Casual Gamers = ? Hours/Week
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For MMOs, 1-2 hours / day is casual. More than 2 isn't. This comes mostly down to overhead, since you cannot simply login and play in 30 seconds.
For console games, 15-45 minutes / day is casual. That's mostly due to different game design, which scales the game to much shorter gameplay sessions.
40 hours a week is hardcore - that's a job.
For console games, 15-45 minutes / day is casual. That's mostly due to different game design, which scales the game to much shorter gameplay sessions.
40 hours a week is hardcore - that's a job.
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I almost agree with Antheus. 32+ Hours per week spent playing one game is Hardcore, imo.
That's the minimum for benefits in most states in the work field.
I was really hardcore for a long time with all gaming...but recently, i'll log for an hour, sometimes a little less sometimes more, then get off and either work out / read / or just walk around.
I guess that's what happens when you have as many characters who are all very developed as I do
That's the minimum for benefits in most states in the work field.
I was really hardcore for a long time with all gaming...but recently, i'll log for an hour, sometimes a little less sometimes more, then get off and either work out / read / or just walk around.
I guess that's what happens when you have as many characters who are all very developed as I do

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Originally Posted by WasAGuest
After the AI changed to the Benny Hill show; an hour a week if that. Before that, 4 hours, maybe 5 a day; more on the weekends.
It's not more difficult now, it's just less fun then it used to be. When I want to play tag, I'll go play with my 4 year old and her friends... |
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many hardcore here state they are casual
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Study: Casual Gamers Aren't That Casual After All Think casual gamers only play in brief 15-minute spurts, just a few times a week? According to Macrovision, which conducted a new online survey, you'd be wrong. Casual gamers are more similar to hardcore gamers than you might think, with many playing as much as 20 hours a week. Macrovision, operators of the PC games digital distribution portal Trymedia Network, have announced the results of a worldwide survey that examined the playing habits of casual gamers. Conducted online by Trymedia last week, the survey looked at 789 participants who have played casual games through the company's www.trygames.com site (which offers a catalog of 1500+ core and casual PC titles). As it turns out, casual gamers are actually more like hardcore gamers in that these people have been playing more and longer gaming sessions than previously thought. In fact, casual gamers are spending close to 20 hours per week playing games, with 37 percent playing 9 or more sessions each week. 66 percent said that each session lasts for at least one hour, while 31 percent play for more than two hours in each session. The survey also noted that the majority (73 percent) of playtime occurs at night. It's been mentioned in previous reports on the casual games space that most of the players are women. This survey seemed to verify that notion, with 71 percent of respondents being female. 37 percent of those surveyed were age 35-49, while 28 percent were age 50-60. In addition, 58 percent said that they have no children under 18 in their household. As for genres, the puzzle type games continue to be most popular (67 percent), followed by card (44 percent), strategy (35 percent) and action (34 percent). Other interesting findings included that 30 percent have downloaded more than 21 games in the last year, and 70 percent said that they purchased a game after playing a free demo or trial version of it first, showing how important demo games can be to marketing. Interestingly, the vast majority (84 percent) of these casual gamers access the games through a broadband Internet connection, and much like hardcore gamers casual gamers read plenty of game reviews too. 67 percent said they read reviews and 46 percent even went so far as to say that the reviews influenced their decision to try out or purchase a game. "Our survey has determined that mainstream audiences dedicate a substantial amount of time to gameplay -- not just in 15-minute increments as previously thought," commented Loren Hillberg, executive vice president and general manager of Commerce at Macrovision. "Whether advertisers are reaching out to casual or core audiences, we want them, through the results of our survey, to realize who gamers are, how they operate and what they like. The survey findings will certainly help them to adjust their advertising strategies accordingly to ensure maximum penetration to the appropriate audiences." |
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Study: One in nine MMOG players addicted Poll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior. By Emma Boyes, GameSpot UK Posted Nov 28, 2006 6:02 pm PT Massively multiplayer online games such as World of Warcraft, Guild Wars, and Second Life are becoming increasingly popular. All have celebrated milestones in their user numbers recently, with WOW announcing it has 7.5 million subscribers, Guild Wars selling 2 million copies (including expansions), and Second Life hitting 1 million users--many of whom spend real money in the game. But games like World of Warcraft are hard to switch off and walk away from, says Professor Mark Griffiths, director of the International Gaming Research Unit at Nottingham Trent University in the UK. That's because they have no end, and there's always someone online somewhere in the world. A Nottingham Trent research study of 7,000 online gamers showed that 12 percent exhibit at least three of the diagnostic criteria of addiction as outlined by the World Health Organisation. These include: craving, withdrawal symptoms, loss of control, and neglect of other activities. |
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Originally Posted by WasAGuest
After the AI changed to the Benny Hill show; an hour a week if that. Before that, 4 hours, maybe 5 a day; more on the weekends.
It's not more difficult now, it's just less fun then it used to be. When I want to play tag, I'll go play with my 4 year old and her friends... |
at least i still have my cat.
no criticism but stop for a minute and seriously think that she could be gone tomorrow.
you are so lucky to still have her to ignore
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I jump between casual, hardcore, and not playing at all, depending on my mood. When Prophecies was first released, I played a lot... pretty much every day for a few hours. Then at one point, I stopped playing altogether and didn't load the game up for a few months (I think it was a month or so after Sorrow's Furnace was released). I pretty much stopped playing from that point until Factions came out, at which point I started playing again... and boy, was I rusty! Then the same thing happened with Factions... I played for a while, then stopped. When Nightfall came out, I started playing again, hardcore. Now that I've completed Nightfall with one of my characters, I've dropped to casual again, and only log in a few times a week.
Maybe if I liked PvP I'd play more, but I prefer PvE, and that gets boring after a while. I've been playing Oblivion instead of GW these days, but will probably go back at some point. I just need to give it a rest for a while, but I always come back.
Maybe if I liked PvP I'd play more, but I prefer PvE, and that gets boring after a while. I've been playing Oblivion instead of GW these days, but will probably go back at some point. I just need to give it a rest for a while, but I always come back.
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Toffin
Lion's Arch Merchant
No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.
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Joined Dec 2005
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I'd say i became a casual gamer by now. I log in, try to beat the almost impossible "login and select your character" dungeon and if i somehow succeed there is still the elitemission "find something to do" 
Joking aside (damn, that login dungeon REALLY is hard to beat). I'd say casual playing is around 10-20 hours a week at max. Sometimes a bit longer when you're going for one of those elitemissions.

Joking aside (damn, that login dungeon REALLY is hard to beat). I'd say casual playing is around 10-20 hours a week at max. Sometimes a bit longer when you're going for one of those elitemissions.
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