An idea has occured to me...
X Cytherea X
You know what I think they should do for the next chapter? It might sound crazy, but I'm serious. ERASE Tyria, Cantha and Elona and create a totally NEW world! Yeah!
Your EXISTING characters are then thrown into RANDOM "starting towns" scattered across the planet with nothing but the clothes on their back and skillz they know. Oh yeah and they suffer from AMNESIA. You proceed from there, and based on your location experience a completely different story.
Anet can then continue to enrich and improve this world for 3 chapters, and when things start getting old, NUKE it again!
Cool idea huh?
Your EXISTING characters are then thrown into RANDOM "starting towns" scattered across the planet with nothing but the clothes on their back and skillz they know. Oh yeah and they suffer from AMNESIA. You proceed from there, and based on your location experience a completely different story.
Anet can then continue to enrich and improve this world for 3 chapters, and when things start getting old, NUKE it again!
Cool idea huh?
reetkever
Monthly fee = me gone. If there's a monthly fee, I'd rather play a grind-friendly game then, like WoW. I liked GW because it was free and still a good game.
Now we got nerfed to hell and they also implant a monthly fee for it? No thanks, what keeps my playing Guild Wars is that it's free, and I don't feel forced to play for my money.
Oh, and I know that A-Net lies sometimes (Razah variable hero?)... But to say that it's fee-less and then ask a monthly fee... That's just low.
Besides, 2 chapters every year make up for the monthly fee. Don't worry about A-Net's money problem, unless ofcourse people stop buying new chapters, but why would we have to suffer because other people stop buying chapters? (Which would probably be A-Net's fault for screwing and nerfing things the whole time)
Now we got nerfed to hell and they also implant a monthly fee for it? No thanks, what keeps my playing Guild Wars is that it's free, and I don't feel forced to play for my money.
Oh, and I know that A-Net lies sometimes (Razah variable hero?)... But to say that it's fee-less and then ask a monthly fee... That's just low.
Besides, 2 chapters every year make up for the monthly fee. Don't worry about A-Net's money problem, unless ofcourse people stop buying new chapters, but why would we have to suffer because other people stop buying chapters? (Which would probably be A-Net's fault for screwing and nerfing things the whole time)
lacasner
Even though yes, a monthly fee is an pretty big revolutionary for this game, could you think of some stuff like I did if we had one? I thought of this, for a start:
Pve players can mine for materieles for their armor or weapons. There can be iron ingots, steel ingots, and maybe even deldrimor steel ingots if your brave enough to peril deep into the shiverpeaks. (the key though, is to make it so the profit obtained from this is completely balanced to for instance a normal farm of the area, and it takes the same amount of time to do so.)
Anet could also introduce more types of ore for armor requirements as well, to make more mining spots.
The way to obtain could be skill based too, or just click repetitivly,we can decide guys.
Now, if you really want true rewards, you will go in deep danger, the UW and FoW mines. These mines may be deep in the dryder caves, or in UW smothered with aataxe and dying nightmares. But, if you are skilled enough to make it there, you may get the obsidian shard, or maybe an ectoplasm!!
In Nightfall, when people mine in for instance DoA (I guess the hardest area in each continent, but this is subject to change) rubies or saphires may appear!
Another idea could be that when mining, half of your skill bar must be taken up with mining skill slots. This way, it is a definite challenge to get to the spot, but who knows what prizes could await you there!
Guys, at least I am thinking outside the box, I just think changes like these would be crucial for guild wars development. So, even if you 100% (no matter if Anet makes fountains of gold spew from the ground) are against a monthly fee, could you at least think of some cool ideas that could come from it?
Pve players can mine for materieles for their armor or weapons. There can be iron ingots, steel ingots, and maybe even deldrimor steel ingots if your brave enough to peril deep into the shiverpeaks. (the key though, is to make it so the profit obtained from this is completely balanced to for instance a normal farm of the area, and it takes the same amount of time to do so.)
Anet could also introduce more types of ore for armor requirements as well, to make more mining spots.
The way to obtain could be skill based too, or just click repetitivly,we can decide guys.
Now, if you really want true rewards, you will go in deep danger, the UW and FoW mines. These mines may be deep in the dryder caves, or in UW smothered with aataxe and dying nightmares. But, if you are skilled enough to make it there, you may get the obsidian shard, or maybe an ectoplasm!!
In Nightfall, when people mine in for instance DoA (I guess the hardest area in each continent, but this is subject to change) rubies or saphires may appear!
Another idea could be that when mining, half of your skill bar must be taken up with mining skill slots. This way, it is a definite challenge to get to the spot, but who knows what prizes could await you there!
Guys, at least I am thinking outside the box, I just think changes like these would be crucial for guild wars development. So, even if you 100% (no matter if Anet makes fountains of gold spew from the ground) are against a monthly fee, could you at least think of some cool ideas that could come from it?
