weren't so screwed up.
So yes, you did miss the point. Insignia were simply an illustration I was using.
You just got tomahawked
tty for the feedback
manitoba1073
Quote:
Originally Posted by Shinto Sharingan
1) Green farming is not so, other players do affect the drop rate.
2,3,5,6) Most people haven been there/done that? You can't just say that-unless you mean most of your friends-in which case you must limit your friends to well-accomplished players--close-mindedness. 4) They make it by playing the game. I've been able to afford and obtain all my 15k armor sets (about 8 of them) and perfect/green items (a lot-a few for each of my 6 characters ) by simply playing through the game, helping friends, and some things outlined by my previous post. The guy is complaining about not being able to farm. I'm only suggesting other things. |
Since your not familiar with farmering codes heres a link to a thread that should help you
http://www.guildwarsguru.com/forum/s...effect%20drops
Spazzer
I skimmed this article and didn't see a single word from someone who remembers the (quite recent) nerf to Spirit Bond done to nerf the PvE farming using the skill.
And leaving competative play with a gimp skill.
I cannot accept a "farming is acceptable" statement on one hand while balance is thrown out on the other to accomodate "in game economy".
And leaving competative play with a gimp skill.
I cannot accept a "farming is acceptable" statement on one hand while balance is thrown out on the other to accomodate "in game economy".
ectospasm
farming gems in doa isnt farming unless you can do it solo. selling them for 100k each or 40k each isnt farming, its selling them to irresponsible rich people who have either A) bought alot of gwgold from the bot farmers. Or B) are old schoolers who reaped the ecto and stuff during the rollback. Or C) people who trade alot with A&B.
the doa gems in reality arent worth much if anything since it takes so many to aqquire 1 item and some might net you a nice experience scroll thats worth 125-800g. im sure someone has done the math.
And as Spazzer said about Spirit Bond, anets logic and PR are lax and is just mixed BS with a percent of the truth. The game could be more balanced as it is regardless of how many bots there are farming (which people who use bots and/or sell gwgold should be banned. im totally against this now) or a particular area being overfarmed. 0's & 1's go a long way and in the virtual reality you should never run out of gold or items even though its all controlled to keep a mediocre simulated economy. it can always be redefined and made to look as it currently is.
"In fact, our statistics show that 50% of all active accounts have fewer than 10 platinum pieces, and 75% of all active accounts have fewer than 20 platinum pieces. So when we make small tweaks here and there to keep the economy under control, please understand that we’re not trying to make the game harder for the average player. We work hard to understand how normal players play and how extreme players play, and then find just the minimal changes necessary to keep the economy healthy and fair."
This is true for new players. Im sure they are poor, as I once was. Until they figure it all out.. Its not hard to make money from people who have money. But new players who play the game normally shouldnt be reason to make changes that hurt knowledgeable peoples ways to make loads of money fast. Sure it may make items like weapons and offhands higher because people wont be so afraid to spend 300k on something that once cost 100k but thats just tuff. Give anyone enough time, friends, & experience playing for a few months (given the chance that farming was returned to the way it was previously) and they will eventually learn how to make money and get thier weapons too for 300k. Its a never ending trend, for those who are just plain dumb or people who arent old enough to know finances and economics, then it may be a bit harder and take longer and seem unfair. Still no reason to ruin it for the rest of us.
the doa gems in reality arent worth much if anything since it takes so many to aqquire 1 item and some might net you a nice experience scroll thats worth 125-800g. im sure someone has done the math.
And as Spazzer said about Spirit Bond, anets logic and PR are lax and is just mixed BS with a percent of the truth. The game could be more balanced as it is regardless of how many bots there are farming (which people who use bots and/or sell gwgold should be banned. im totally against this now) or a particular area being overfarmed. 0's & 1's go a long way and in the virtual reality you should never run out of gold or items even though its all controlled to keep a mediocre simulated economy. it can always be redefined and made to look as it currently is.
"In fact, our statistics show that 50% of all active accounts have fewer than 10 platinum pieces, and 75% of all active accounts have fewer than 20 platinum pieces. So when we make small tweaks here and there to keep the economy under control, please understand that we’re not trying to make the game harder for the average player. We work hard to understand how normal players play and how extreme players play, and then find just the minimal changes necessary to keep the economy healthy and fair."
This is true for new players. Im sure they are poor, as I once was. Until they figure it all out.. Its not hard to make money from people who have money. But new players who play the game normally shouldnt be reason to make changes that hurt knowledgeable peoples ways to make loads of money fast. Sure it may make items like weapons and offhands higher because people wont be so afraid to spend 300k on something that once cost 100k but thats just tuff. Give anyone enough time, friends, & experience playing for a few months (given the chance that farming was returned to the way it was previously) and they will eventually learn how to make money and get thier weapons too for 300k. Its a never ending trend, for those who are just plain dumb or people who arent old enough to know finances and economics, then it may be a bit harder and take longer and seem unfair. Still no reason to ruin it for the rest of us.
4ssassin
Sigh. i seriously dont see why you ppl worry about "Farm this" and "Farm that". I make so much money just by playing the game...im at 700k and i dont farm ever. Course...i have sold 400k faction worth of amber...
manitoba1073
Quote:
Originally Posted by 4ssassin
Sigh. i seriously dont see why you ppl worry about "Farm this" and "Farm that". I make so much money just by playing the game...im at 700k and i dont farm ever. Course...i have sold 400k faction worth of amber...
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sorry but that is farming in a way. faction farming to a degree.
4ssassin
<- makes 100% of his faction off of AB, which he would do even if there was no reward. still, i suppose your right.
manitoba1073
Quote:
Originally Posted by 4ssassin
<- makes 100% of his faction off of AB, which he would do even if there was no reward. still, i suppose your right.
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You just got tomahawked
I wonder... runs to AB
The Ernada
Quote:
Originally Posted by Sable Phoenix
I'm sure I mixed up some names, which is why I only listed the three I was sure about in the original post. The prices are still right though, even if I got the names wrong. I know for a fact that it's not just three, as you said, that are ridiculously priced.
I never said the Insignia system is worse than the old system. "Far better" is debateable, but it would be better if the prices weren't so screwed up. So yes, you did miss the point. Insignia were simply an illustration I was using. |
I still dont understand your point so explain please?