Proposal:
A signet specialist. While the Mesmer (and now Paragon) has a lot of this stuff, there really is still room for a class all unto its own.
It would be a "caster class" with a warrior's low energy (or lower) and regeneration, medium (or possibly high?) armor and many skills that are signets. Depending on armor level given, weapon could be wand/focus/staff or something else all together.
Possible attributes:
*Decreases recharge of a certain subset of skills, if not all. (Primary)
*Touched-target reactives that do something on a condition. [Such as "next time target touched ally is hit in melee, attacker takes fire damage" or "next time target touched foe is hit in melee, it is poisoned"] - Thematically, this could be like inscribing a sigil on a target that does something later. They should be like un-removable (thus weaker) enchantments and hexes.
*Self-buffing abilities. Ideally, the class could be a wildcard that could readily switch between melee and ranged interaction, and between attacking and 'spellcasting' with ease -- but not necessarily do any of then particularly as well as a specialist could except in certain situations.
*Ranged-use skills, including direct damage, minor healing and conditions.
The class would, of course, have skills that do require energy, and are actually spells and attacks and not only signets.
Names/themes it might fit:
Geometer
Alchemist
Artificer
Runecaster
Glyphmaster
Integration into the game:
*Mesmer has good signet-management skills that would fit, including Fast Casting skills that would allow it to be a primary with this class as a secondary.
*Signet countering skills empowered (http://gw.gamewikis.org/wiki/Signet_...uick_reference).
*Longer-recharge-causing interrupts and shutdowns become useful in another niche.
m

