Skill Unlocks PvP & PvE
Franco Power
Ok ,I suppose this might have been suggested before but instead of ressurecting a old thread, create a new one and hope someone reads it.
I suggest the skill unlocks in PvP get unlocked in pve like we do it in pvp.
for example, Johnny buys Mending in Droks and gets unlocked in pvp.
So same, If I used 1000 faction to unlock a skill, my pve characters would have it.
Either make this, or make skills cost 100g instead of 1000 , Its way too expensive, maybe for a player that plays cookie cutter builds but for people that like to experiment having to buy every single skill is way too expensive, specially with all the farming nerfed .
Well thanks, hope you guys like this idea
I suggest the skill unlocks in PvP get unlocked in pve like we do it in pvp.
for example, Johnny buys Mending in Droks and gets unlocked in pvp.
So same, If I used 1000 faction to unlock a skill, my pve characters would have it.
Either make this, or make skills cost 100g instead of 1000 , Its way too expensive, maybe for a player that plays cookie cutter builds but for people that like to experiment having to buy every single skill is way too expensive, specially with all the farming nerfed .
Well thanks, hope you guys like this idea
Grasping Darkness
i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
i say this because from my point of view after making and spending millions of gold over 19 months im nearly broke and when i decide to make a new character for pve (up to like 35 made accross multiple accounts) i rly dont like having to farm 1k for a skill ive capped like 10 times already
i say this because from my point of view after making and spending millions of gold over 19 months im nearly broke and when i decide to make a new character for pve (up to like 35 made accross multiple accounts) i rly dont like having to farm 1k for a skill ive capped like 10 times already
stamenflicker
Quote:
Originally Posted by Grasping Darkness
i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
|
To their credit however, the hero skill points help reduce the financial burnden somewhat. Even so, if my Assn likes Obsidian Flesh, I shouldn't have to spend another plat, take the time and go recap it, when my ele has already been down that path.
My 2 cents.
reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
Grasping Darkness
Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills. |
Vinraith
Unlocking for PvP unlocks in PvE is fine by me.
I like that it's a challenge to build up skills in PvE, though, so I wouldn't want to see the prices reduced/eliminated.
I like that it's a challenge to build up skills in PvE, though, so I wouldn't want to see the prices reduced/eliminated.
Blackhawk
Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
|
So it's not exactly a balancing act if a Hero can have all the skills including Elites.
Just more of a Gold Sinking Act.
Vinraith
I agree, but I'd suggest the solution is to change hero skill access rather than character skill access.
Blackhawk
I think it's too much hard work for them to program a "Per Char" restriction, same as the "Variable Razah" business, and I wouldnt want to see it changed personally as it does make things easier especially with all the running about with fed-ex quests as it's handy being able to chain Charge! across 3 Heroes .
Vinraith
Oh, I'm sure you're right and that's why they're doing it that way. Still, it bugs me enough that I'll never use a hero elite until they've actually gotten somewhere that they could acquire it.
lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
Vinraith
Quote:
Originally Posted by lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away? |
http://www.guildwarsguru.com/forum/s...php?t=10088386
but I'm open to suggestions. I get the sense that those of us that want to play the game in a more traditional RPG sense are in the minority, though.
Count to Potato
Then it would seem 100g too expensive for skills, right now i get faction like crazy in ha with 400 per flawless victory, its way to simpole if u wanted a certain skill in pvp, in a brief explanation, 1 platinum is much more valued then 1k faction which it shoudnt be...
Former Ruling
Quote:
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills. |
Am I opposite the normal needs?
Navaros
Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit
|
Idea in the original post has indeed been brought up before and it is indeed a great idea that should be implemented immediately. 1k per skill is completely ridiculous, especially when you have already bought that skill for other PVE characters.
sage tank
skill point is so easy to get, I dont quest, I dont farm, and yet after buying all the skills for my NF ele just going down the list, I still have over 20 skill point left, All I can say.... Master Reward on easy mission ftw, the easy to get master reward is a pretty good way for getting skill points. Like that Nundu Bay, 2 min extra work of cleaning out 2 harbinger trash seem worth a good 2 skill point.
Muse of Shadows
Quote:
Originally Posted by Former Ruling
Actually Skill Points is what I DON'T have, my ranger has to farm a skill point at this point to buy a new skill lol. I have plenty of money for it.