WasAGuest
Quote:
Originally Posted by lacasner
Hmm..yes, this is an option. But, the question is, why?
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Why? Requested and needed things in GW are already established in other online games, or P2P games. Why then, would I give Anet more money to get with the program (so to speak) and wait for them to catch up to other already established games? This would mean me handing out money and waiting (at the speed Anet fixes almsot anything in PvE apart from nerfing skills) years.
If I want to play a game that has "trade skills*" and has an indepth more open PvE experience why am I going to hand over more money to wait for the content? I will purchase or sub to a game that has it, but not "invest in" something for a "maybe" addition... especially one where I no longer find the core of the game to be enjoyable as it once was.
I understand your point, and it's well intended, but what you are asking is really not much different than asking people to invest in a company that has shown little interest or concern in PvE game play. Yes, they added a lot of content in Nightfall; but they marred it by changing the entire game play by turning the mobs into PvPish bots; reducing drops and more. Smart investors invest in something that will give them a return. If I invest in Anet with a monthly payment and see more focus on PvP, I am going to be really, really pissed off...
*Trade skills... I have to keep wondering why Anet is re-naming commonly called trade skills to life skills. Then it hit me. In order to give Anet a scape goat on a subpar system, trade skills have to be called something else. Once added, if they are added, calling them "life skills" means we can expect comments like "These are not trade skills, they are life skills and are different". Anet, needing a way out needs to re-create the wheel (yet again) so they will not be held accountable by comparisons to other online games with established trade skill systems.
As always, that's my opinion and I do not claim to speak for anyone else, minority nor majority of others.
Rusty Deth
Quote:
Originally Posted by aron searle
Discussion with you is pointless when you just ignore most of what people say, dont have any counters, and rubbish your own points.
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Plus the OP seems to forget that the no monthly fee was one of the biggest selling points of the game. Also the fact it wasn't like other MMO's and it was more like Diablo.
But more importantly it was the no monthly fee.
Most of the people I know who play GW play it cause it has no monthly fee, its like Diablo, and its not like other MMO's.
The only thing monthly fees would create is alot of quiters cause it would destroy GW biggest advantage.
I'd rather pay for more chapters knowing what I'm getting rather than pay a monthly fee for additions that may or may not happen.
And I'll add that there are plenty of MMO's out there with monthly fees and no one is forcing anyone to only play GW.
WasAGuest
Quote:
Originally Posted by Rusty Deth
And I'll add that there are plenty of MMO's out there with monthly fees and no one is forcing anyone to only play GW.
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Problem with that from Anet's side, is I now have no intention of purchasing Chapter 4 as with that little play time, I will not have done in the previous chapters what I set out to do. In that, I will be playing only older chapters and be content in doing that... but, that seems Anet's goal for the game... to purchase, yet not play. Anyone else ever see a game company mention that thier game was meant to be played then "shelved" for awhile then come back to it later? It's a first for me.
lacasner
Ya, I said that before, and plus, with these three vast continents I don't see really how they could add even more and spread the community apart even further. It is a possibility, of course, for Anet to make expansions on for instance Tyria.
Tyria expansion pack, would have much new pve content more minigames, life skills, more areas like SF or FoW (a 1 time purchase). That could cost I guess the same or so of a monthly fee over the time basis, if people like that idea more. But again, its more of a question if you think this game is good enough and has enough potential to become great. If Anet did do it like a seperate expansion for each continent, it would be the same thing all over again: They would make less content for that expansion in order to let you finish it all in time for the next expansion date.
Tyria expansion pack, would have much new pve content more minigames, life skills, more areas like SF or FoW (a 1 time purchase). That could cost I guess the same or so of a monthly fee over the time basis, if people like that idea more. But again, its more of a question if you think this game is good enough and has enough potential to become great. If Anet did do it like a seperate expansion for each continent, it would be the same thing all over again: They would make less content for that expansion in order to let you finish it all in time for the next expansion date.
Cybergasm
You would have a mass abandonment of the game. I would quit upon even reading an announcement of such a thing. I would quit especially if it was optional. Just think about what you're saying. This game is so balanced right now that allowing others unequal access to areas, quests, and items would throw everything off. You'd have people selling new items for 400k +50ecto. simply because not everyone has access to them.
lacasner
Cyber, did you read for instance my mining suggestion. Omg man, I said that the balance could stay in tact, but it would give people a different option other that fighting. Plz read before posting...that is all I ask.
Loviatar
Quote:
Originally Posted by WasAGuest
/ Anyone else ever see a game company mention that thier game was meant to be played then "shelved" for awhile then come back to it later? It's a first for me.
