Originally Posted by actionjack
Another mob control type is a Lure, mind control type. Skill of that type is design to make mob come attack the target you want them to attack (be it yourself or themself), and not attack the target you don't want them to attack. Its a bit tricky, as Mind control, while easy to do in PvE, don't translate well into PvP, but the skill need to be of same effect. One mean that was deviced were skills which make you want to attck them. Hex like, it would have certain negative effect till they attack you (things like : suffer -5 energy regen to 10 seconds. effect end prematurely if you damage the caster) In that sense, it might work in PvP as well as PvE. Other mind contrl type are bit more tricky to do (like need to temporary change team, and such), but could be intersting to see or play.
|
However you could abuse the heck out of it, if an effect is powerfull enough to make someone need to attack then it would also be powerfull enough to make them lose a batle if you prevent them from attacking that person(both in PvE and PvP, imagine shiro or the lich king with that much energy degen chained by 4 party members to keep it active while the others recharge).
Also if it ends on 1 hit then a dervish would be good as unafected by it as they hit lots of foes at the same time, or you could hit the caster just once and then go back to your previous target, this would not really hinder people that much exept assasins or axe wariors as they have many conditional attacks so they have to stick to a sertain order in wich their attacks are executed(not all assassins and axe wariors though, there are ways to get around it, but eviscerate axe wariors generally all suffer from it I guess)
Adding the requirement to keep attacking for the duration(or until caster dies) would be more effective as it afects all professions somewhere evenly. But couple this with spitefull spirit and you have another way to abuse the heck out of it.
I don't think you could ever force a player to do something and not have it unbalance either PvP or PvE, but that is really up to Anet.
I shouldn't just dispute, its bad maners to refuse somone's solution and not offer an alternative.
Protection monks can already chanel damge dealth to target ally to themselves, I think this could be taken to a new level.
Stiking at Soulshex
The next X attacks of target foe damage you instead of their intended target, up to a maximum of X damage.
Threterous Windshex
For X seconds projectiles from target foe strike you instead fo their intended target, you have an extra X AL against damage recieved this way.
Also I guess I could steal the way this is handeled in AO, if you want to be targeted there you make yourself more dangerous, by using a mongo or a other significant damage increaser like fullauto.
For a short time you become a priorety target to mobs or enemy players because you need to be debuffed as fast as possible, sadly even though this works wonderfully in PvE it has a little less effect in PvP,
That is because running away from a mongo'ing enfo untill they stop,
or dodging during a fullauto will have the same effect.
Aditionally to this(and this is on support to your movement controll) enfo's grow larger while mongo'ing, asside from a visual effect this makes it easier to click them.
When a agent uses a hiding buff he also shrinks making him harder to click.
While those size effects can be simpely overcome by players using autoselect(not GW) or tab selecting, in GW you can't walk trough other players this means a player increased in sise would be able to block pathing more eficiently, and a smaller one could just pass though someones legs.
In ao this effect is quite extreme, enfos can grow over 2 stories tall and agents can become the size of a chiwawa, that would be greatly over the top in GW and 50% size increase would definatly make a large diference.
A quick resum:
- I think forcing a player to do whatever would be unbalancing.(restricting cetain actions is diferent though)
- Though you shouldent force a player to attack you; making them damage you is ok,
as this requires no action on their part, therefor I opt for a damage redirection heavy profession. - Making a profession that shows when it is about to become more dangerous to you, makes you want to attack it before it can do so, this could be coupled with size increses but does not really need to.
- I like the Movement controll actionjack sugested.