Friday Night Update

fabiola

fabiola

Lion's Arch Merchant

Join Date: Jun 2006

Just received major update. Details were delayed due to information not available at time of post. Now the information:

Update - Friday December 8

Added support for the Polish language.
Made it easier to capture the following elite skills: Toxic Chill and Blinding Surge.
Fixed bugs and made improvements to the following quests: Scholarly Affairs, Ghosts in the Graveyard, Student Sousuke, Money on the Side, and Loyal 'til the End.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

You can refresh guildwars.com just as well as I can.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

If you put any combination of "Nerf," "Domain," "of," and/or "Anguish," you'll receive a status message stating "learn2playn00b!"

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

www.guildwars.com/support/gameupdates

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Fates Monk
You can refresh guildwars.com just as well as I can.
Because they're always just so punctual with that info, huh?

yeah...

IllidanIcerage

Ascalonian Squire

Join Date: May 2006

In front of a computer

Siege Turtles [ST]

E/

It isn't on GuildWars.com yet. I'm guessing it had some of the files for Wintersday, and I've been hunting for any chances. Haven't found any yet.

Edit: It's up now, small update. I'm guessing most of the files probably were hidden Wintersday files

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

  • Added support for the Polish language.
  • Made it easier to capture the following elite skills: Toxic Chill and Blinding Surge.
  • Fixed bugs and made improvements to the following quests: Scholarly Affairs, Ghosts in the Graveyard, Student Sousuke, Money on the Side, and Loyal 'til the End.

No change in Razah = useless update.

Any why does ArenaNet love fixing newbie quests?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
  • Added support for the Polish language.
  • Made it easier to capture the following elite skills: Toxic Chill and Blinding Surge.
  • Fixed bugs and made improvements to the following quests: Scholarly Affairs, Ghosts in the Graveyard, Student Sousuke, Money on the Side, and Loyal 'til the End.

No change in Razah = useless update.

Any why does ArenaNet love fixing newbie quests?
Oh, the irony.

Waiting for nerf to DoA, while calling the rest of content noobish.

Now that's comedy...

nightwatchman

nightwatchman

Lion's Arch Merchant

Join Date: Apr 2006

W/

Quote:
Originally Posted by Zinger314
Any why does ArenaNet love fixing newbie quests?
tbh newbie's need all the help they can get. by the time they get to the later quests, things can be a little tougher/complicated and they can deal with it

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

*grumbles* What about all the other stuff that needs fixing?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Antheus
Waiting for nerf to DoA, while calling the rest of content noobish.
Newbie quests = quests on Istan. Big difference. I thought that was obvious.

Lynxius

Lynxius

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Zinger314

Any why does ArenaNet love fixing newbie quests?
Factions for example was a newb killer.

I still feel sorry for the people who didnt buy or play Prophecies before hand, its so much different.

In Factions things just go too fast, while in Prophecies it is much slower giving more time to the player for him to adapt and assimilate the info, enjoying the game while gradually learning about it.

I think they should give these newbie quest fixing priority, new players dont need to suffer any more then we old players have to,not yet at least. (although their time shall come mwaahaha)

Let noobies stay in their "pre-sear" a litle longer (where everything was perfect and dreamy if you get the analogy).

Any way just voicing my opinion, as im sure your question has alot of subjective answers.

~Lynxius

Axe Addict

Axe Addict

Ascalonian Squire

Join Date: Sep 2006

Down Under to the right

TOG

W/Mo

I agree with the above , new players need to be eased into the game , not have the book thrown at them , for the old timers its ok because we can adapt and combine skills easliy , where as a new player will go "this is a load of bollocks and walk away , thus we loose another community member and that is a sad thing indeed , so A-net please keep updating the beginner quests so we will have more players for the future.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

agree with the above too. I have all 3 and played Proph through 4 times, then I took my noob Rit through Factions, and once I left Shing Jea, it was quite frustrating, especially those Jade Brotherhoods

Anyways I also agree with Zinger that seeing them tinker with the easy stuff while delaying addressing the real problems is frustrating

edit: why was Toxic Chill ever hard to cap? Just because you have to do a few quests so he'll spawn in his normal spot........you want to fix a hard to cap elite, look at Feast of Corruption, or some of those elites buried way in the far end of some of those Torment areas