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did i mention i still have fun now and then with my pc exact copy version of the original *LEGEND OF ZELDA*?
spend a few minutes with link now and then is the same as shelving it and coming back.
how many old games do you have that every now and then you have a blast playing even after it is years old.
i have 2 permanent presear characters on different accounts simply for the fun of how nice the scenery is to run around in or watch something.
i play for fun without forceing any goals and somehow i have all i want without grinding (farming) and it only takes me more time.
and i quit at any time i choose if it is not fun at the moment.
and i just found out it is time AGAIN to renew my ham licence
Cybergasm
Quote:
Originally Posted by lacasner
Cyber, did you read for instance my mining suggestion. Omg man, I said that the balance could stay in tact, but it would give people a different option other that fighting. Plz read before posting...that is all I ask.
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Link me to the post where you discuss this.
lacasner
Quote:
Originally Posted by lacasner
Pve players can mine for materieles for their armor or weapons. There can be iron ingots, steel ingots, and maybe even deldrimor steel ingots if your brave enough to peril deep into the shiverpeaks. (the key though, is to make it so the profit obtained from this is completely balanced to for instance a normal farm of the area, and it takes the same amount of time to do so.)
Anet could also introduce more types of ore for armor requirements as well, to make more mining spots. The way to obtain could be skill based too, or just click repetitivly,we can decide guys. Now, if you really want true rewards, you will go in deep danger, the UW and FoW mines. These mines may be deep in the dryder caves, or in UW smothered with aataxe and dying nightmares. But, if you are skilled enough to make it there, you may get the obsidian shard, or maybe an ectoplasm!! In Nightfall, when people mine in for instance DoA (I guess the hardest area in each continent, but this is subject to change) rubies or saphires may appear! Another idea could be that when mining, half of your skill bar must be taken up with mining skill slots. This way, it is a definite challenge to get to the spot, but who knows what prizes could await you there! Guys, at least I am thinking outside the box, I just think changes like these would be crucial for guild wars development. So, even if you 100% (no matter if Anet makes fountains of gold spew from the ground) are against a monthly fee, could you at least think of some cool ideas that could come from it? |
Quote:
Originally Posted by Cybergasm
I have one thing to say about reading: five page thread.
Link me to the post where you discuss this. |
Nexus Icon
Just to throw this into the mix:
I love how people forget that ANet doesn't see all of the revenue generated by their game, where P2P providers generally see almost 100% of the monthly fee.
Just breaking down the cost of each chapter to a monthly fee is supremely ignorant.
Let's say that a chapter costs £30.
Firstly, NCSoft are gonna take a percentage.
Then your distribution channel are gonna take a percentage.
Then the reseller is gonna take a percentage.
Then the Government is gonna take a percentage.
What's left goes to ANet.
Blizzard on the other hand see almost 100% of their monthly fee for WoW, less tax.
I'd say that if they were lucky, ANet might see a fiver for every copy of every chapter sold.
£5 every six months compared to WoW's, what is it, £50?
Don't try and say that ANet are receivng almost as much per player as Blizzard. It just ain't the truth.
I love how people forget that ANet doesn't see all of the revenue generated by their game, where P2P providers generally see almost 100% of the monthly fee.
Just breaking down the cost of each chapter to a monthly fee is supremely ignorant.
Let's say that a chapter costs £30.
Firstly, NCSoft are gonna take a percentage.
Then your distribution channel are gonna take a percentage.
Then the reseller is gonna take a percentage.
Then the Government is gonna take a percentage.
What's left goes to ANet.
Blizzard on the other hand see almost 100% of their monthly fee for WoW, less tax.
I'd say that if they were lucky, ANet might see a fiver for every copy of every chapter sold.
£5 every six months compared to WoW's, what is it, £50?
Don't try and say that ANet are receivng almost as much per player as Blizzard. It just ain't the truth.
Silly Warrior
I agree with your ideas, and it could work...but...............
Why not just make update packets in the online store? That way, when smaller expanded areas came out, you could just buy them? Instead of having a monthly fee, these things could be made, and then purchased in the online store. Ever new features, like mining or other RPG style things, could be purchased, for say...5 dollers? It would encourage others to buy them, and make Anet LOADS of cash.
I think that way would be easier for people to comprehend than a monthy fee, since most of us are here to not have one. If I wanted a monthy fee, I'd be playing WoW.
Why not just make update packets in the online store? That way, when smaller expanded areas came out, you could just buy them? Instead of having a monthly fee, these things could be made, and then purchased in the online store. Ever new features, like mining or other RPG style things, could be purchased, for say...5 dollers? It would encourage others to buy them, and make Anet LOADS of cash.