Am I opposite the normal needs? |
Skills should NOT be unlocked for PvE characters like that - it takes away from the leveling experiance for those of us that enjoy it. They should, however, be far cheaper in price to both help out new players, and annoy old players less.
I would say an 80% cost reduce for skills would be apropriate - 50g starting would become 10g, and 1k cap would become 200g. Sounds fair enough and easily atainable to me.
Malice Black
I'm not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...
If they implement this then people might as well start the game with every skill and then only have to cap elites..
200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc
As for skill points if they are made easier to obtain then there is no reason to level once you hit 20.
If they implement this then people might as well start the game with every skill and then only have to cap elites..
200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc
As for skill points if they are made easier to obtain then there is no reason to level once you hit 20.
Telcontar of Gondor
Personally I would prefer if they make it so you have access to all unlocked skills for your secondary professions, but you still need to buy/cap all those for your primary.
generik
/Not signed
Instead of giving "free skills", a system like the current hero skill trainers helps a lot more.
Instead of giving "free skills", a system like the current hero skill trainers helps a lot more.
Enko
Quote:
Originally Posted by generik
/Not signed
Instead of giving "free skills", a system like the current hero skill trainers helps a lot more. |
Yichi
actually the way to gain/learn skills that was implimented in the origional Prophecies was the best, where you had skill quests to do. i saw little of that in Factions, and even less in Nightfall. it got to the point where i just bought the few skills i needed.
also gaining 1k isnt hard. i can go randomly run around marga coast earning sunspear points and leveling heros, and by collecting all the worthless junk that drops, i can get an easy 2k, so skills arent hard to buy either. dont know what all the whining is about skills being overpriced. i remember needing a skill on a pve toon for gvg and tombs (old version of HA) and spending almost 3k for it... damn cap sigs...
also gaining 1k isnt hard. i can go randomly run around marga coast earning sunspear points and leveling heros, and by collecting all the worthless junk that drops, i can get an easy 2k, so skills arent hard to buy either. dont know what all the whining is about skills being overpriced. i remember needing a skill on a pve toon for gvg and tombs (old version of HA) and spending almost 3k for it... damn cap sigs...
Navaros
Skills are overpriced not because 1k is a lot of money, but rather because when you multiply that 1k by all the skills available for your class or all the other characters you have already bought the exact same skill for, that becomes a lot of money. Money that could be better spent on or saved up for other things like 15k armor, Fissure armor, Favor titles etc. etc. rather than wasted on skills you'd like to have as an option but would hardly use and/or have already bought on other characters.
Acquiring just one skill is irrelevant hence pretending the beef is about a single sum of 1k is ridiculous. It's the price of fully decking out your characters that causes 1k to be way too expensive for skills.
Acquiring just one skill is irrelevant hence pretending the beef is about a single sum of 1k is ridiculous. It's the price of fully decking out your characters that causes 1k to be way too expensive for skills.
Dfx Gladiator
I agree that the price of skills should be lower, like 500gold per skill. Cause to ppl like me that want to unlock all the skills for all professions it becomes very hard to earn all the money since they also nerfed the aoe farm system, and especially since they are adding a new campaign (meaning 300 more skills or whatever), every six months, I think 1k per skill is way too much.
Bukuro Girl
/sarcasm on/
It's not fair.. Not fair at all. I want it all now.
NO!! I won't listen. I deserve it and I want it now.
Why should I have to work for it again?
I already did it with my Ele - "Ima Princess".
Why should I have to do it all again?
/end sarcasm/
I like it the way it is.
It's not fair.. Not fair at all. I want it all now.
NO!! I won't listen. I deserve it and I want it now.
Why should I have to work for it again?
I already did it with my Ele - "Ima Princess".
Why should I have to do it all again?
/end sarcasm/
I like it the way it is.
Amity and Truth
I loved the skill quests but they were taken out of the game for some reason. Other than that the skil ascquisition is fine. 1 Plat is not much really and can be earned by killing a few mobs in a matter of 5-10 minutes at maximum. It however promotes careful reading of the skills before you buy them, you get picky about what skill you buy and what you'll simply earn the easy way by Balthazar Faction to unlock on your account.
/edit
*shrugs*
You don't need all skills at once.
This is a goal for you to play for (i won't use the word work...). Play the game, buy skills here and there and you're happy to go.
/edit
*shrugs*
You don't need all skills at once.
This is a goal for you to play for (i won't use the word work...). Play the game, buy skills here and there and you're happy to go.
Franco Power
you all got my idea wrong i did not say GIVE ME THE SKILLS.
