Ravenheart Gloom (6 PPL run)
gabrial heart
Might even be able to do it faster with a vengful rit as the 605 and the 2 monk backline with sb and smites.
gabrial heart
Quote:
Originally Posted by hansiac
Tried this run a few times, both as tank, smiter and M/N.
(Thx alot Quarx, for showing me this build, and for beeing so helpful, finally got the tanking sorted out)
I dont like the word, lucky, but it seems to be the only way to actually complete the quest.
Fighting the hughe mob at the cave, i always get interrupted or loose Mantra(and all energy along with it) and end up dead.
Im currently working on a infinite Shadow Tank (yes, its possible) and i have to say its the easiest tanking ive ever done in Ravenheart Gloom. Only problem is at the cave.
For some reason i get my SF ripped there(by some skill, i cant figure out what)
Anyway, my SF-(shadow form, if you didnt get that) build can easily clear the map without any deaths on any of my party-members.
I came up with this idea yesterday and tried it 3 times(was a bliss until tanking at the cave)
I still need more time to figure out WTF is happening at the cave.
Ill post the entire build when i have it sorted out.
THX again for a great post.
GL everyone! I can only guess, but sf is an enchant and without sb theres something stripping it? Mesmer or necro maybe?
(Thx alot Quarx, for showing me this build, and for beeing so helpful, finally got the tanking sorted out)
I dont like the word, lucky, but it seems to be the only way to actually complete the quest.
Fighting the hughe mob at the cave, i always get interrupted or loose Mantra(and all energy along with it) and end up dead.
Im currently working on a infinite Shadow Tank (yes, its possible) and i have to say its the easiest tanking ive ever done in Ravenheart Gloom. Only problem is at the cave.
For some reason i get my SF ripped there(by some skill, i cant figure out what)
Anyway, my SF-(shadow form, if you didnt get that) build can easily clear the map without any deaths on any of my party-members.
I came up with this idea yesterday and tried it 3 times(was a bliss until tanking at the cave)
I still need more time to figure out WTF is happening at the cave.
Ill post the entire build when i have it sorted out.
THX again for a great post.
GL everyone! I can only guess, but sf is an enchant and without sb theres something stripping it? Mesmer or necro maybe?
Akane
Etrik, thanks for the great tips on MS and the Earthbind suggestion.
Does it makes any difference if the Ele's bomb and then back off from aggro range? I'm not sure how the damage counting aspect of newer aggro rules really work. Does the damage counter restart if the ele's back off for say 10 sec. after unloading their devestation.
Hansiac - everlasting SF - cool!
It might be a derv ripping your enchant. Winds of Disenchantment is cast on self, not target. Do you use a cover enchantment for SF? Rending Aura will also rip an enchant if you hit the derv with a melee weapon (though probably not the case for your tank).
It might be a mes using Sig of Disenchantment.
It might be a sin using Expunge Enchantments.
SF isn't quite invincible, cover enchant should work.
Does it makes any difference if the Ele's bomb and then back off from aggro range? I'm not sure how the damage counting aspect of newer aggro rules really work. Does the damage counter restart if the ele's back off for say 10 sec. after unloading their devestation.
Hansiac - everlasting SF - cool!
It might be a derv ripping your enchant. Winds of Disenchantment is cast on self, not target. Do you use a cover enchantment for SF? Rending Aura will also rip an enchant if you hit the derv with a melee weapon (though probably not the case for your tank).
It might be a mes using Sig of Disenchantment.
It might be a sin using Expunge Enchantments.
SF isn't quite invincible, cover enchant should work.
Akane
My son was showing me a cool/freaky PVP build that could really work for the Ele's...
It involves using Arcane Mimicry to capture Ele Attunement off a character (most likely the smiter in this case).
The objective is to use Ele Attunement and Fire Attunement along with Arcane Echo to spam the beejeebers out of Searing Flames.
With decent points in Energy Storage and QZ up, Ele Attunement could easily be kept up indefinitely.
So the choice for the Ele's becomes monk secondary for Ebond or mes secondary for double-Arcane.
Other options could open up that can utilize the smiter's potential to carry a "spare" elite (no elite needed for smite part of build).
It involves using Arcane Mimicry to capture Ele Attunement off a character (most likely the smiter in this case).
The objective is to use Ele Attunement and Fire Attunement along with Arcane Echo to spam the beejeebers out of Searing Flames.
With decent points in Energy Storage and QZ up, Ele Attunement could easily be kept up indefinitely.
So the choice for the Ele's becomes monk secondary for Ebond or mes secondary for double-Arcane.