I think that way would be easier for people to comprehend than a monthy fee, since most of us are here to not have one. If I wanted a monthy fee, I'd be playing WoW.
allience
a monthly fee would be a horrible idea. if u're under the impression that Anet would change the AI or fix the armor bugs, lagg, add more gold sinks, add hair stylist or w/e u're wrong. they could simply do this right now INSTEAD of making stupid events every weekend. i mean there's so many things they could fix or add instead of wasting time with weekend events. i'm sure 99% of us would be happyer to get things fixed than getting another "double chance to get greens" and we don't have to play for that!
if gw had a montly fee i would quit it and just get another montly fee game that would come up.
if gw had a montly fee i would quit it and just get another montly fee game that would come up.
Beast Masster
I also believe this game is almost dead, but can be revived if ANET CAN STOP NERFING EVERYTHING. /signed
aron searle
Quote:
Originally Posted by lacasner
are against a monthly fee, could you at least think of some cool ideas that could come from it?
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Orinn
Instead of having a monthly fee, they COULD create "mini-expansions" along the lines of what EQ2 introduced: for a small fee, this brand-new area is introduced. Once you pay for it, it's permanently open for your characters. They could even have it gated by new NPC's that don't even mention it unless you've bought the expansion pack.
The OP wants new areas and content for the older games. Would you pay $15 for a small update that opened up a remote area of the Maguuma Jungle, an ancient hidden temple to the Mursaat? About the same size as SF, with new quests and maybe a hero to be found in it?
If they did this, people could buy the expansions for whatever campaign they owned, new content gets added to the old campaigns, and they STILL don't charge a monthly fee. Maybe one of the normal, free updates introduces a dozen NPC's across Cantha that just have basic dialogue, but if you buy the Cantha expansion, each one can give you a quest, or start a new title track for you.
This way, the people who want new content for the older campaigns are happy, they just have to pay to get to it. the people who are ABSOLUTELY against paying a monthly fee don't have to pay any extra, and normal updates continue. The things that they have said will be free (I noticed that Gaile said that reconnects won't be tied to a specific chapter) will continue to be free.
The bad thing I see is them bundling every improvement into a small expansion. Hairdressers in this one, more storage in that one, auction NPC's in a third. I personally think that at least the trade improvements and any storage improvements SHOULD be global, but Anet seems to think otherwise, at least on the storage issue. (They reversed their decision and gave material storage to everyone, but never rescinded their statement that it was NOT a core feature and didn't rate free updates.)
The OP wants new areas and content for the older games. Would you pay $15 for a small update that opened up a remote area of the Maguuma Jungle, an ancient hidden temple to the Mursaat? About the same size as SF, with new quests and maybe a hero to be found in it?
If they did this, people could buy the expansions for whatever campaign they owned, new content gets added to the old campaigns, and they STILL don't charge a monthly fee. Maybe one of the normal, free updates introduces a dozen NPC's across Cantha that just have basic dialogue, but if you buy the Cantha expansion, each one can give you a quest, or start a new title track for you.
This way, the people who want new content for the older campaigns are happy, they just have to pay to get to it. the people who are ABSOLUTELY against paying a monthly fee don't have to pay any extra, and normal updates continue. The things that they have said will be free (I noticed that Gaile said that reconnects won't be tied to a specific chapter) will continue to be free.
The bad thing I see is them bundling every improvement into a small expansion. Hairdressers in this one, more storage in that one, auction NPC's in a third. I personally think that at least the trade improvements and any storage improvements SHOULD be global, but Anet seems to think otherwise, at least on the storage issue. (They reversed their decision and gave material storage to everyone, but never rescinded their statement that it was NOT a core feature and didn't rate free updates.)
Stemnin
This is why.I.play.other.games. I used to play guild wars every day, then I realised I was just doing the same thing over and over and over and over.
I would think long and hard before I pay a monthly fee, I would definitely like to see some changes in scenery, like when is Ascalon going to rebuild? I want to see it, but sadly, new chapter comes, and old chapters sit collecting dust. I will miss the good ole' days of pre.
I would think long and hard before I pay a monthly fee, I would definitely like to see some changes in scenery, like when is Ascalon going to rebuild? I want to see it, but sadly, new chapter comes, and old chapters sit collecting dust. I will miss the good ole' days of pre.
lacasner
Quote:
Originally Posted by aron searle
Probably wasting my breath again, but youve STILL yet to explain why any of the "suggestions" youve listed require a monthly fee to implement
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Loviatar
to all of those 2 tier people who dont have the slightest clue i will explain it to you.
just recently i was playing and got the following onscreen message
*A NEW BUILD IS AVAILABLE. PLEASE LOG OUT AND LOG IN AGAIN*
that is because GW does not support multiple builds and having *optional content* means 2/3/4/x number of packages or builds of the game.
ANET has stated this will not happen
the game engine will not do it even if they wanted to.
everybody plays the same build even if they do different things from pvp to pve.
give it up
just recently i was playing and got the following onscreen message
*A NEW BUILD IS AVAILABLE. PLEASE LOG OUT AND LOG IN AGAIN*
that is because GW does not support multiple builds and having *optional content* means 2/3/4/x number of packages or builds of the game.
