10 Dec 2006 at 00:22 - 2
Sure thing, here ya go!
Skill one: Why use a scythe? Cause it has the largest range, and you can critical whenever you damn well please. "Go For the Eyes!". Not only does it make the scythe do awesome damage, it also charges up lightning fast due to hitting multiple targets per swing.
Skill two: IAS, staple of most melee builds, I take Soldier's Fury.
Skill three: Increased movement speed, "Lead the Way!" gives you something to fulfill the requirement fo Soldier's Fury, and gives you a mighty find running speed.
Skill four: You need some angry swinging power! We're working with a big IAS already, so lets work even more swings in to charge "GftE!" more. Eremite's attack has an activation time, it should do nicely.
Skill five: We need an attack skill to reliably do extra damage. Irresistable Sweep is the way to go, IMO. Alternatively, pack Mystic Sweep if you want even more angry fast swinging.
Skill six: Whatever floats your boat, I take Natural Temper. however, you need to be hit by an enemy at least once per "GftE!" cycle to profit from it.
Skill seven: Whatever floats your boat, I take Anthem of Flame because I couldn't think of anything better, and I get to set up to three people on fire with one hit.
Skill eight: Sunspear Rebirth Signet/Ressurection Signet.
You want 12+1+3 leadership so that "GftE!" feeds you enough energy to keep spamming your 2-3 attack skills. From there, 12 scythe mastery and 3+1 command.
I haven't tried it with a zealous scythe yet, since I can't get my hands on one, but I'm told it helps out stacks, and it logically would.