I ve already earned all those skills in PvP...
" /sarcasm on/
It's not fair.. Not fair at all. I want it all now.
NO!! I won't listen. I deserve it and I want it now.
Why should I have to work for it again?
I already did it with my Ele - "Ima Princess".
Why should I have to do it all again?
/end sarcasm/
I like it the way it is."
That is absolutly not what I meant, keep the trolling out of my thread please, and I didn't earn most of them with "Ima Princess" I've earned them with sigils, which takes far more skill then doing a couple of low level quests in Ascalon thx.
Anyways to the person that said " The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?"
Guild Wars still has RPG?
"learning" ? Mmm dont see any "learning" there, anyone with a credit card or a farmer can farm 100k and buy 100 skills, Does that mean he knows how to use them???
Define learning to me please.
"'m not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...
If they implement this then people might as well start the game with every skill and then only have to cap elites..
200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc
As for skill points if they are made easier to obtain then there is no reason to level once you hit 20."
You gotta tell me the quests you doing to earn enough to buy all skills in the game. Note: I said quests, not trades/farming. There are people in this game who dont want or have the skill to do trading or farming ya know? But maybe have the skill to rape you in a GvG match.
EDIT: Yes I know my quoting skills suck.
I ve already earned all those skills in PvP...
" /sarcasm on/
It's not fair.. Not fair at all. I want it all now.
NO!! I won't listen. I deserve it and I want it now.
Why should I have to work for it again?
I already did it with my Ele - "Ima Princess".
Why should I have to do it all again?
/end sarcasm/
I like it the way it is."
That is absolutly not what I meant, keep the trolling out of my thread please, and I didn't earn most of them with "Ima Princess" I've earned them with sigils, which takes far more skill then doing a couple of low level quests in Ascalon thx.
Anyways to the person that said " The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?"
Guild Wars still has RPG?
"learning" ? Mmm dont see any "learning" there, anyone with a credit card or a farmer can farm 100k and buy 100 skills, Does that mean he knows how to use them???
Define learning to me please.
"'m not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...
If they implement this then people might as well start the game with every skill and then only have to cap elites..
200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc
As for skill points if they are made easier to obtain then there is no reason to level once you hit 20."
You gotta tell me the quests you doing to earn enough to buy all skills in the game. Note: I said quests, not trades/farming. There are people in this game who dont want or have the skill to do trading or farming ya know? But maybe have the skill to rape you in a GvG match.
EDIT: Yes I know my quoting skills suck.
darktyco
As a new player (started playing in Nightfall), I'm way too broke to afford many skills. Maybe if I had played back when making money was easier or something 1k per skill would be fine, but as it is I think I have 80 or so skill points but only about 5 plat. Makes the skill points seem completely useless IMO.
lacasner
Quote:
Originally Posted by Legendary Ultimatum
Anyways to the person that said " The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?" Guild Wars still has RPG? |
Hmm..I guess this is pretty much valid, with such little character growth they might as well take it all away . Lets just make it the MG it was meant to be.
aron searle
Quote:
Originally Posted by lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away? |
charachter growth should depend on story and whay else you put into it, not artificly grind.
RPG means role playing game, not leveling game, thats what nearly all modern "rpgs" seem to have forgoten.
Orinn
Quote:
Originally Posted by aron searle
Yes
charachter growth should depend on story and whay else you put into it, not artificly grind. RPG means role playing game, not leveling game, thats what nearly all modern "rpgs" seem to have forgoten. |
Re-introduce skill quests, for one. Reduce the max price of skills, for a second. Going and capping skills? Well, I don't see why Elite skills should EVER be sold at a vendor, so leave the part where you have to go cap the skill if you want it. Basic skills should be a bit easier to get, though. 1 platinum per skill x 300 new skills in nightfall x 9 character slots is a LOT of money that I can either farm at a much slower rate than previously, or I can go buy from someone on an auction site. (I have never bought gold, nor do I plan on it, but it IS an option no matter how hard ANET tries to kill it.)
Anyway. Each character should be able to learn skills for their profession without the player having to go farm a few dozen plat with another character just to get them up to speed. Allow us to DEVELOP those characters, not make us farm to get them their skills.
Jimmy McDoodle
Bring back skill quests. Easy fix, you'll get skills as you go along the game fair and square and at a nice rate, and you're playing the game without having to farm yourself stupid.
crimsonfilms
PvP should just be UAX period.