ANET has stated this will not happen
the game engine will not do it even if they wanted to.
everybody plays the same build even if they do different things from pvp to pve.
give it up
aron searle
Quote:
Originally Posted by lacasner
Because, without a fee Anet has no incentive too add anything to any other chapters, they cannot make any more money off of you. With a fee, they would add more content to make you continue playing, something I would do if they made good enough content.
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Without new content people wont buy new chapters, so yet again you fail to explain why it HAS to be monthly fee to get this new content.
No new enticing content = no sales.
Secondly your argument fails to take any consideration as to how many people would quit over fees being introduced (and people would quit), so they could end up with less customers, which means less money.
And like i and others have said again and again (and youve ignored again and again), if im going to pay for a game, ill pay for a game thats already established and i havnt played, why the hell would i chose to pay for something ive already gotten for FREE compared to that.
I await your non response.
lacasner
Quote:
Originally Posted by aron searle
Wrong
Without new content people wont buy new chapters, so yet again you fail to explain why it HAS to be monthly fee to get this new content. No new enticing content = no sales. Secondly your argument fails to take any consideration as to how many people would quit over fees being introduced (and people would quit), so they could end up with less customers, which means less money. And like i and others have said again and again (and youve ignored again and again), if im going to pay for a game, ill pay for a game thats already established and i havnt played, why the hell would i chose to pay for something ive already gotten for FREE compared to that. I await your non response. |
All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content. It was just more of the same, and I don't know how many players see this the same way nor am I speaking for anyone else except myself. That is why you think that these chapters are new content, and I do not.
Many people would quit. Ok, well again we have different perspectives. I think, and I do not speak for anyone else, that with this current product model of chapters more players would just get spread out and quit anyway, and a change is needed. Many more would stay if, imo, if more gameplay options were added with these current vast continents we have, such as the random mining example I gave. Plus, Anet would get more subscriptions over time (this is speculated on how effective and fun they can make the content, and I am very confident in their abilities.)
Ok, so your going to pay for a game thats already established. You can do that, but me and now I am speaking for a lot of other players, do care about this game a lot and want to see it prosper. You should give this game a chance though, after all you must admit prophecies was really fun right? With a game with such potential, it would be foolish not to give it a chance imo.
aron searle
Quote:
Originally Posted by lacasner
All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content.
|
Quote:
Ok, so your going to pay for a game thats already established. You can do that, but me and now I am speaking for a lot of other players, do care about this game a lot and want to see it prosper. You should give this game a chance though, after all you must admit prophecies was really fun right? With a game with such potential, it would be foolish not to give it a chance imo. |
new chapters HAVE to pull in new players and keep the old ones, and if they fail to do that its a problem with the quality of the new material.
Quote:
after all you must admit prophecies was really fun right? |
lacasner
Quote:
Originally Posted by aron searle
AND YET AGAIN you fail to explain why there HAS to be a monthly fee to get this exiting new content your on about.
new chapters HAVE to pull in new players and keep the old ones, and if they fail to do that its a problem with the quality of the new material |
If you read what I said before, after extensivly thinking about this, I could not think of any other way that the game could get fresh new content on previous continents and for it to expand into more gameplay opportunities. That is why I made the assumption that the monthly fee was the way to go, because many MANY other companies use it. I obviously do not want to spend my money lol, but for the sake of the game and its progression it is probably a necessary step.
If there is another way you can tell me, I just thought this way was the most logical. Sorry if I didn't make that clear.
aron searle
Quote:
Originally Posted by lacasner
If there is another way you can tell me, |
several times
You can have new content without monthly fees, its called new chapters, you know the method that we already have.
The problem is not the system, but that (some, myself included) dont like some of the new content and changes, and monthly fees are not going to change that.
Loviatar
Quote:
Originally Posted by lacasner
All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content. It was just more of the same, and I don't know how many players see this the same way nor am I speaking for anyone else except myself. That is why you think that these chapters are new content, and I do not. . |
i see content as
new places to go..................Nightfall has them
new things to see.................Nightfall has them
new quests to do..................Nightfall has them
new missions to complete.....Nightfall has them
to me that is new content.
if you added Legend of Zelda type fishing game to chapter 1 i would not consider that new content
if you added a swing the pick mining chore same
a swing the axe logging chore same
also from the start Jeff Strain said in an interview that old chapters would not be getting new content just fixes.
that was/and still is the business plan.
lacasner
Quote:
Originally Posted by Loviatar
i see content as
new places to go..................Nightfall has them new things to see.................Nightfall has them new quests to do..................Nightfall has them new missions to complete.....Nightfall has them |
new places to go.....(I agree with you)
New things to see....(I agree with you)
New quests to do.....(this is where I also agree, but with quests in this game being so irrelevent; we can count it, but not as a major thing. Plus, with most of them just being run here and kill this easy thing, it may be new but still...it leaves something to be desired.)
