I'm part of a small guild, who has often visited the underworld as part of a PuG, but due to various problems with DCs, hidden invinci monks and bad timing in general, we've never managed it entirely.
With heroes being able to enter the UW, we now stand a chance
Our plan is to do the central chamber, wrathful spirits and escort of souls first to give us xp to fall back on to irradicate any DP, but not to complete any other quests until essentially clearing the entire place. We will activate the keepers quest so we can teleport where needed to make a quick getaway! We'll then move on to the individual reapers quests.
After re reading the Underworld FAQ and discussions, we've come up with the following team, was hoping for any input/strategy advice.
1) The Tank. (player)
Not sure on exact skills - player is working on it!
Support Chars:
2) The Monk Mo/Me, maxed healing/Divine Favour
(Dunkaro, Radiant armour with minor div favour, sup vig, sup heal, purity and recovery)
[skill]Word of Healing[/skill] [skill]Dwayna's Kiss[/skill] [skill]Healing Breeze[/skill] [skill]Orison of Healing[/skill] [skill]Remove Hex[/skill] [skill]Signet of Devotion[/skill] [skill]Mantra of Concentration[/skill]? [skill]Rebirth[/skill]
3) The Paragon 10+3+1 Command, 12 Restoration 8+1 Leadership(General M, Radiant Armour, runes as above, purity and recovery)
Essentially a variant on the Soglon's Legacy Build on guru:
[skill]Vocal was Sogolon[/skill] [skill]Recuperation[/skill] [skill]Soothing Memories[/skill] [skill]"Incoming!"[/skill] [skill]"Never Surrender!"[/skill] [skill]"Never Give Up!"[/skill] [skill]"They're on Fire!"[/skill] [skill]"Signet of Return"[/skill]
Was considering rotating in [skill]Hexbreaker aria[/skill], [skill]Resilient Weapon[/skill] or [skill]Song of Concentration[/skill]
4) The Ritualist. Depending if someone manages to unlock Razah before we go, either E/Rt Energy Storage/Communing, or Rt/x Spawning/Communing.
Either:
[skill]Ether Prodigy[/skill][skill]Vital Weapon[/skill] or
[skill]Ritual Lord[/skill] [skill]Boon of Creation[/skill]
And...
[skill]Union[/skill][skill]Shelter[/skill][skill]Dissonance[/skill] [skill]Flesh of my Flesh[/skill] [skill]Shadowsong[/skill] [skill]Pain[/skill]
5) The Nuker (player) Max fire, Inspiration 8, rest in storage. Sup Fire, Minor Storage, purity and recovery runes.
[skill]Searing Flames[/skill] [skill]Glowing Gaze[/skill] [skill]Fire Attunement[/skill] [skill]Glyph of Lesser Energy[/skill] [skill]Meteor Shower[/skill] [skill]Revealed Hex[/skill] [skill]Mantra of Resolve[/skill] [skill]Sunspear Rebirth Signet[/skill]
6) SS Necro (player)
Not sure of build - player is very experienced, and I don't know necros that well!
7) BiP Necro. (player)
Again, necros aren't my strong point. For sure I know of:
[skill]Blood is Power[/skill][skill]Blood Ritual[/skill] [skill]Aegis[/skill] [skill]Rebirth[/skill] Probably blood spike. This player is restricted to Prophecies/Factions skills.
8) Ranger (Player)
Barrage/Interupt is all I've been told so far! I believe he's bringing
[skill]Barrage[/skill] [skill]Choking Gas[/skill] [skill]Distracting Shot[/skill] [skill]Savage Shot[/skill] [skill]Rebirth[/skill] as the core of his build.