Other options could open up that can utilize the smiter's potential to carry a "spare" elite (no elite needed for smite part of build).
bugsy3861
I updated the build on the 1st page. I just finished it and it was my easiest run yet. Purge signet is the key to success. Everyone that has a slot free to use it (e/mo's, smiter, and ranger), should. The cave is soooo much easier. The luck factor has been taken out of the equation.
Good luck----Quarx Mooncloak
Good luck----Quarx Mooncloak

hansiac
Quote:
Originally Posted by Akane
Etrik, thanks for the great tips on MS and the Earthbind suggestion.
Does it makes any difference if the Ele's bomb and then back off from aggro range? I'm not sure how the damage counting aspect of newer aggro rules really work. Does the damage counter restart if the ele's back off for say 10 sec. after unloading their devestation.
Hansiac - everlasting SF - cool!
It might be a derv ripping your enchant. Winds of Disenchantment is cast on self, not target. Do you use a cover enchantment for SF? Rending Aura will also rip an enchant if you hit the derv with a melee weapon (though probably not the case for your tank).
It might be a mes using Sig of Disenchantment.
It might be a sin using Expunge Enchantments.
SF isn't quite invincible, cover enchant should work. I was also thinking that it was a Derv or Mesmer skill (it happens when those Mind Tormentors shows up, and they are Mesmers)
First thing i did after testing this build for the first time, was to bring a cover(i used Way of Perfection, because of the duration and recharge-time)
Still lost my SF.
I might have been too late to cover SF after recasting it(or simply forgor it).
Hard to find people who are willing to test, and they usually leave after first attempt(making me too frustrated to start over)
Ill try another test today and pay extra attention on casting the cover after i recast SF.
thx for reply.
Does it makes any difference if the Ele's bomb and then back off from aggro range? I'm not sure how the damage counting aspect of newer aggro rules really work. Does the damage counter restart if the ele's back off for say 10 sec. after unloading their devestation.
Hansiac - everlasting SF - cool!
It might be a derv ripping your enchant. Winds of Disenchantment is cast on self, not target. Do you use a cover enchantment for SF? Rending Aura will also rip an enchant if you hit the derv with a melee weapon (though probably not the case for your tank).
It might be a mes using Sig of Disenchantment.
It might be a sin using Expunge Enchantments.
SF isn't quite invincible, cover enchant should work. I was also thinking that it was a Derv or Mesmer skill (it happens when those Mind Tormentors shows up, and they are Mesmers)
First thing i did after testing this build for the first time, was to bring a cover(i used Way of Perfection, because of the duration and recharge-time)
Still lost my SF.
I might have been too late to cover SF after recasting it(or simply forgor it).
Hard to find people who are willing to test, and they usually leave after first attempt(making me too frustrated to start over)
Ill try another test today and pay extra attention on casting the cover after i recast SF.
thx for reply.
Akane
Quarx, Purge Signet is perfect for the smiter because they generally have zero energy and PSig will still remove everything at zero (without creating negative energy). With QZ up it's every 10 seconds. If others carry it, it can instantly wipe their energy out (-10 per hex or condition).
If all they're doing is staying back and waiting to kill off the dregs, that's probably OK. If they need more energy, you may consider restricting Purge Sig to the smiter and possibly the bonder.
Another choice, as mentioned earlier, is having the smiter spam the elite Sig of Removal. One hex and one condition removed every 3 seconds (with QZ up), and then the purge Sig thrown in every 10 seconds (with QZ up). That should be more than enough for your hex and condition. My only concern would be having the smiter spending so much time in the aggro zone.
Here's an idea...
Have the Ele's use Arcane Mimicry to copy 2 different elites.
During a defensive phase, they copy Sig of Removal from the smiter and spam that.
During an offensive phase, they copy Ele Attunement from the bonder and use that to help spam the crap out of Searing Flames. (They could also try adding Arcane Echo to really go nuts on SF)
The bonder can afford to carry a dormant elite that the Ele's can utilize.
If all they're doing is staying back and waiting to kill off the dregs, that's probably OK. If they need more energy, you may consider restricting Purge Sig to the smiter and possibly the bonder.
Another choice, as mentioned earlier, is having the smiter spam the elite Sig of Removal. One hex and one condition removed every 3 seconds (with QZ up), and then the purge Sig thrown in every 10 seconds (with QZ up). That should be more than enough for your hex and condition. My only concern would be having the smiter spending so much time in the aggro zone.
Here's an idea...
Have the Ele's use Arcane Mimicry to copy 2 different elites.
During a defensive phase, they copy Sig of Removal from the smiter and spam that.
