*sigh* Yes Folks, ANOTHER Burning Arrow build. Sorry to join the ranks of rangers abusing this skill, but I was hoping to develop a good AB build by using this.
The idea behind this is to provide single-target pressure (Caster or Monk) while helping your hoarde with shouts in the process. Keep in mind that I don't really have that many Warrior or Paragon skills, so if you recommend any please explain it further.
Here's what I got so far:
16 Marksmanship (12+1+3)
10 Expertise (9+1)
9 Tactics
Burning Arrow {e}
Distracting Shot
Flail (IAS) or Crossfire (Generic Damage)
Read the Wind
Whirling Defense
"Watch Yourself!" or "Shields Up!"
Healing Signet (lolz)
Res Signet (Generic PvE) or Throw Dirt (AB)
Common trick is to build up adrenaline, activate Flail and use the adrenaline from it to maintain Watch Yourself or Flail. With RtW you get the kick of Kindle Arrow without having to bother with investing in Wilderness. I never thought I would ever TOUCH Healing Signet, but with Whirling it's a pretty nifty spammable heal in a pinch. Burning is in there not only because of extreme damage BUT at 16 marks you can maintain burning quite consistently.
The build feels really shoddy right now, but the maintained Watch Yourself has helped quite a bit when holding against Luxon Mobs in AB.
C&C please, tear it apart if you want but please give a reason as well. I tire of seeing random "Build sucks lolz" posts.
R/W Burning Support Build
Jeff Highwind
Darkpower Alchemist
In AB, you would have a hard time getting around. The field of play is rather big, but you are moving at a normal speed,which makes you a target.
I like Burning Arrow, but I rather play a degen ranger with with Screaming+Apply Poison, and toss Savage shot to make the pain stick.
I like Burning Arrow, but I rather play a degen ranger with with Screaming+Apply Poison, and toss Savage shot to make the pain stick.
Sir Mad
The problem is Flail costs 4 strikes of adrenaline and you can't keep it active all the time with a ranger without Barrage/Needling Shot/Quickshot. That's maybe not a big deal, but you'd have 3 attacks with an increased speed, and 1 without. But as you use another adrenaline skill, it's gonna be 3 attacks with IAS and 2 without. I wonder if it's worth the slot.
Jeff Highwind
Quote:
Originally Posted by Darkpower Alchemist

Quote:
Originally Posted by Sir Mad
The problem is Flail costs 4 strikes of adrenaline and you can't keep it active all the time with a ranger without Barrage/Needling Shot/Quickshot. That's maybe not a big deal, but you'd have 3 attacks with an increased speed, and 1 without. But as you use another adrenaline skill, it's gonna be 3 attacks with IAS and 2 without. I wonder if it's worth the slot.
Yea I noticed that problem as well when doing the mathmatics. I might use Lightning Reflexes to keep an extra evasive on hand or Flurry just to get the adrenaline in a pinch.
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