Skill Unlocks PvP & PvE

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Ok ,I suppose this might have been suggested before but instead of ressurecting a old thread, create a new one and hope someone reads it.

I suggest the skill unlocks in PvP get unlocked in pve like we do it in pvp.

for example, Johnny buys Mending in Droks and gets unlocked in pvp.

So same, If I used 1000 faction to unlock a skill, my pve characters would have it.


Either make this, or make skills cost 100g instead of 1000 , Its way too expensive, maybe for a player that plays cookie cutter builds but for people that like to experiment having to buy every single skill is way too expensive, specially with all the farming nerfed .



Well thanks, hope you guys like this idea

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
i say this because from my point of view after making and spending millions of gold over 19 months im nearly broke and when i decide to make a new character for pve (up to like 35 made accross multiple accounts) i rly dont like having to farm 1k for a skill ive capped like 10 times already

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Grasping Darkness
i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
Yep, yep, yep. PvE players got the shaft the worst. It's great that they added 300 new skills to the game. What they didn't do is add a way for me to make 300 plat. In fact, they nerfed the methods of making that kind of cash.

To their credit however, the hero skill points help reduce the financial burnden somewhat. Even so, if my Assn likes Obsidian Flesh, I shouldn't have to spend another plat, take the time and go recap it, when my ele has already been down that path.

My 2 cents.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.

I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.

I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
ya man punishing shot in pre...after you learn it why have it denied? you have learned it..just punish shot those lvl 0 skales and like dog the bounty hunter tell them to go with christ bra ...lol idk :S

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Unlocking for PvP unlocks in PvE is fine by me.

I like that it's a challenge to build up skills in PvE, though, so I wouldn't want to see the prices reduced/eliminated.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
On the other hand a newly made character in Nightfall gets a Hero with all available skills unlocked previously on that account available as I dont recall my newly made Dervish capping any elite skills yet Koss seems to have been pretty busy for a Level 2 Hero

So it's not exactly a balancing act if a Hero can have all the skills including Elites.

Just more of a Gold Sinking Act.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

I agree, but I'd suggest the solution is to change hero skill access rather than character skill access.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

I think it's too much hard work for them to program a "Per Char" restriction, same as the "Variable Razah" business, and I wouldnt want to see it changed personally as it does make things easier especially with all the running about with fed-ex quests as it's handy being able to chain Charge! across 3 Heroes .

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Oh, I'm sure you're right and that's why they're doing it that way. Still, it bugs me enough that I'll never use a hero elite until they've actually gotten somewhere that they could acquire it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.

Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.

Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
The lack of gradual skill roll out on repeated plays bugs me, too. I've been trying to propose a means where those of us that like gradually earning skills over the course of the game can still do so while those that want to experiment with builds from the outset can play their way too. So far the best I've come up with is this:

http://www.guildwarsguru.com/forum/s...php?t=10088386

but I'm open to suggestions. I get the sense that those of us that want to play the game in a more traditional RPG sense are in the minority, though.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Then it would seem 100g too expensive for skills, right now i get faction like crazy in ha with 400 per flawless victory, its way to simpole if u wanted a certain skill in pvp, in a brief explanation, 1 platinum is much more valued then 1k faction which it shoudnt be...

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
Actually Skill Points is what I DON'T have, my ranger has to farm a skill point at this point to buy a new skill lol. I have plenty of money for it.

Am I opposite the normal needs?

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit
No it wouldn't. Those who would have all the skills in Presear already would breeze through the game easy as pie as it stands now also. Hence the balance is the same either way.

Idea in the original post has indeed been brought up before and it is indeed a great idea that should be implemented immediately. 1k per skill is completely ridiculous, especially when you have already bought that skill for other PVE characters.

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

skill point is so easy to get, I dont quest, I dont farm, and yet after buying all the skills for my NF ele just going down the list, I still have over 20 skill point left, All I can say.... Master Reward on easy mission ftw, the easy to get master reward is a pretty good way for getting skill points. Like that Nundu Bay, 2 min extra work of cleaning out 2 harbinger trash seem worth a good 2 skill point.

Muse of Shadows

Muse of Shadows

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Former Ruling
Actually Skill Points is what I DON'T have, my ranger has to farm a skill point at this point to buy a new skill lol. I have plenty of money for it.

Am I opposite the normal needs?
Not alone - I usualy run out of points long before cash myself.

Skills should NOT be unlocked for PvE characters like that - it takes away from the leveling experiance for those of us that enjoy it. They should, however, be far cheaper in price to both help out new players, and annoy old players less.

I would say an 80% cost reduce for skills would be apropriate - 50g starting would become 10g, and 1k cap would become 200g. Sounds fair enough and easily atainable to me.

Malice Black

Site Legend

Join Date: Oct 2005

I'm not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...

If they implement this then people might as well start the game with every skill and then only have to cap elites..

200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc

As for skill points if they are made easier to obtain then there is no reason to level once you hit 20.

Telcontar of Gondor

Telcontar of Gondor

Academy Page

Join Date: Oct 2005

[SMS]

Personally I would prefer if they make it so you have access to all unlocked skills for your secondary professions, but you still need to buy/cap all those for your primary.

generik

Desert Nomad

Join Date: Jun 2005

/Not signed

Instead of giving "free skills", a system like the current hero skill trainers helps a lot more.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by generik
/Not signed

Instead of giving "free skills", a system like the current hero skill trainers helps a lot more.
now we just need a way to get more hero skill points too.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

actually the way to gain/learn skills that was implimented in the origional Prophecies was the best, where you had skill quests to do. i saw little of that in Factions, and even less in Nightfall. it got to the point where i just bought the few skills i needed.

also gaining 1k isnt hard. i can go randomly run around marga coast earning sunspear points and leveling heros, and by collecting all the worthless junk that drops, i can get an easy 2k, so skills arent hard to buy either. dont know what all the whining is about skills being overpriced. i remember needing a skill on a pve toon for gvg and tombs (old version of HA) and spending almost 3k for it... damn cap sigs...

