I personally choose|/sign Option 2 for those of you want to know.
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Option 1)
We have keybinds for:
Closest Enemy, Next Enemy, Previous Enemy
Closest Ally, Next Ally, Previous Ally
Target Self
But wait we are missing something.. Ya that's right, we're missing these binds:
Closest Minion/Nature Ritual/Spirit/Summon, Next Minion/Nature Ritual/Spirit/Summon, Previous Minion/Nature Ritual/Spirit/Summon
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Option 2)
We have keybinds for:
Show Targets - Shows only Red things (I.E. Enemy monsters/players/npcs/summons/spirit/nature ritual/minions in view.)
Show Others - Shows only Green things (I.E. Enemy monsters/players/npcs/summons/spirit/nature ritual in view.)
See what is missing in this one? Necro minions do not show up on the Show Others command.
Make Show Others also show necro minions, would only seem fair since the other classes can do this.
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Now I do not know if the reason these keybinds have not been included yet is because of a possible "balance" issue, but I really would like to see these added.
/Sign Option 1/Option 2
/Notsign Option 1/Option 2
(If you know a good reason to say why not to, then please do.)
Keybinds for switching through Minion/Nature Ritual/Spirit/Summon.
Jimyd
Series
/semi-sign. The reason I say semi-sign is because while this is good, I would rather a more massive solution such as a minion window for MM's where all their minions are viewable and selectable... something like that.
Deleet
Quote:
Originally Posted by Series
/semi-sign. The reason I say semi-sign is because while this is good, I would rather a more massive solution such as a minion window for MM's where all their minions are viewable and selectable... something like that.
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edwinna elbert
If you play as MM or Spirit ritualist, you have to deal with finding and targeting summoned creatures properly. This is a skill that takes time to master as it requires you to actually LOOK at what's going on on the screen and not just stare at the interface.