Malice Black

Site Legend

Join Date: Oct 2005

A bug is a bug no matter if it is on the lowliest quest or the leetest of leet missions..all need to be fixed so stop crying.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

the thing is, Admins, that there will always be the tiniest bug to be squashed, such as some wrongly colored pixel, dialogue typo, or noob island quest that could be changed up a bit........

but there are some very major issues that really kill the game experience that are very frustrating, that everyone has voiced and anerf acknowledges, and those take the back seat as long as something easier can be worked on (this is human nature)

Malice Black

Site Legend

Join Date: Oct 2005

Sorry but these "major" issues are not major they are nothing tbh just 50-60 page long rants with stupid people throwing insults and trying to be clever.

Is DoA a major issue? no, its playable, its beatable.
Auction House..lived without for well over a year now a few more weeks won't hurt.
L9 sunspear..who cares
AFK lightbringer points..see above

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Typical little update.

I do agree with above post that it is a shame that newer players do not get to experience the original Prophecies Pre-Sear and the Ascalon maps the way they were when the game first came out. Prophecies for my first char was a long slog, but at the end of it you were a good player.

[riVen]

[riVen]

Krytan Explorer

Join Date: Jun 2006

Refuge From Exile [RFE]

Quote:
Originally Posted by Zinger314
  • Added support for the Polish language.
  • Made it easier to capture the following elite skills: Toxic Chill and Blinding Surge.
  • Fixed bugs and made improvements to the following quests: Scholarly Affairs, Ghosts in the Graveyard, Student Sousuke, Money on the Side, and Loyal 'til the End.

No change in Razah = useless update.

Any why does ArenaNet love fixing newbie quests?
HAHAHAHAHAHAHA I lol'd. Quit crying already, man.

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

Quote:
Originally Posted by [riVen]
HAHAHAHAHAHAHA I lol'd. Quit crying already, man.
He (She?) didn't mean to nerf DoA, the point is it takes all that crap to unlock a hero of dubious use for those without Factions and of almost no use when you think about only having 3 hero slots. Forcing people to either buy the gems or to spend 20 hrs+ completing Mallyx. And I wanted a rit hero, but it just isn't worth it...

[riVen]

[riVen]

Krytan Explorer

Join Date: Jun 2006

Refuge From Exile [RFE]

Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.

Oh and btw, had you spent all this time crying actually playing the game, you might've finished DoA by now.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by [riVen]
Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.
Read it again. They're complaining about the reward, Razah. He is most certainly not the elite variable hero reward that had been promised.

Razah /= DoA

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by [riVen]
Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.

Oh and btw, had you spent all this time crying actually playing the game, you might've finished DoA by now.
Meh. Down to 1 district (20-ish people) now, so no rebuttal needed.

Anyway, yeah. Razah sucks and it's not worth the time. No fix in the update makes for a very sad spazzer.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Spirit Of Azrael
He (She?) didn't mean to nerf DoA, the point is it takes all that crap to unlock a hero of dubious use for those without Factions and of almost no use when you think about only having 3 hero slots. Forcing people to either buy the gems or to spend 20 hrs+ completing Mallyx. And I wanted a rit hero, but it just isn't worth it...
So don't unlock him. There are a variety of other uses for the obtained gemstones.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by crazy diamond
Read it again. They're complaining about the reward, Razah. He is most certainly not the elite variable hero reward that had been promised.

Razah /= DoA
Promised? Since when...ANet has promised us NOTHING.

Anyways...ARGHH!! I just wasted 5 hours doing pointless quests just so I could cap Toxic Chill....5 days ago...but still...arg...

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Vilaptca
Promised? Since when...ANet has promised us NOTHING.
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.

Saradoc Vega

Saradoc Vega

Pre-Searing Cadet

Join Date: May 2006

Poland

Guild Brotherhood

W/N

Polish language - totally unacceptable :F

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by Lynxius Pardonus
Factions for example was a newb killer.

I still feel sorry for the people who didnt buy or play Prophecies before hand, its so much different.

In Factions things just go too fast, while in Prophecies it is much slower giving more time to the player for him to adapt and assimilate the info, enjoying the game while gradually learning about it.