During an offensive phase, they copy Ele Attunement from the bonder and use that to help spam the crap out of Searing Flames. (They could also try adding Arcane Echo to really go nuts on SF)
The bonder can afford to carry a dormant elite that the Ele's can utilize.
Akane
Oh, the bonder could also use Arcane Mimicry to run a backup of Spell Breaker on the tank, or to spam Sig of Removal. How's that for versatility?
Only drawback is BR would be lost with the bonder switching from Nec to Mes secondary.
Only drawback is BR would be lost with the bonder switching from Nec to Mes secondary.
Etrik
Quote:
Originally Posted by hansiac
(Thx alot Quarx, for showing me this build, and for beeing so helpful, finally got the tanking sorted out)
I dont like the word, lucky, but it seems to be the only way to actually complete the quest.
Fighting the hughe mob at the cave, i always get interrupted or loose Mantra(and all energy along with it) and end up dead.
Im currently working on a infinite Shadow Tank (yes, its possible) and i have to say its the easiest tanking ive ever done in Ravenheart Gloom. Only problem is at the cave.
For some reason i get my SF ripped there(by some skill, i cant figure out what)
Anyway, my SF-(shadow form, if you didnt get that) build can easily clear the map without any deaths on any of my party-members.
I came up with this idea yesterday and tried it 3 times(was a bliss until tanking at the cave)
I still need more time to figure out WTF is happening at the cave.
Ill post the entire build when i have it sorted out.
THX again for a great post.
GL everyone!
Quote: Originally Posted by gabrial heart I can only guess, but sf is an enchant and without sb theres something stripping it? Mesmer or necro maybe? Nothing except non-targetted spells/skills can strip SF. 'All spells against you fail' means you can't cast say.. Desecrate Enchantments. Not that that would remove SF anyways, but meh. And Mesmers have no un-targetted enchantment removal skills.
Quote: Originally Posted by Akane Etrik, thanks for the great tips on MS and the Earthbind suggestion. Np. Just remember to use EB on a primary Ritualist. 10 foes getting KD'd means alot of health loss, so that Rit needs maxed Spawning Power and 15 Communing (that's Earthbind's att, right?). Also, make sure you have QZ/Rit Lord on the person casting EB.
Quote: Originally Posted by Akane Does it makes any difference if the Ele's bomb and then back off from aggro range? I'm not sure how the damage counting aspect of newer aggro rules really work. Does the damage counter restart if the ele's back off for say 10 sec. after unloading their devestation. There's [supposedly, this hasn't been tested extensively so take it with a grain of salt, if you will] a slighter chance of aggro breaking if the elementalists back off far enough after casting their nuke(s).
Quote: Originally Posted by Akane It might be a derv ripping your enchant. Winds of Disenchantment is cast on self, not target. Do you use a cover enchantment for SF? Rending Aura will also rip an enchant if you hit the derv with a melee weapon (though probably not the case for your tank).
It might be a mes using Sig of Disenchantment.
It might be a sin using Expunge Enchantments.
SF isn't quite invincible, cover enchant should work. Dervs there don't have WoD ^^. And Rending Aura will only de-enchant the tank if he hits the mob, which shouldn't happen anyways. Sig of Disenchantment isn't on any of the mobs' skill bars either, as isn't EE.
Quote: Originally Posted by bugsy3861 I updated the build on the 1st page. I just finished it and it was my easiest run yet. Purge signet is the key to success. Everyone that has a slot free to use it (e/mo's, smiter, and ranger), should. The cave is soooo much easier. The luck factor has been taken out of the equation.
Good luck----Quarx Mooncloak

Also, I find it ironic that you said 'The luck factor has been taken out of the equation. Good luck.'

Quote: Originally Posted by hansiac I was also thinking that it was a Derv or Mesmer skill (it happens when those Mind Tormentors shows up, and they are Mesmers)
First thing i did after testing this build for the first time, was to bring a cover(i used Way of Perfection, because of the duration and recharge-time)
Still lost my SF.
I might have been too late to cover SF after recasting it(or simply forgor it).
Hard to find people who are willing to test, and they usually leave after first attempt(making me too frustrated to start over)
Ill try another test today and pay extra attention on casting the cover after i recast SF.
thx for reply. I'd like to test it with you, if only to write down the skills mobs there use, so we can figure out what's stripping it from you.
Quote:
Originally Posted by Akane
Quarx, Purge Signet is perfect for the smiter because they generally have zero energy and PSig will still remove everything at zero (without creating negative energy). With QZ up it's every 10 seconds. If others carry it, it can instantly wipe their energy out (-10 per hex or condition).
Not with a shadowtank ^^ Quote:
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