New missions to complete....(Hmm...I kinda agree as well, but still missions can be done only so many times with different toons.)
But there is one vital thing you missed.
New things to do...This is the one, I think most important of all the 4 you said. It is the hardest one to add this one as well. New things like FoW perhaps, or UW, or SF. New things like life skills, or things like that. Yours are right, but it is missing this key component. It is a relative definition though, so you are entitled to think whatever you want . This is the one that keeps players interested the most, I think so at least. I may have said it loosely, so if anyone who can explain it better than me or who understands what I am trying to say can help me out .
Clord
Every page is full "monthy fee make game greater than it gonna be otherwise" propaganda.
Sli Ander
GW is not a standard ORPG. The standard things won't work for it, and because of the allure of the 'no monthly fee' marketing, monthly fees won't work either. Let me explain one thing at a time.
I support life skills, but not unbalancing ones. More minigame type ones, that don't involve grind. If mining were introduced to a select few that paid for it, then we have the problem of keeping the economy balanced. Someone with a high mining ability would probably be able to undercut or flood the market with something like steel.
Also to add certain items to the store would have to be carefully handled, as Anet has stated they would never sell actual items(like gold or weapons) in the online store. This, after all, would entirely undermine their fight against Ebay gold sellers. Its a lot easier to justify selling a standalone which a character cannot have access to without paying(such as a Nightfall only not getting to go to Prophecies without buying) than it is to simply cut off an area of a preexisting map unless you pony up the real world cash. Showing people something they can't afford is really irritating. I don't find myself irritated with Nightfall because I have 2 continents of content to keep me busy.
Next, monthly fees(the main point of this thread). The great thing about GW is that when I have to go out of town I'm not wasting money on days I can't play. I feel no pressure to play the game if I'm bored with it or want to go spend time with my family. Anet already has their money, I don't have to worry about it being wasted since I can pick up or put down the game at any time. Lets do the math.
I bought prophecies and factions: Price 50 each. Total is 100 American Dollars.
Cost with monthly plan:
Prophecies: 50
Monthly fees for 6 months(till Factions comes out): 60
Factions: 20 or 50. 20 is what wow expansions are sold at(afaik) and 50 would get another stand alone version, rather than just an expansion.
Total Price:130 to 170
And I haven't even played Factions yet. So if you want to play Factions expansion for 6 months thats another 60 dollars(bringing the total to 190 or 230 for 1 year of play)
I have played GW for almost exactly one year, so by this chart I'm saving at least 90 dollars. This same math is performed comparing GW and Wow in an old thread somewhere.
But the real point is not the monthly fee being worse, its the pressure you feel to play. I bought this game as my first online game, because I didn't want the obligation of a monthly fee yet, or knowing that I had wasted 50 bucks on a game I couldn't ever play(if I didn't like it) without paying more money each month. As you can see, I'm still playing GW. For me to take a break from the game I have to turn off my computer. I don't have to unsubscribe to save money, I don't have to worry about paying my fees.
'Free play' is Anet's draw, because otherwise they are fighting other more well established pay to play games.
Anyway, unsigned.
But that's just my two cents
I support life skills, but not unbalancing ones. More minigame type ones, that don't involve grind. If mining were introduced to a select few that paid for it, then we have the problem of keeping the economy balanced. Someone with a high mining ability would probably be able to undercut or flood the market with something like steel.
Also to add certain items to the store would have to be carefully handled, as Anet has stated they would never sell actual items(like gold or weapons) in the online store. This, after all, would entirely undermine their fight against Ebay gold sellers. Its a lot easier to justify selling a standalone which a character cannot have access to without paying(such as a Nightfall only not getting to go to Prophecies without buying) than it is to simply cut off an area of a preexisting map unless you pony up the real world cash. Showing people something they can't afford is really irritating. I don't find myself irritated with Nightfall because I have 2 continents of content to keep me busy.
Next, monthly fees(the main point of this thread). The great thing about GW is that when I have to go out of town I'm not wasting money on days I can't play. I feel no pressure to play the game if I'm bored with it or want to go spend time with my family. Anet already has their money, I don't have to worry about it being wasted since I can pick up or put down the game at any time. Lets do the math.
I bought prophecies and factions: Price 50 each. Total is 100 American Dollars.
Cost with monthly plan:
Prophecies: 50
Monthly fees for 6 months(till Factions comes out): 60
Factions: 20 or 50. 20 is what wow expansions are sold at(afaik) and 50 would get another stand alone version, rather than just an expansion.