I think they should give these newbie quest fixing priority, new players dont need to suffer any more then we old players have to,not yet at least. (although their time shall come mwaahaha)

Let noobies stay in their "pre-sear" a litle longer (where everything was perfect and dreamy if you get the analogy).

Any way just voicing my opinion, as im sure your question has alot of subjective answers.

~Lynxius
I finished Factions first and then later got Prophecies so this thing not apply to each player. Factions really was not that hard compared to Prophecies. Also this game is not very complex to find enough effective build to get Cantha's city and then you already can get enough armor to survive from those mob groups.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

I am sure they are working on skill balancing, there is a lot that needs to be done. Maybe they will finely balance old cookie cutter builds they have seem to have overlooked in the past 18 months. And hopefully they are working on improving the AI it’s good but it can be better. Mainly the casters while melee runs now caster still commit suicide, which I really can’t under stand why there is that difference between the two AI’s. Other thing is the AI should be smart enough to know that its being body blocked.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Vilaptca
Promised? Since when...ANet has promised us NOTHING.

Anyways...ARGHH!! I just wasted 5 hours doing pointless quests just so I could cap Toxic Chill....5 days ago...but still...arg...
hahaha...same boat

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Zinger314
Newbie quests = quests on Istan. Big difference. I thought that was obvious.
you were obvious. he understood you. i think you may have misunderstood him

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

I know two kids (ages 12 and 13) that are still trying to get through Consolate Docks. I know its kind of funny and sad, but they did shell out $50 for the game.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by -Loki-
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.
Which still does not mean promised. Things in writing can change. I know...its hard to believe...but it'll be alright...

Theres a whole different meaning between reading something in the manual and being promised something. They never have promised us anything.

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by The Admins Bane
Is DoA a major issue?
DoA is a major issue to a majority of the community. The evidence is right there. A "major" update went from a dozen active districts to 2 in less than a week. In those two districts you have many that just beat Abaddon and are giving it a try, and a few who actually enjoy getting beat up for little to no reward.

Say what you want, but its clear that DoA has failed the majority of the GW community in that most see it as a waste of time. That's not good for a major update.

Shaden

Shaden

Ascalonian Squire

Join Date: Jul 2006

Lost Keys to Perception {lost}

R/

Quote:
Originally Posted by -Loki-
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.
Game Experience May Change During Online Play. Oh noes, look! They changed something after it was written, oh but wait, the box says things may change online...

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

DoA didn't fail the majority of the GW community, the GW community failed it.. hence the "Mission Failed" message you get when you get your butt handed to you because you only want to use cookie cutters.. People failed DoA because they can't think for themselves and rely on waiting for some genius to come up with the perfect cookie cutter then they outlaw any class that does not fit into said cookie cutter. kthxbye

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by stamenflicker
DoA is a major issue to a majority of the community. The evidence is right there. A "major" update went from a dozen active districts to 2 in less than a week. In those two districts you have many that just beat Abaddon and are giving it a try, and a few who actually enjoy getting beat up for little to no reward.

Say what you want, but its clear that DoA has failed the majority of the GW community in that most see it as a waste of time. That's not good for a major update.
Sorry but Guru represents a very small proportion of the overall GW community. None of my former guildies moaned about DoA, a lot of my in game "friends" like the challenge...like the post above I feel that people got use to the PvE side of GW being easy and now that there is a challenging area they can't hack it so they go back to easy places like Tombs.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Shaden
Game Experience May Change During Online Play. Oh noes, look! They changed something after it was written, oh but wait, the box says things may change online...
This is true. And they failed to meet the expectation set, so they lowered the cost to unlock Razah in pvp.

All we ask is they do the same for pve. Either that, or give us the Razah we were expecting.

It's simple: Ritualists are not 'elite'.

kthx.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Spazzer
This is true. And they failed to meet the expectation set, so they lowered the cost to unlock Razah in pvp.

All we ask is they do the same for pve. Either that, or give us the Razah we were expecting.

It's simple: Ritualists are not 'elite'.

kthx.
If you can't pay the price to unlock him in PvE, you are not elite. Whether ritualists are elite or not is not the issue here, that hero by definition is elite.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

They should have made the elite hero the only available monk.
I'm assuming that Anet made the 1 rit hero only available to elite players because they felt that the rit prof is way to powerful for PVE farming purposes.
Rits are very good/cheap at PVE farming.