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Skills are overpriced not because 1k is a lot of money, but rather because when you multiply that 1k by all the skills available for your class or all the other characters you have already bought the exact same skill for, that becomes a lot of money. Money that could be better spent on or saved up for other things like 15k armor, Fissure armor, Favor titles etc. etc. rather than wasted on skills you'd like to have as an option but would hardly use and/or have already bought on other characters.

Acquiring just one skill is irrelevant hence pretending the beef is about a single sum of 1k is ridiculous. It's the price of fully decking out your characters that causes 1k to be way too expensive for skills.

Dfx Gladiator

Dfx Gladiator

Frost Gate Guardian

Join Date: Aug 2006

Portugal - Porto

W/

I agree that the price of skills should be lower, like 500gold per skill. Cause to ppl like me that want to unlock all the skills for all professions it becomes very hard to earn all the money since they also nerfed the aoe farm system, and especially since they are adding a new campaign (meaning 300 more skills or whatever), every six months, I think 1k per skill is way too much.

Bukuro Girl

Bukuro Girl

Ascalonian Squire

Join Date: Jun 2006

Tokyo Girls

W/R

/sarcasm on/

It's not fair.. Not fair at all. I want it all now.

NO!! I won't listen. I deserve it and I want it now.

Why should I have to work for it again?

I already did it with my Ele - "Ima Princess".

Why should I have to do it all again?

/end sarcasm/

I like it the way it is.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I loved the skill quests but they were taken out of the game for some reason. Other than that the skil ascquisition is fine. 1 Plat is not much really and can be earned by killing a few mobs in a matter of 5-10 minutes at maximum. It however promotes careful reading of the skills before you buy them, you get picky about what skill you buy and what you'll simply earn the easy way by Balthazar Faction to unlock on your account.

/edit
*shrugs*
You don't need all skills at once.
This is a goal for you to play for (i won't use the word work...). Play the game, buy skills here and there and you're happy to go.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

you all got my idea wrong i did not say GIVE ME THE SKILLS.

I ve already earned all those skills in PvP...

" /sarcasm on/

It's not fair.. Not fair at all. I want it all now.

NO!! I won't listen. I deserve it and I want it now.

Why should I have to work for it again?

I already did it with my Ele - "Ima Princess".

Why should I have to do it all again?

/end sarcasm/

I like it the way it is."

That is absolutly not what I meant, keep the trolling out of my thread please, and I didn't earn most of them with "Ima Princess" I've earned them with sigils, which takes far more skill then doing a couple of low level quests in Ascalon thx.

Anyways to the person that said " The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.

Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?"

Guild Wars still has RPG?

"learning" ? Mmm dont see any "learning" there, anyone with a credit card or a farmer can farm 100k and buy 100 skills, Does that mean he knows how to use them???

Define learning to me please.

"'m not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...

If they implement this then people might as well start the game with every skill and then only have to cap elites..

200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc

As for skill points if they are made easier to obtain then there is no reason to level once you hit 20."

You gotta tell me the quests you doing to earn enough to buy all skills in the game. Note: I said quests, not trades/farming. There are people in this game who dont want or have the skill to do trading or farming ya know? But maybe have the skill to rape you in a GvG match.



EDIT: Yes I know my quoting skills suck.

darktyco

Lion's Arch Merchant

Join Date: Nov 2006

As a new player (started playing in Nightfall), I'm way too broke to afford many skills. Maybe if I had played back when making money was easier or something 1k per skill would be fine, but as it is I think I have 80 or so skill points but only about 5 plat. Makes the skill points seem completely useless IMO.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Legendary Ultimatum
Anyways to the person that said " The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.

Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?"

Guild Wars still has RPG?

Hmm..I guess this is pretty much valid, with such little character growth they might as well take it all away . Lets just make it the MG it was meant to be.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.

Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
Yes

charachter growth should depend on story and whay else you put into it, not artificly grind.

RPG means role playing game, not leveling game, thats what nearly all modern "rpgs" seem to have forgoten.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Quote:
Originally Posted by aron searle
Yes

charachter growth should depend on story and whay else you put into it, not artificly grind.

RPG means role playing game, not leveling game, thats what nearly all modern "rpgs" seem to have forgoten.
What exactly are you putting into a character when you have to take your farm character out to farm a few dozen plat just to buy skills for your new one? Like many, I have literally hundreds of unspent skill points on some characters, and will never have enough platinum to buy even the non-elite skills for them, not to mention the time of buying dozens of cap signets and going to the ends of the planet to cap the elites.

Re-introduce skill quests, for one. Reduce the max price of skills, for a second. Going and capping skills? Well, I don't see why Elite skills should EVER be sold at a vendor, so leave the part where you have to go cap the skill if you want it. Basic skills should be a bit easier to get, though. 1 platinum per skill x 300 new skills in nightfall x 9 character slots is a LOT of money that I can either farm at a much slower rate than previously, or I can go buy from someone on an auction site. (I have never bought gold, nor do I plan on it, but it IS an option no matter how hard ANET tries to kill it.)

Anyway. Each character should be able to learn skills for their profession without the player having to go farm a few dozen plat with another character just to get them up to speed. Allow us to DEVELOP those characters, not make us farm to get them their skills.

Jimmy McDoodle

Pre-Searing Cadet

Join Date: Aug 2006

R/Mo

Bring back skill quests. Easy fix, you'll get skills as you go along the game fair and square and at a nice rate, and you're playing the game without having to farm yourself stupid.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

PvP should just be UAX period.