Total Price:130 to 170
And I haven't even played Factions yet. So if you want to play Factions expansion for 6 months thats another 60 dollars(bringing the total to 190 or 230 for 1 year of play)
I have played GW for almost exactly one year, so by this chart I'm saving at least 90 dollars. This same math is performed comparing GW and Wow in an old thread somewhere.
But the real point is not the monthly fee being worse, its the pressure you feel to play. I bought this game as my first online game, because I didn't want the obligation of a monthly fee yet, or knowing that I had wasted 50 bucks on a game I couldn't ever play(if I didn't like it) without paying more money each month. As you can see, I'm still playing GW. For me to take a break from the game I have to turn off my computer. I don't have to unsubscribe to save money, I don't have to worry about paying my fees.
'Free play' is Anet's draw, because otherwise they are fighting other more well established pay to play games.
Anyway, unsigned.
But that's just my two cents
arcanemacabre
I'd go for a $20-every two to three months-expansion pack. They could add on a couple of big explorable areas, lots of skins, quests, missions, a new hero, a new set of elite armor, etc. This could be added to Tyria, Cantha, Elona, whatever. It would keep things fresh, and they can drop down to a yearly chapter release, and still make a good amount of money, while keeping everyone interested.
Each expansion could add new features, like new storage, minigames, life skills, etc. The more the merrier! I would be 100% for this.
Each expansion could add new features, like new storage, minigames, life skills, etc. The more the merrier! I would be 100% for this.
achilles ankle
This goes along with the other people, if there was a monthy fee i would quit right then and there. The game is way to short, not enough variety to have a month fee, unless thsi was to be improved. Still, paying to play a game is beyond me i guess, maybe some other but i think your 15$ a month can go toward something else.
manaleak34
Well the idea of 'content' is a broad and undefined concept.
With every new expansion Anet does add new content. New areas, new classes, new missions, new skills etc. Unfortunately not everyone will like the new content. This is something you can't prevent as you can never make everyone happy.
So even if we do get this new content your speaking of, such as mining and stuff (which sounds extremely boring to me) people are still gonna keep complaining and wanting something else.
Also I don't see why Anet NEEDS to put in monthly fees to add new content they do it every six months without any monthly fees just fine.
I think what it all boils down to is that the OP wants something and the game doesn't have it. So it's just another run of the mill complain thread with a new coat of paint.
With every new expansion Anet does add new content. New areas, new classes, new missions, new skills etc. Unfortunately not everyone will like the new content. This is something you can't prevent as you can never make everyone happy.
So even if we do get this new content your speaking of, such as mining and stuff (which sounds extremely boring to me) people are still gonna keep complaining and wanting something else.
Also I don't see why Anet NEEDS to put in monthly fees to add new content they do it every six months without any monthly fees just fine.
I think what it all boils down to is that the OP wants something and the game doesn't have it. So it's just another run of the mill complain thread with a new coat of paint.
T N Player
How much the fee be? I played Runescape, it was fun. it was more fun when i get home every monday to see the updates. that kept my interest in the game. game with no update, lose my interest. the reasons why GW has lost my interest is because i always cap new skills, but they going to end soon and i need something to do. a mouthly fee of $5-$10 is the hgihest i will got though. they should add new monsters, new weapon drops and way more stuff.
some complain about the storage being too small, but with mouthly fees, they might make the storage bigger. add new quests.
some complain about the storage being too small, but with mouthly fees, they might make the storage bigger. add new quests.
lacasner
I was definetly thinking not more than 10 dollars, if even that much is absolutly necessary.
Curse You
I'm quite sure (not qouting any figures, only speculation) that over half of the people who play Guild Wars, play because it's free online play. Now, if they added monthly fees, they would therefore loose over half of the people who play the game. As well, I doubt that the game is going to get a huge inflow of people to make up for the huge loss.
Now, I KNOW that an MMORPG does not NEED to have monthly fees. Heck, I've played games that you didn't even have to pay to get the game, games that are entirely free. Yet, they still added new content to the game, because they were able to make enough money from their "game store" (which sold game-play altering items).
Quite frankly, sugesting that they change a game thats main pull is that it has free online play, is like sugesting a political party change sides while still highly popular.
Now, I KNOW that an MMORPG does not NEED to have monthly fees. Heck, I've played games that you didn't even have to pay to get the game, games that are entirely free. Yet, they still added new content to the game, because they were able to make enough money from their "game store" (which sold game-play altering items).
Quite frankly, sugesting that they change a game thats main pull is that it has free online play, is like sugesting a political party change sides while still highly popular.
generik
I said it before and I will say it again.
The only thing that will save GW is...
PvE-only weapons.
Take a look for yourself, our starves used to be 20/20 bound to a single attribute, now they have one of the 20s boasted up to all attributes. Inscriptions and all, they are all Anet's means of slowly adding "more power" to weapons in a gradual fashion.
Why is Anet doing this?
Because even they realise you can only have so many combination of mods before your green weapons start to differ solely on skin. The whole premise behind Guild Wars (ie: playing for the sake of your weapon's skin) is so superficial that I stopped noticing weapon skins nowadays.
The only thing that will save GW is...
PvE-only weapons.
Take a look for yourself, our starves used to be 20/20 bound to a single attribute, now they have one of the 20s boasted up to all attributes. Inscriptions and all, they are all Anet's means of slowly adding "more power" to weapons in a gradual fashion.
Why is Anet doing this?
Because even they realise you can only have so many combination of mods before your green weapons start to differ solely on skin. The whole premise behind Guild Wars (ie: playing for the sake of your weapon's skin) is so superficial that I stopped noticing weapon skins nowadays.
Omega X
Quote:
Originally Posted by generik
I said it before and I will say it again.
The only thing that will save GW is... PvE-only weapons. Take a look for yourself, our starves used to be 20/20 bound to a single attribute, now they have one of the 20s boasted up to all attributes. Inscriptions and all, they are all Anet's means of slowly adding "more power" to weapons in a gradual fashion. Why is Anet doing this? Because even they realise you can only have so many combination of mods before your green weapons start to differ solely on skin. The whole premise behind Guild Wars (ie: playing for the sake of your weapon's skin) is so superficial that I stopped noticing weapon skins nowadays. |
If PvE Only Weapons is the key to save GW then I will become a multi Billionaire, give 300 Million to charity and go to Wal-Mart to buy a sweater.
kilkelo
Quote:
Originally Posted by arcanemacabre
I'd go for a $20-every two to three months-expansion pack. They could add on a couple of big explorable areas, lots of skins, quests, missions, a new hero, a new set of elite armor, etc. This could be added to Tyria, Cantha, Elona, whatever. It would keep things fresh, and they can drop down to a yearly chapter release, and still make a good amount of money, while keeping everyone interested.
Each expansion could add new features, like new storage, minigames, life skills, etc. The more the merrier! I would be 100% for this. |
Mini -Games Add-On (mini games outside can only be played by those with the add-on)
Fishing/Hunting/Crafting Add-On (you can go outside and craft/fish, then go into towns and sell it, kind of like bringing over Canthan items to Tyria or Elona)
Guild Hall Add-On (aside from GvGs, one can have CTF matches, FFA, and Snowball games year round and the possibility to furnish the GH. Hell, I'd pay 100k for a chess table so I can look smart ..then loose )
etc.
ogami_ito
Here is my take on the monthly fee idea. I think they should just publish a new game.
Here is how it would work:
You buy the new game…call it Guild Wars: Genesis. It’s a $75 package. Like previous “Chapters”, it will have the core classes and a lot of new classes. Unlike the previous chapters, your characters cannot simply travel to this new land. You see, this is not a new chapter…it’s a new game. The setting for this new game is… Tyria, Cantha, and Elonia (and maybe a forth) The same lands, all in one game. But this new game takes place some 3 – 5 years after the events of the original story. So there has to be new quests, new enemies, etc. The game would have a lot of value because its “world” would be very big. The original maps could / should be modified to allow more free travel. It should be a good game, with new innovations. PvP-wise is a new game too…no mixing of the games.
Those who own any of the original chapters can permanently move characters over to the new game…once they have finished at least one of those chapters. (A nice touch would be to add option of aging affects, different hairstyle, and/or facial scars when they make the transfer). Also, certain skills are unique to the original chapters, but cannot be found in the new game. Certain titles obtained in the older chapters would give benefits in the new game. Maps that have been uncovered in the old chapters remain uncovered. This increases the value of the original chapters, while giving GW fans new game-play experience.
Here is how it would work:
You buy the new game…call it Guild Wars: Genesis. It’s a $75 package. Like previous “Chapters”, it will have the core classes and a lot of new classes. Unlike the previous chapters, your characters cannot simply travel to this new land. You see, this is not a new chapter…it’s a new game. The setting for this new game is… Tyria, Cantha, and Elonia (and maybe a forth) The same lands, all in one game. But this new game takes place some 3 – 5 years after the events of the original story. So there has to be new quests, new enemies, etc. The game would have a lot of value because its “world” would be very big. The original maps could / should be modified to allow more free travel. It should be a good game, with new innovations. PvP-wise is a new game too…no mixing of the games.
Those who own any of the original chapters can permanently move characters over to the new game…once they have finished at least one of those chapters. (A nice touch would be to add option of aging affects, different hairstyle, and/or facial scars when they make the transfer). Also, certain skills are unique to the original chapters, but cannot be found in the new game. Certain titles obtained in the older chapters would give benefits in the new game. Maps that have been uncovered in the old chapters remain uncovered. This increases the value of the original chapters, while giving GW fans new game-play experience.